diff options
| author | Dusan Durech <dusan@debian.debian> | 2009-04-12 14:29:51 +0200 |
|---|---|---|
| committer | Dusan Durech <dusan@debian.debian> | 2009-04-12 14:29:51 +0200 |
| commit | 876fc624df9728ee0feee26e1b31b53ed9ef3326 (patch) | |
| tree | e20814ab6d07fb892284dcee11bc492532bdabaa /src/screen/setting.c | |
| parent | dff1cbc31ca8d585c01f5bebd08e50cf07fd2b0c (diff) | |
convert all name function from oldName to new_name
Diffstat (limited to 'src/screen/setting.c')
| -rw-r--r-- | src/screen/setting.c | 362 |
1 files changed, 181 insertions, 181 deletions
diff --git a/src/screen/setting.c b/src/screen/setting.c index 1895ec2..d5c5c1a 100644 --- a/src/screen/setting.c +++ b/src/screen/setting.c @@ -81,107 +81,107 @@ static textFile_t *configFile; static void hotkey_escape() { - setScreen("mainMenu"); + screen_set("mainMenu"); } -void startScreenSetting() +void screen_startSetting() { #ifndef NO_SOUND - playMusic("menu", MUSIC_GROUP_BASE); + music_play("menu", MUSIC_GROUP_BASE); #endif - registerHotKey(SDLK_ESCAPE, hotkey_escape); + hotKey_register(SDLK_ESCAPE, hotkey_escape); } -void drawScreenSetting() +void setting_draw() { int i; - drawWidgetImage(image_backgorund); + wid_image_draw(image_backgorund); - drawWidgetLabel(label_count_round); - drawWidgetLabel(label_name_player1); - drawWidgetLabel(label_ai); + label_draw(label_count_round); + label_draw(label_name_player1); + label_draw(label_ai); #ifndef NO_SOUND - drawWidgetLabel(label_music); - drawWidgetLabel(label_sound); + label_draw(label_music); + label_draw(label_sound); #endif - drawWidgetTextfield(textfield_count_cound); - drawWidgetTextfield(textfield_name_player1); + textField_draw(textfield_count_cound); + textField_draw(textfield_name_player1); - if (getWidgetCheckStatus(check_ai) == FALSE) { - drawWidgetLabel(label_name_player2); - drawWidgetTextfield(textfield_name_player2); + if (check_get_status(check_ai) == FALSE) { + label_draw(label_name_player2); + textField_draw(textfield_name_player2); } - drawWidgetImage(image_gun_dual_revolver); - drawWidgetImage(image_gun_scatter); - drawWidgetImage(image_gun_tommy); - drawWidgetImage(image_gun_lasser); - drawWidgetImage(image_gun_mine); - drawWidgetImage(image_gun_bombball); + wid_image_draw(image_gun_dual_revolver); + wid_image_draw(image_gun_scatter); + wid_image_draw(image_gun_tommy); + wid_image_draw(image_gun_lasser); + wid_image_draw(image_gun_mine); + wid_image_draw(image_gun_bombball); - drawWidgetImage(image_bonus_speed); - drawWidgetImage(image_bonus_shot); - drawWidgetImage(image_bonus_teleport); - drawWidgetImage(image_bonus_ghost); - drawWidgetImage(image_bonus_4x); - drawWidgetImage(image_bonus_hidden); + wid_image_draw(image_bonus_speed); + wid_image_draw(image_bonus_shot); + wid_image_draw(image_bonus_teleport); + wid_image_draw(image_bonus_ghost); + wid_image_draw(image_bonus_4x); + wid_image_draw(image_bonus_hidden); #ifndef NO_SOUND - drawWidgetCheck(check_music); - drawWidgetCheck(check_sound); + check_draw(check_music); + check_draw(check_sound); #endif for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) { - drawWidgetCheck(check[i]); + check_draw(check[i]); } for (i = BONUS_SPEED; i <= BONUS_HIDDEN; i++) { - drawWidgetCheck(check[i]); + check_draw(check[i]); } - drawWidgetCheck(check_ai); + check_draw(check_ai); - drawWidgetButton(button_back); - drawWidgetButton(button_keys); + button_draw(button_back); + button_draw(button_keys); } -void eventScreenSetting() +void setting_event() { int i; - eventWidgetTextfield(textfield_count_cound); - eventWidgetTextfield(textfield_name_player1); + textField_event(textfield_count_cound); + textField_event(textfield_name_player1); - if (getWidgetCheckStatus(check_ai) == FALSE) { - eventWidgetTextfield(textfield_name_player2); + if (check_get_status(check_ai) == FALSE) { + textField_event(textfield_name_player2); } #ifndef NO_SOUND - eventWidgetCheck(check_music); - eventWidgetCheck(check_sound); + check_event(check_music); + check_event(check_sound); #endif for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) { - eventWidgetCheck(check[i]); + check_event(check[i]); } for (i = BONUS_SPEED; i <= BONUS_HIDDEN; i++) { - eventWidgetCheck(check[i]); + check_event(check[i]); } - eventWidgetCheck(check_ai); + check_event(check_ai); - eventWidgetButton(button_back); - eventWidgetButton(button_keys); + button_event(button_back); + button_event(button_keys); } void stopScreenSetting() { - unregisterHotKey(SDLK_ESCAPE); + unhotKey_register(SDLK_ESCAPE); } static void eventWidget(void *p) @@ -193,20 +193,20 @@ static void eventWidget(void *p) my_check = (widget_t *) (p); if (my_button == button_back) { - setScreen("mainMenu"); + screen_set("mainMenu"); } if (my_button == button_keys) { - setScreen("settingKeys"); + screen_set("settingKeys"); } #ifndef NO_SOUND if (my_check == check_music) { - setMusicActive(getWidgetCheckStatus(check_music)); + music_set_active(check_get_status(check_music)); } if (my_check == check_sound) { - setSoundActive(getWidgetCheckStatus(check_sound)); + sound_set_active(check_get_status(check_sound)); } #endif } @@ -216,15 +216,15 @@ static void initSettingFile() char path[STR_PATH_SIZE]; char val[STR_SIZE]; - sprintf(path, "%s/tuxanci.conf", getHomeDirector()); + sprintf(path, "%s/tuxanci.conf", homeDirector_get()); - configFile = loadTextFile(path); + configFile = textFile_load(path); if (configFile == NULL) { fprintf(stderr, _("I am unable to load: \"%s\"!\n"), path); fprintf(stderr, _("Creating: \"%s\"\n"), path); - configFile = newTextFile(path); + configFile = textFile_new(path); } if (configFile == NULL) { @@ -233,59 +233,59 @@ static void initSettingFile() } loadValueFromConfigFile(configFile, "COUNT_ROUND", val, STR_SIZE, "15"); - setWidgetTextFiledText(textfield_count_cound, val); + textField_set_text(textfield_count_cound, val); loadValueFromConfigFile(configFile, "NAME_PLAYER_RIGHT", val, STR_SIZE, NAME_PLAYER_RIGHT); - setWidgetTextFiledText(textfield_name_player1, val); + textField_set_text(textfield_name_player1, val); loadValueFromConfigFile(configFile, "NAME_PLAYER_LEFT", val, STR_SIZE, NAME_PLAYER_LEFT); - setWidgetTextFiledText(textfield_name_player2, val); + textField_set_text(textfield_name_player2, val); loadValueFromConfigFile(configFile, "GUN_DUAL_SIMPLE", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[GUN_DUAL_SIMPLE], isYesOrNO(val)); + check_set_status(check[GUN_DUAL_SIMPLE], isYesOrNO(val)); loadValueFromConfigFile(configFile, "GUN_SCATTER", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[GUN_SCATTER], isYesOrNO(val)); + check_set_status(check[GUN_SCATTER], isYesOrNO(val)); loadValueFromConfigFile(configFile, "GUN_TOMMY", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[GUN_TOMMY], isYesOrNO(val)); + check_set_status(check[GUN_TOMMY], isYesOrNO(val)); loadValueFromConfigFile(configFile, "GUN_LASSER", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[GUN_LASSER], isYesOrNO(val)); + check_set_status(check[GUN_LASSER], isYesOrNO(val)); loadValueFromConfigFile(configFile, "GUN_MINE", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[GUN_MINE], isYesOrNO(val)); + check_set_status(check[GUN_MINE], isYesOrNO(val)); loadValueFromConfigFile(configFile, "GUN_BOMBBALL", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[GUN_BOMBBALL], isYesOrNO(val)); + check_set_status(check[GUN_BOMBBALL], isYesOrNO(val)); loadValueFromConfigFile(configFile, "BONUS_SPEED", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[BONUS_SPEED], isYesOrNO(val)); + check_set_status(check[BONUS_SPEED], isYesOrNO(val)); loadValueFromConfigFile(configFile, "BONUS_SHOT", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[BONUS_SHOT], isYesOrNO(val)); + check_set_status(check[BONUS_SHOT], isYesOrNO(val)); loadValueFromConfigFile(configFile, "BONUS_TELEPORT", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[BONUS_TELEPORT], isYesOrNO(val)); + check_set_status(check[BONUS_TELEPORT], isYesOrNO(val)); loadValueFromConfigFile(configFile, "BONUS_GHOST", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[BONUS_GHOST], isYesOrNO(val)); + check_set_status(check[BONUS_GHOST], isYesOrNO(val)); loadValueFromConfigFile(configFile, "BONUS_4X", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[BONUS_4X], isYesOrNO(val)); + check_set_status(check[BONUS_4X], isYesOrNO(val)); loadValueFromConfigFile(configFile, "BONUS_HIDDEN", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check[BONUS_HIDDEN], isYesOrNO(val)); + check_set_status(check[BONUS_HIDDEN], isYesOrNO(val)); loadValueFromConfigFile(configFile, "AI", val, STR_SIZE, "NO"); - setWidgetCheckStatus(check_ai, isYesOrNO(val)); + check_set_status(check_ai, isYesOrNO(val)); #ifndef NO_SOUND loadValueFromConfigFile(configFile, "MUSIC", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check_music, isYesOrNO(val)); + check_set_status(check_music, isYesOrNO(val)); loadValueFromConfigFile(configFile, "SOUND", val, STR_SIZE, "YES"); - setWidgetCheckStatus(check_sound, isYesOrNO(val)); + check_set_status(check_sound, isYesOrNO(val)); #endif loadValueFromConfigFile(configFile, "ARENA", val, STR_SIZE, "FAGN"); - setChoiceArena(getArenaFileFormNetName(val)); + choiceArena_set(arenaFile_get_file_format_net_name(val)); - saveTextFile(configFile); + textFile_save(configFile); } static void saveAndDestroyConfigFile() @@ -295,84 +295,84 @@ static void saveAndDestroyConfigFile() return; } - setValueInConfigFile(configFile, "COUNT_ROUND", getTextFromWidgetTextfield(textfield_count_cound)); - setValueInConfigFile(configFile, "NAME_PLAYER_RIGHT", getTextFromWidgetTextfield(textfield_name_player1)); - setValueInConfigFile(configFile, "NAME_PLAYER_LEFT", getTextFromWidgetTextfield(textfield_name_player2)); - setValueInConfigFile(configFile, "GUN_DUAL_SIMPLE", getYesOrNo(getWidgetCheckStatus(check[GUN_DUAL_SIMPLE]))); - setValueInConfigFile(configFile, "GUN_SCATTER", getYesOrNo(getWidgetCheckStatus(check[GUN_SCATTER]))); - setValueInConfigFile(configFile, "GUN_TOMMY", getYesOrNo(getWidgetCheckStatus(check[GUN_TOMMY]))); - setValueInConfigFile(configFile, "GUN_LASSER", getYesOrNo(getWidgetCheckStatus(check[GUN_LASSER]))); - setValueInConfigFile(configFile, "GUN_MINE", getYesOrNo(getWidgetCheckStatus(check[GUN_MINE]))); - setValueInConfigFile(configFile, "GUN_BOMBBALL", getYesOrNo(getWidgetCheckStatus(check[GUN_BOMBBALL]))); - setValueInConfigFile(configFile, "BONUS_SPEED", getYesOrNo(getWidgetCheckStatus(check[BONUS_SPEED]))); - setValueInConfigFile(configFile, "BONUS_SHOT", getYesOrNo(getWidgetCheckStatus(check[BONUS_SHOT]))); - setValueInConfigFile(configFile, "BONUS_TELEPORT", getYesOrNo(getWidgetCheckStatus (check[BONUS_TELEPORT]))); - setValueInConfigFile(configFile, "BONUS_GHOST", getYesOrNo(getWidgetCheckStatus(check[BONUS_GHOST]))); - setValueInConfigFile(configFile, "BONUS_4X", getYesOrNo(getWidgetCheckStatus(check[BONUS_4X]))); - setValueInConfigFile(configFile, "BONUS_HIDDEN", getYesOrNo(getWidgetCheckStatus(check[BONUS_HIDDEN]))); - setValueInConfigFile(configFile, "AI", getYesOrNo(getWidgetCheckStatus(check_ai))); + setValueInConfigFile(configFile, "COUNT_ROUND", textField_get_text(textfield_count_cound)); + setValueInConfigFile(configFile, "NAME_PLAYER_RIGHT", textField_get_text(textfield_name_player1)); + setValueInConfigFile(configFile, "NAME_PLAYER_LEFT", textField_get_text(textfield_name_player2)); + setValueInConfigFile(configFile, "GUN_DUAL_SIMPLE", getYesOrNo(check_get_status(check[GUN_DUAL_SIMPLE]))); + setValueInConfigFile(configFile, "GUN_SCATTER", getYesOrNo(check_get_status(check[GUN_SCATTER]))); + setValueInConfigFile(configFile, "GUN_TOMMY", getYesOrNo(check_get_status(check[GUN_TOMMY]))); + setValueInConfigFile(configFile, "GUN_LASSER", getYesOrNo(check_get_status(check[GUN_LASSER]))); + setValueInConfigFile(configFile, "GUN_MINE", getYesOrNo(check_get_status(check[GUN_MINE]))); + setValueInConfigFile(configFile, "GUN_BOMBBALL", getYesOrNo(check_get_status(check[GUN_BOMBBALL]))); + setValueInConfigFile(configFile, "BONUS_SPEED", getYesOrNo(check_get_status(check[BONUS_SPEED]))); + setValueInConfigFile(configFile, "BONUS_SHOT", getYesOrNo(check_get_status(check[BONUS_SHOT]))); + setValueInConfigFile(configFile, "BONUS_TELEPORT", getYesOrNo(check_get_status (check[BONUS_TELEPORT]))); + setValueInConfigFile(configFile, "BONUS_GHOST", getYesOrNo(check_get_status(check[BONUS_GHOST]))); + setValueInConfigFile(configFile, "BONUS_4X", getYesOrNo(check_get_status(check[BONUS_4X]))); + setValueInConfigFile(configFile, "BONUS_HIDDEN", getYesOrNo(check_get_status(check[BONUS_HIDDEN]))); + setValueInConfigFile(configFile, "AI", getYesOrNo(check_get_status(check_ai))); #ifndef NO_SOUND - setValueInConfigFile(configFile, "MUSIC", getYesOrNo(getWidgetCheckStatus(check_music))); - setValueInConfigFile(configFile, "SOUND", getYesOrNo(getWidgetCheckStatus(check_sound))); + setValueInConfigFile(configFile, "MUSIC", getYesOrNo(check_get_status(check_music))); + setValueInConfigFile(configFile, "SOUND", getYesOrNo(check_get_status(check_sound))); #endif - if( getChoiceArena() != NULL ) + if( choiceArena_get() != NULL ) { - setValueInConfigFile(configFile, "ARENA", getArenaNetName(getChoiceArena())); + setValueInConfigFile(configFile, "ARENA", arenaFile_get_net_name(choiceArena_get())); } //TODO - saveTextFile(configFile); - destroyTextFile(configFile); + textFile_save(configFile); + textFile_destroy(configFile); } -void initScreenSetting() +void setting_init() { image_t *image; int i; - image = getImage(IMAGE_GROUP_BASE, "screen_main"); - image_backgorund = newWidgetImage(0, 0, image); + image = image_get(IMAGE_GROUP_BASE, "screen_main"); + image_backgorund = wid_image_new(0, 0, image); - button_back = newWidgetButton(_("back"), WINDOW_SIZE_X - 200, WINDOW_SIZE_Y - 100, eventWidget); + button_back = button_new(_("back"), WINDOW_SIZE_X - 200, WINDOW_SIZE_Y - 100, eventWidget); - button_keys = newWidgetButton(_("controls"), WINDOW_SIZE_X - 200, + button_keys = button_new(_("controls"), WINDOW_SIZE_X - 200, button_back->y - WIDGET_BUTTON_HEIGHT - 10, eventWidget); #ifndef NO_SOUND - label_music = newWidgetLabel(_("Music:"), 100, WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT); + label_music = label_new(_("Music:"), 100, WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT); - check_music = newWidgetCheck(label_music->x + label_music->w + 10, - WINDOW_SIZE_Y - 80, isMusicActive(), eventWidget); - label_sound = newWidgetLabel(_("Sound:"), check_music->x + WIDGET_CHECK_WIDTH + 10, + check_music = check_new(label_music->x + label_music->w + 10, + WINDOW_SIZE_Y - 80, music_is_active(), eventWidget); + label_sound = label_new(_("Sound:"), check_music->x + WIDGET_CHECK_WIDTH + 10, WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT); - check_sound = newWidgetCheck(label_sound->x + label_sound->w + 10, - WINDOW_SIZE_Y - 80, isSoundActive(), eventWidget); + check_sound = check_new(label_sound->x + label_sound->w + 10, + WINDOW_SIZE_Y - 80, sound_is_active(), eventWidget); - label_ai = newWidgetLabel(_("AI:"), check_sound->x + WIDGET_CHECK_WIDTH + 10, + label_ai = label_new(_("AI:"), check_sound->x + WIDGET_CHECK_WIDTH + 10, WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT); #else - label_ai = newWidgetLabel(_("AI:"), 100, WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT); + label_ai = label_new(_("AI:"), 100, WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT); #endif - check_ai = newWidgetCheck(label_ai->x + label_ai->w + 10, WINDOW_SIZE_Y - 80, FALSE, eventWidget); + check_ai = check_new(label_ai->x + label_ai->w + 10, WINDOW_SIZE_Y - 80, FALSE, eventWidget); - label_count_round = newWidgetLabel(_("No. of rounds:"), 100, WINDOW_SIZE_Y - 200, WIDGET_LABEL_LEFT); - label_name_player1 = newWidgetLabel(_("Player 1:"), 100, WINDOW_SIZE_Y - 160, WIDGET_LABEL_LEFT); - label_name_player2 = newWidgetLabel(_("Player 2:"), 100, WINDOW_SIZE_Y - 120, WIDGET_LABEL_LEFT); + label_count_round = label_new(_("No. of rounds:"), 100, WINDOW_SIZE_Y - 200, WIDGET_LABEL_LEFT); + label_name_player1 = label_new(_("Player 1:"), 100, WINDOW_SIZE_Y - 160, WIDGET_LABEL_LEFT); + label_name_player2 = label_new(_("Player 2:"), 100, WINDOW_SIZE_Y - 120, WIDGET_LABEL_LEFT); - textfield_count_cound = newWidgetTextfield(getParamElse("--count", "15"), + textfield_count_cound = textField_new(getParamElse("--count", "15"), WIDGET_TEXTFIELD_FILTER_NUM, 110 + label_count_round->w, WINDOW_SIZE_Y - 200); - textfield_name_player1 = newWidgetTextfield(getParamElse("--name1", NAME_PLAYER_RIGHT), + textfield_name_player1 = textField_new(getParamElse("--name1", NAME_PLAYER_RIGHT), WIDGET_TEXTFIELD_FILTER_ALPHANUM, 110 + label_count_round->w, WINDOW_SIZE_Y - 160); - textfield_name_player2 = newWidgetTextfield(getParamElse("--name2", NAME_PLAYER_LEFT), + textfield_name_player2 = textField_new(getParamElse("--name2", NAME_PLAYER_LEFT), WIDGET_TEXTFIELD_FILTER_ALPHANUM, 110 + label_count_round->w, WINDOW_SIZE_Y - 120); @@ -390,7 +390,7 @@ void initScreenSetting() y = 200 + (i - GUN_LASSER) * 50; } - check[i] = newWidgetCheck(x, y, TRUE, NULL); + check[i] = check_new(x, y, TRUE, NULL); } for (i = BONUS_SPEED; i <= BONUS_HIDDEN; i++) { @@ -407,24 +407,24 @@ void initScreenSetting() y = 200 + (i - BONUS_GHOST) * 50; } - check[i] = newWidgetCheck(x, y, TRUE, NULL); + check[i] = check_new(x, y, TRUE, NULL); } - image_gun_dual_revolver = newWidgetImage(110 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_dual")); - image_gun_scatter = newWidgetImage(110 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_scatter")); - image_gun_tommy = newWidgetImage(110 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_tommy")); - image_gun_lasser = newWidgetImage(260 + WIDGET_CHECK_WIDTH, 200,getImage(IMAGE_GROUP_BASE, "panel_lasser")); - image_gun_mine = newWidgetImage(260 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_mine")); - image_gun_bombball = newWidgetImage(260 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_bombball")); - image_bonus_speed = newWidgetImage(430 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_speed"));; - image_bonus_shot = newWidgetImage(430 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_shot"));; - image_bonus_teleport = newWidgetImage(430 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_teleport"));; - image_bonus_ghost = newWidgetImage(580 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_ghost"));; - image_bonus_4x = newWidgetImage(580 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_4x"));; - image_bonus_hidden = newWidgetImage(580 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_hidden"));; - - registerScreen( newScreen("setting", startScreenSetting, eventScreenSetting, - drawScreenSetting, stopScreenSetting)); + image_gun_dual_revolver = wid_image_new(110 + WIDGET_CHECK_WIDTH, 200, image_get(IMAGE_GROUP_BASE, "panel_dual")); + image_gun_scatter = wid_image_new(110 + WIDGET_CHECK_WIDTH, 250, image_get(IMAGE_GROUP_BASE, "panel_scatter")); + image_gun_tommy = wid_image_new(110 + WIDGET_CHECK_WIDTH, 300, image_get(IMAGE_GROUP_BASE, "panel_tommy")); + image_gun_lasser = wid_image_new(260 + WIDGET_CHECK_WIDTH, 200,image_get(IMAGE_GROUP_BASE, "panel_lasser")); + image_gun_mine = wid_image_new(260 + WIDGET_CHECK_WIDTH, 250, image_get(IMAGE_GROUP_BASE, "panel_mine")); + image_gun_bombball = wid_image_new(260 + WIDGET_CHECK_WIDTH, 300, image_get(IMAGE_GROUP_BASE, "panel_bombball")); + image_bonus_speed = wid_image_new(430 + WIDGET_CHECK_WIDTH, 200, image_get(IMAGE_GROUP_BASE, "panel_speed"));; + image_bonus_shot = wid_image_new(430 + WIDGET_CHECK_WIDTH, 250, image_get(IMAGE_GROUP_BASE, "panel_shot"));; + image_bonus_teleport = wid_image_new(430 + WIDGET_CHECK_WIDTH, 300, image_get(IMAGE_GROUP_BASE, "panel_teleport"));; + image_bonus_ghost = wid_image_new(580 + WIDGET_CHECK_WIDTH, 200, image_get(IMAGE_GROUP_BASE, "panel_ghost"));; + image_bonus_4x = wid_image_new(580 + WIDGET_CHECK_WIDTH, 250, image_get(IMAGE_GROUP_BASE, "panel_4x"));; + image_bonus_hidden = wid_image_new(580 + WIDGET_CHECK_WIDTH, 300, image_get(IMAGE_GROUP_BASE, "panel_hidden"));; + + screen_register( screen_new("setting", screen_startSetting, setting_event, + setting_draw, stopScreenSetting)); initSettingFile(); @@ -434,42 +434,42 @@ void initScreenSetting() #endif } -void getSettingNameRight(char *s) +void publicServer_get_settingNameRight(char *s) { - strcpy(s, getTextFromWidgetTextfield(textfield_name_player1)); + strcpy(s, textField_get_text(textfield_name_player1)); } -void getSettingNameLeft(char *s) +void publicServer_get_settingNameLeft(char *s) { - if (getWidgetCheckStatus(check_ai)) { + if (check_get_status(check_ai)) { strcpy(s, NAME_AI); } else { - strcpy(s, getTextFromWidgetTextfield(textfield_name_player2)); + strcpy(s, textField_get_text(textfield_name_player2)); } } -void getSettingCountRound(int *n) +void publicServer_get_settingCountRound(int *n) { - *n = atoi(getTextFromWidgetTextfield(textfield_count_cound)); + *n = atoi(textField_get_text(textfield_count_cound)); } -bool_t isSettingAI() +bool_t setting_is_ai() { - return getWidgetCheckStatus(check_ai); + return check_get_status(check_ai); } -bool_t isSettingAnyItem() +bool_t setting_is_any_item() { int i; for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) { - if (getWidgetCheckStatus(check[i]) == TRUE) { + if (check_get_status(check[i]) == TRUE) { return TRUE; } } for (i = BONUS_SPEED; i < BONUS_HIDDEN; i++) { - if (getWidgetCheckStatus(check[i]) == TRUE) { + if (check_get_status(check[i]) == TRUE) { return TRUE; } } @@ -477,62 +477,62 @@ bool_t isSettingAnyItem() return FALSE; } -bool_t isSettingItem(int item) +bool_t setting_is_item(int item) { - return getWidgetCheckStatus(check[item]); + return check_get_status(check[item]); } -void quitScreenSetting() +void setting_quit() { int i; saveAndDestroyConfigFile(); - destroyWidgetImage(image_backgorund); + wid_image_destroy(image_backgorund); - destroyWidgetLabel(label_count_round); - destroyWidgetLabel(label_name_player1); - destroyWidgetLabel(label_ai); + label_destroy(label_count_round); + label_destroy(label_name_player1); + label_destroy(label_ai); #ifndef NO_SOUND - destroyWidgetLabel(label_music); - destroyWidgetLabel(label_sound); + label_destroy(label_music); + label_destroy(label_sound); #endif - destroyWidgetLabel(label_name_player2); - destroyWidgetTextfield(textfield_name_player2); - - destroyWidgetTextfield(textfield_name_player1); - destroyWidgetTextfield(textfield_count_cound); - - destroyWidgetImage(image_gun_dual_revolver); - destroyWidgetImage(image_gun_scatter); - destroyWidgetImage(image_gun_tommy); - destroyWidgetImage(image_gun_lasser); - destroyWidgetImage(image_gun_mine); - destroyWidgetImage(image_gun_bombball); - - destroyWidgetImage(image_bonus_speed); - destroyWidgetImage(image_bonus_shot); - destroyWidgetImage(image_bonus_teleport); - destroyWidgetImage(image_bonus_ghost); - destroyWidgetImage(image_bonus_4x); - destroyWidgetImage(image_bonus_hidden); + label_destroy(label_name_player2); + textField_destroy(textfield_name_player2); + + textField_destroy(textfield_name_player1); + textField_destroy(textfield_count_cound); + + wid_image_destroy(image_gun_dual_revolver); + wid_image_destroy(image_gun_scatter); + wid_image_destroy(image_gun_tommy); + wid_image_destroy(image_gun_lasser); + wid_image_destroy(image_gun_mine); + wid_image_destroy(image_gun_bombball); + + wid_image_destroy(image_bonus_speed); + wid_image_destroy(image_bonus_shot); + wid_image_destroy(image_bonus_teleport); + wid_image_destroy(image_bonus_ghost); + wid_image_destroy(image_bonus_4x); + wid_image_destroy(image_bonus_hidden); #ifndef NO_SOUND - destroyWidgetCheck(check_music); - destroyWidgetCheck(check_sound); + check_destroy(check_music); + check_destroy(check_sound); #endif - destroyWidgetCheck(check_ai); + check_destroy(check_ai); for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) { - destroyWidgetCheck(check[i]); + check_destroy(check[i]); } for (i = BONUS_SPEED; i <= BONUS_HIDDEN; i++) { - destroyWidgetCheck(check[i]); + check_destroy(check[i]); } - destroyWidgetButton(button_back); - destroyWidgetButton(button_keys); + button_destroy(button_back); + button_destroy(button_keys); } |