diff options
| author | Connor Thomson <blumatrikz@gmail.com> | 2026-09-08 18:27:39 -0700 |
|---|---|---|
| committer | Connor Thomson <blumatrikz@gmail.com> | 2026-09-08 18:27:39 -0700 |
| commit | f1ddc12b68b4e4c8087962de25260470e6df2bea (patch) | |
| tree | 7d0440a6402a9b0ef75ded23fa64b68534255bba /src/window.c | |
| parent | 6025860a61386bf767b29c3ec5fd0d31285f1056 (diff) | |
Add tuxanci2 files
Diffstat (limited to 'src/window.c')
| -rw-r--r-- | src/window.c | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/src/window.c b/src/window.c new file mode 100644 index 0000000..fdcd31f --- /dev/null +++ b/src/window.c @@ -0,0 +1,51 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +#include <stdbool.h> +#include "ta_sdl.h" +#include "version.h" +#include "logging.h" + +#define TA_DEFAULT_WINDOW_TITLE "Tuxánci " TA_VERSION +#define TA_DEFAULT_WINDOW_WIDTH 1920 +#define TA_DEFAULT_WINDOW_HEIGHT 1080 + +int ta_window_width = TA_DEFAULT_WINDOW_WIDTH; +int ta_window_height = TA_DEFAULT_WINDOW_HEIGHT; +bool ta_window_fullscreen = true; + +SDL_Window *ta_window; + +void ta_window_init(void) { + ta_sdl_init(SDL_INIT_VIDEO); + + ta_window = ta_sdl_create_window(TA_DEFAULT_WINDOW_TITLE, TA_DEFAULT_WINDOW_WIDTH, TA_DEFAULT_WINDOW_HEIGHT); +} + +void ta_window_update(void) { + ta_sdl_get_window_size(ta_window, &ta_window_width, &ta_window_height); + ta_sdl_set_window_fullscreen(ta_window, ta_window_fullscreen); +} + +void ta_window_shutdown(void) { + if (ta_window) { + ta_log("Destroying SDL window"); + SDL_DestroyWindow(ta_window); + } +}
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