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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-03-14 15:25:01 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-03-14 15:25:01 +0000
commita4e34c257a4f5966ce699f48d30b3528bdaa45e4 (patch)
tree90835e3ad5263748ee099fc23db99b3cd12d9370 /src/screen_world.c
parent1438b79069821cba744a4ea4739324560be64fb6 (diff)
- program bol prepisany tak, aby sa dal v buducnosti sietovy multiplayer prepisat pre protokol UDP
( BTW network.[ch] je uz zombia ) git-svn-id: http://opensvn.csie.org/tuxanci_ng@14 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/screen_world.c')
-rw-r--r--src/screen_world.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/screen_world.c b/src/screen_world.c
index b35e82e..068ac08 100644
--- a/src/screen_world.c
+++ b/src/screen_world.c
@@ -30,6 +30,7 @@
#include "net_multiplayer.h"
#include "arena.h"
#include "arenaFile.h"
+#include "proto.h"
static arena_t *arena;
static int count;
@@ -47,6 +48,8 @@ void setGameType()
{
int ret = 0;
+ ret = initNetMuliplayer( getSettingGameType(), getSettingIP(), getSettingPort() );
+/*
if( getSettingGameType() == NET_GAME_TYPE_SERVER )
{
ret = initServer( getSettingPort() );
@@ -56,7 +59,7 @@ void setGameType()
{
ret = initClient( getSettingPort() , getSettingIP() );
}
-
+*/
if( ret != 0 )
{
fprintf(stderr, "Chyba inicalizacie sieti !\n");
@@ -72,7 +75,6 @@ arena_t* getWorldArena()
void setWorldArena(int id)
{
arena = getArena(id);
- netSetArena(arena);
}
void setMaxCountRound(int n)