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-rw-r--r--README21
1 files changed, 1 insertions, 20 deletions
diff --git a/README b/README
index 59b6923..9fc596c 100644
--- a/README
+++ b/README
@@ -52,7 +52,7 @@ HOWTO COMPILE
rather using binary modules.
First of all we need some libraries:
(g)libc, SDL, SDL_image, SDL_ttf, optionally SDL_mixer,
- gettext, libzzip
+ optionally opengl, gettext, libzip
And some applications:
cmake version 2.6.0 and above
@@ -77,25 +77,6 @@ HOWTO COMPILE
-----------------------
Same for both client and server
# make uninstall
- Notes
- -----
- Compilation on windows is little bit tricky. You need MinGW
- <http://www.mingw.org/> and CMake <http://www.cmake.org/>. Then follow
- those steps above. Only add cmake option -G "MinGW Makefiles". If cmd
- say that no make.exe command found you need to use absolute path. Do
- not specify PREFIX!! There is also known bug when in path to game dir
- is space separator -> Compilation will die with error file not found,
- you have to place source to some directory with no space in its path.
-
- # ADDITIONAL OPTIONS FOR CMAKE
- #option(ENABLE_IPV6 "Build with the ipv6 support" OFF)
- #option(BUILD_SERVER "Build the server instead of client" OFF)
- #option(WITH_AUDIO "Build with audio enabled" ON)
- #option(ENABLE_DEBUG "Build debug features" OFF)
- #option(WITH_NLS "Build the translations" ON)
- #option(Apple "Build some apple quirks. USE ONLY ON MAC!" OFF)
- #option(WITH_OPENGL "Use opengl as renderer instead of SW" ON)
-
GAME USAGE
==========
Starting game is simple tuxanci-VERSION or tuxanci-server-V. based on what we