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authorTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:50:54 +0200
committerTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:50:54 +0200
commite12753d2ec9db83ec08bb9db63902a82fb245cdd (patch)
tree6e4a63b790d6335f969f88b797a927e0fb25f37a /src/screen/screen_world.c
parent0b4d9821c7333b8c4bdf7e0eeb750aef502a1137 (diff)
X
Diffstat (limited to 'src/screen/screen_world.c')
-rw-r--r--src/screen/screen_world.c947
1 files changed, 478 insertions, 469 deletions
diff --git a/src/screen/screen_world.c b/src/screen/screen_world.c
index cdf66ab..6485d1a 100644
--- a/src/screen/screen_world.c
+++ b/src/screen/screen_world.c
@@ -53,571 +53,580 @@ static bool_t isEndWorld;
static tux_t *tuxWithControlRightKeyboard;
static tux_t *tuxWithControlLeftKeyboard;
-bool_t isScreenWorldInicialized()
+bool_t
+isScreenWorldInicialized()
{
- return isScreenWorldInit;
+ return isScreenWorldInit;
}
-void setGameType()
+void
+setGameType()
{
- int ret = 0;
+ int ret = 0;
- ret = initNetMuliplayer( getSettingGameType(), getSettingIP(), getSettingPort(), getSettingProto() );
+ ret =
+ initNetMuliplayer(getSettingGameType(), getSettingIP(),
+ getSettingPort(), getSettingProto());
- if( ret != 0 )
- {
- fprintf(stderr, _("Network initialization error!\n"));
- setWorldEnd();
- }
+ if (ret != 0) {
+ fprintf(stderr, _("Network initialization error!\n"));
+ setWorldEnd();
+ }
}
-void setWorldArena(arenaFile_t *arenaFile)
+void
+setWorldArena(arenaFile_t * arenaFile)
{
- arena = getArena(arenaFile);
+ arena = getArena(arenaFile);
#ifndef NO_SOUND
- playMusic(arena->music, MUSIC_GROUP_USER);
+ playMusic(arena->music, MUSIC_GROUP_USER);
#endif
}
-void setWorldEnd()
+void
+setWorldEnd()
{
- isEndWorld = TRUE;
+ isEndWorld = TRUE;
}
-static void timer_endArena()
+static void
+timer_endArena()
{
- if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
- {
- setWorldEnd();
- return;
- }
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) {
+ setWorldEnd();
+ return;
+ }
}
-void countRoundInc()
+void
+countRoundInc()
{
- if( arena->max_countRound == WORLD_COUNT_ROUND_UNLIMITED ||
- arena->countRound >= arena->max_countRound )
- {
- return;
- }
-
- arena->countRound++;
- //printf("count %d/%d\n", count, max_count);
-
- if( arena->countRound >= arena->max_countRound )
- {
- //printf("count %d ending\n", count);
+ if (arena->max_countRound == WORLD_COUNT_ROUND_UNLIMITED ||
+ arena->countRound >= arena->max_countRound) {
+ return;
+ }
+
+ arena->countRound++;
+ //printf("count %d/%d\n", count, max_count);
+
+ if (arena->countRound >= arena->max_countRound) {
+ //printf("count %d ending\n", count);
#ifndef NO_SOUND
- playSound("end", SOUND_GROUP_BASE);
+ playSound("end", SOUND_GROUP_BASE);
#endif
- addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_endArena, NULL, TIMER_END_ARENA);
- }
+ addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_endArena,
+ NULL, TIMER_END_ARENA);
+ }
}
-void prepareArena()
+void
+prepareArena()
{
- tux_t *tux;
- char name[STR_NAME_SIZE];
-
- //printf("getSettingAI = %s\n", getSettingAI());
- setCurrentArena(NULL);
- tuxWithControlRightKeyboard = NULL;
- tuxWithControlLeftKeyboard = NULL;
-
- if( getGemeTypeLoadSession() != NULL )
- {
- loadArena(getGemeTypeLoadSession());
- return;
- }
-
- switch( getNetTypeGame() )
- {
- case NET_GAME_TYPE_NONE :
- setWorldArena( getChoiceArena() );
- addNewItem(arena->spaceItem, ID_UNKNOWN);
- getSettingCountRound(&arena->max_countRound);
-
- tux = newTux();
- tux->control = TUX_CONTROL_KEYBOARD_RIGHT;
- tuxWithControlRightKeyboard = tux;
- getSettingNameRight(name);
- tuxSetName(tux, name);
- addObjectToSpace(arena->spaceTux, tux);
-
- tux = newTux();
- tux->control = TUX_CONTROL_KEYBOARD_LEFT;
- tuxWithControlLeftKeyboard = tux;
- getSettingNameLeft(name);
- tuxSetName(tux, name);
- addObjectToSpace(arena->spaceTux, tux);
-
- if( isSettingAI() )
- {
- tux->control = TUX_CONTROL_AI;
-
- if( loadModule("libmodAI") != 0 )
- {
- tux->control = TUX_CONTROL_KEYBOARD_LEFT;
- }
- }
-
- //printf("getGemeTypeLoadSession = %s\n", getGemeTypeLoadSession());
-
- break;
-
- case NET_GAME_TYPE_SERVER :
- setWorldArena( getChoiceArena() );
- addNewItem(arena->spaceItem, ID_UNKNOWN);
- getSettingCountRound(&arena->max_countRound);
-
- tux = newTux();
- tux->control = TUX_CONTROL_KEYBOARD_RIGHT;
- tuxWithControlRightKeyboard = tux;
- getSettingNameRight(name);
- tuxSetName(tux, name);
- addObjectToSpace(arena->spaceTux, tux);
- break;
-
- case NET_GAME_TYPE_CLIENT :
- break;
- }
+ tux_t *tux;
+ char name[STR_NAME_SIZE];
+
+ //printf("getSettingAI = %s\n", getSettingAI());
+ setCurrentArena(NULL);
+ tuxWithControlRightKeyboard = NULL;
+ tuxWithControlLeftKeyboard = NULL;
+
+ if (getGemeTypeLoadSession() != NULL) {
+ loadArena(getGemeTypeLoadSession());
+ return;
+ }
+
+ switch (getNetTypeGame()) {
+ case NET_GAME_TYPE_NONE:
+ setWorldArena(getChoiceArena());
+ addNewItem(arena->spaceItem, ID_UNKNOWN);
+ getSettingCountRound(&arena->max_countRound);
+
+ tux = newTux();
+ tux->control = TUX_CONTROL_KEYBOARD_RIGHT;
+ tuxWithControlRightKeyboard = tux;
+ getSettingNameRight(name);
+ tuxSetName(tux, name);
+ addObjectToSpace(arena->spaceTux, tux);
+
+ tux = newTux();
+ tux->control = TUX_CONTROL_KEYBOARD_LEFT;
+ tuxWithControlLeftKeyboard = tux;
+ getSettingNameLeft(name);
+ tuxSetName(tux, name);
+ addObjectToSpace(arena->spaceTux, tux);
+
+ if (isSettingAI()) {
+ tux->control = TUX_CONTROL_AI;
+
+ if (loadModule("libmodAI") != 0) {
+ tux->control = TUX_CONTROL_KEYBOARD_LEFT;
+ }
+ }
+
+ //printf("getGemeTypeLoadSession = %s\n", getGemeTypeLoadSession());
+
+ break;
+
+ case NET_GAME_TYPE_SERVER:
+ setWorldArena(getChoiceArena());
+ addNewItem(arena->spaceItem, ID_UNKNOWN);
+ getSettingCountRound(&arena->max_countRound);
+
+ tux = newTux();
+ tux->control = TUX_CONTROL_KEYBOARD_RIGHT;
+ tuxWithControlRightKeyboard = tux;
+ getSettingNameRight(name);
+ tuxSetName(tux, name);
+ addObjectToSpace(arena->spaceTux, tux);
+ break;
+
+ case NET_GAME_TYPE_CLIENT:
+ break;
+ }
}
-void drawWorld()
+void
+drawWorld()
{
- if( arena != NULL )
- {
- drawArena(arena);
- drawPanel(tuxWithControlRightKeyboard, tuxWithControlLeftKeyboard);
-
- if( arena->w > WINDOW_SIZE_X || arena->h > WINDOW_SIZE_Y )
- {
- drawRadar(arena);
- }
- }
-
- drawChat();
- drawPauza();
- drawTerm();
- drawSaveDialog();
+ if (arena != NULL) {
+ drawArena(arena);
+ drawPanel(tuxWithControlRightKeyboard, tuxWithControlLeftKeyboard);
+
+ if (arena->w > WINDOW_SIZE_X || arena->h > WINDOW_SIZE_Y) {
+ drawRadar(arena);
+ }
+ }
+
+ drawChat();
+ drawPauza();
+ drawTerm();
+ drawSaveDialog();
}
-static void netAction(tux_t *tux, int action)
+static void
+netAction(tux_t * tux, int action)
{
- if( getSettingGameType() == NET_GAME_TYPE_SERVER )
- {
- proto_send_event_server(PROTO_SEND_ALL_SEES_TUX, NULL, tux , action);
- }
-
- if( getSettingGameType() == NET_GAME_TYPE_CLIENT )
- {
- proto_send_event_client(action);
- }
+ if (getSettingGameType() == NET_GAME_TYPE_SERVER) {
+ proto_send_event_server(PROTO_SEND_ALL_SEES_TUX, NULL, tux, action);
+ }
+
+ if (getSettingGameType() == NET_GAME_TYPE_CLIENT) {
+ proto_send_event_client(action);
+ }
}
-static void control_keyboard_right(tux_t *tux)
+static void
+control_keyboard_right(tux_t * tux)
{
- static int lastKey = 0;
- int countKey;
- Uint8 *mapa;
- mapa = SDL_GetKeyState(NULL);
-
- assert( tux != NULL );
- assert( mapa != NULL );
-
- countKey = 0;
-
- if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED )countKey++;
- if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED )countKey++;
- if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED )countKey++;
- if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED )countKey++;
-
- if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_SWITCH_WEAPON)] == SDL_PRESSED && tux->isCanSwitchGun == TRUE )
- {
- netAction(tux, TUX_SWITCH_GUN);
- actionTux(tux, TUX_SWITCH_GUN);
- return;
- }
-
- if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_SHOOT)] == SDL_PRESSED && tux->isCanShot == TRUE )
- {
- netAction(tux, TUX_SHOT);
- actionTux(tux, TUX_SHOT);
- return;
- }
-
- if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED )
- {
- if(countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_UP) )goto tuUp;
-
- if( countKey == 1 )lastKey = getKey(KEY_TUX_RIGHT_MOVE_UP);
- netAction(tux, TUX_UP);
- actionTux(tux, TUX_UP);
- return;
-
- tuUp:;
- }
-
- if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED )
- {
- if(countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_RIGHT) )goto tuRight;
-
- if( countKey == 1 )lastKey = getKey(KEY_TUX_RIGHT_MOVE_RIGHT);
- netAction(tux, TUX_RIGHT);
- actionTux(tux, TUX_RIGHT);
- return;
-
- tuRight:;
-
- }
-
- if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED )
- {
- if(countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_LEFT) )goto tuLeft;
-
- if( countKey == 1 )lastKey = getKey(KEY_TUX_RIGHT_MOVE_LEFT);
- netAction(tux, TUX_LEFT);
- actionTux(tux, TUX_LEFT);
- return;
-
- tuLeft:;
- }
-
- if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED )
- {
- if(countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_DOWN) )goto tuDown;
-
- if( countKey == 1 )lastKey = getKey(KEY_TUX_RIGHT_MOVE_DOWN);
- netAction(tux, TUX_DOWN);
- actionTux(tux, TUX_DOWN);
- return;
-
- tuDown:;
- }
+ static int lastKey = 0;
+ int countKey;
+ Uint8 *mapa;
+ mapa = SDL_GetKeyState(NULL);
+
+ assert(tux != NULL);
+ assert(mapa != NULL);
+
+ countKey = 0;
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED)
+ countKey++;
+ if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED)
+ countKey++;
+ if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED)
+ countKey++;
+ if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED)
+ countKey++;
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_SWITCH_WEAPON)] == SDL_PRESSED
+ && tux->isCanSwitchGun == TRUE) {
+ netAction(tux, TUX_SWITCH_GUN);
+ actionTux(tux, TUX_SWITCH_GUN);
+ return;
+ }
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_SHOOT)] == SDL_PRESSED
+ && tux->isCanShot == TRUE) {
+ netAction(tux, TUX_SHOT);
+ actionTux(tux, TUX_SHOT);
+ return;
+ }
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_UP))
+ goto tuUp;
+
+ if (countKey == 1)
+ lastKey = getKey(KEY_TUX_RIGHT_MOVE_UP);
+ netAction(tux, TUX_UP);
+ actionTux(tux, TUX_UP);
+ return;
+
+ tuUp:;
+ }
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_RIGHT))
+ goto tuRight;
+
+ if (countKey == 1)
+ lastKey = getKey(KEY_TUX_RIGHT_MOVE_RIGHT);
+ netAction(tux, TUX_RIGHT);
+ actionTux(tux, TUX_RIGHT);
+ return;
+
+ tuRight:;
+
+ }
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_LEFT))
+ goto tuLeft;
+
+ if (countKey == 1)
+ lastKey = getKey(KEY_TUX_RIGHT_MOVE_LEFT);
+ netAction(tux, TUX_LEFT);
+ actionTux(tux, TUX_LEFT);
+ return;
+
+ tuLeft:;
+ }
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_DOWN))
+ goto tuDown;
+
+ if (countKey == 1)
+ lastKey = getKey(KEY_TUX_RIGHT_MOVE_DOWN);
+ netAction(tux, TUX_DOWN);
+ actionTux(tux, TUX_DOWN);
+ return;
+
+ tuDown:;
+ }
}
-static void control_keyboard_left(tux_t *tux)
+static void
+control_keyboard_left(tux_t * tux)
{
- static int lastKey = 0;
- int countKey;
- Uint8 *mapa;
- mapa = SDL_GetKeyState(NULL);
-
- assert( tux != NULL );
- assert( mapa != NULL );
-
- countKey = 0;
-
- if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED )countKey++;
- if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED )countKey++;
- if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED )countKey++;
- if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED )countKey++;
-
- if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_SWITCH_WEAPON)] == SDL_PRESSED )
- {
- if( tux->isCanSwitchGun == TRUE )
- {
- actionTux(tux, TUX_SWITCH_GUN);
- return;
- }
- }
-
- if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_SHOOT)] == SDL_PRESSED && tux->isCanShot == TRUE )
- {
- actionTux(tux, TUX_SHOT);
- return;
- }
-
- if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED )
- {
- if(countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_UP) )goto tuUp;
-
- if( countKey == 1 )lastKey = getKey(KEY_TUX_LEFT_MOVE_UP);
- actionTux(tux, TUX_UP);
- return;
-
- tuUp:;
- }
-
- if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED )
- {
- if(countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_RIGHT) )goto tuRight;
-
- if( countKey == 1 )lastKey = getKey(KEY_TUX_LEFT_MOVE_RIGHT);
- actionTux(tux, TUX_RIGHT);
- return;
-
- tuRight:;
-
- }
-
- if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED )
- {
- if(countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_LEFT) )goto tuLeft;
-
- if( countKey == 1 )lastKey = getKey(KEY_TUX_LEFT_MOVE_LEFT);
- actionTux(tux, TUX_LEFT);
- return;
-
- tuLeft:;
- }
-
- if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED )
- {
- if(countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_DOWN) )goto tuDown;
-
- if( countKey == 1 )lastKey = getKey(KEY_TUX_LEFT_MOVE_DOWN);
- actionTux(tux, TUX_DOWN);
- return;
-
- tuDown:;
- }
+ static int lastKey = 0;
+ int countKey;
+ Uint8 *mapa;
+ mapa = SDL_GetKeyState(NULL);
+
+ assert(tux != NULL);
+ assert(mapa != NULL);
+
+ countKey = 0;
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED)
+ countKey++;
+ if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED)
+ countKey++;
+ if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED)
+ countKey++;
+ if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED)
+ countKey++;
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_SWITCH_WEAPON)] == SDL_PRESSED) {
+ if (tux->isCanSwitchGun == TRUE) {
+ actionTux(tux, TUX_SWITCH_GUN);
+ return;
+ }
+ }
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_SHOOT)] == SDL_PRESSED
+ && tux->isCanShot == TRUE) {
+ actionTux(tux, TUX_SHOT);
+ return;
+ }
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_UP))
+ goto tuUp;
+
+ if (countKey == 1)
+ lastKey = getKey(KEY_TUX_LEFT_MOVE_UP);
+ actionTux(tux, TUX_UP);
+ return;
+
+ tuUp:;
+ }
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_RIGHT))
+ goto tuRight;
+
+ if (countKey == 1)
+ lastKey = getKey(KEY_TUX_LEFT_MOVE_RIGHT);
+ actionTux(tux, TUX_RIGHT);
+ return;
+
+ tuRight:;
+
+ }
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_LEFT))
+ goto tuLeft;
+
+ if (countKey == 1)
+ lastKey = getKey(KEY_TUX_LEFT_MOVE_LEFT);
+ actionTux(tux, TUX_LEFT);
+ return;
+
+ tuLeft:;
+ }
+
+ if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_DOWN))
+ goto tuDown;
+
+ if (countKey == 1)
+ lastKey = getKey(KEY_TUX_LEFT_MOVE_DOWN);
+ actionTux(tux, TUX_DOWN);
+ return;
+
+ tuDown:;
+ }
}
-static void eventEnd()
+static void
+eventEnd()
{
- if( isEndWorld == TRUE )
- {
- setScreen("analyze");
- return;
- }
+ if (isEndWorld == TRUE) {
+ setScreen("analyze");
+ return;
+ }
}
-tux_t* getControlTux(int control_type)
+tux_t *
+getControlTux(int control_type)
{
- switch(control_type)
- {
- case TUX_CONTROL_KEYBOARD_RIGHT :
- return tuxWithControlRightKeyboard;
- break;
- case TUX_CONTROL_KEYBOARD_LEFT :
- return tuxWithControlLeftKeyboard;
- break;
- }
-
- return NULL;
+ switch (control_type) {
+ case TUX_CONTROL_KEYBOARD_RIGHT:
+ return tuxWithControlRightKeyboard;
+ break;
+ case TUX_CONTROL_KEYBOARD_LEFT:
+ return tuxWithControlLeftKeyboard;
+ break;
+ }
+
+ return NULL;
}
-void setControlTux(tux_t *tux, int control_type)
+void
+setControlTux(tux_t * tux, int control_type)
{
- switch(control_type)
- {
- case TUX_CONTROL_KEYBOARD_RIGHT :
- tuxWithControlRightKeyboard = tux;
- break;
- case TUX_CONTROL_KEYBOARD_LEFT :
- tuxWithControlLeftKeyboard = tux;
- break;
- }
+ switch (control_type) {
+ case TUX_CONTROL_KEYBOARD_RIGHT:
+ tuxWithControlRightKeyboard = tux;
+ break;
+ case TUX_CONTROL_KEYBOARD_LEFT:
+ tuxWithControlLeftKeyboard = tux;
+ break;
+ }
}
-void tuxControl(tux_t *p)
+void
+tuxControl(tux_t * p)
{
- assert( p != NULL );
-
- if( p->status != TUX_STATUS_ALIVE )
- {
- return;
- }
-
- switch( p->control )
- {
- case TUX_CONTROL_NONE :
- assert( ! _("Tux has not defined controls!") );
- break;
-
- case TUX_CONTROL_KEYBOARD_LEFT :
- if( isChatActive() == FALSE)
- {
- control_keyboard_left(p);
- }
- break;
-
- case TUX_CONTROL_KEYBOARD_RIGHT :
- if( isChatActive() == FALSE)
- {
- control_keyboard_right(p);
- }
- break;
- }
+ assert(p != NULL);
+
+ if (p->status != TUX_STATUS_ALIVE) {
+ return;
+ }
+
+ switch (p->control) {
+ case TUX_CONTROL_NONE:
+ assert(!_("Tux has not defined controls!"));
+ break;
+
+ case TUX_CONTROL_KEYBOARD_LEFT:
+ if (isChatActive() == FALSE) {
+ control_keyboard_left(p);
+ }
+ break;
+
+ case TUX_CONTROL_KEYBOARD_RIGHT:
+ if (isChatActive() == FALSE) {
+ control_keyboard_right(p);
+ }
+ break;
+ }
}
-void eventWorld()
+void
+eventWorld()
{
- tux_t *thisTux;
-
- if( arena == NULL )
- {
- eventNetMultiplayer();
- eventEnd();
- return;
- }
-
- eventNetMultiplayer();
-
- if( isPauzeActive() == FALSE && isSaveDialogActive() == FALSE )
- {
- eventArena(arena);
- //eventModule();
- }
-
- thisTux = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT);
-
- addToRadar(thisTux->id,
- thisTux->x,
- thisTux->y,
- RADAR_TYPE_YOU);
-
- thisTux = getControlTux(TUX_CONTROL_KEYBOARD_LEFT);
-
- if( thisTux != NULL )
- {
- addToRadar(thisTux->id,
- thisTux->x,
- thisTux->y,
- RADAR_TYPE_TUX);
- }
-
- eventEnd();
- eventChat();
- eventPauza();
- eventTerm();
- eventSaveDialog();
+ tux_t *thisTux;
+
+ if (arena == NULL) {
+ eventNetMultiplayer();
+ eventEnd();
+ return;
+ }
+
+ eventNetMultiplayer();
+
+ if (isPauzeActive() == FALSE && isSaveDialogActive() == FALSE) {
+ eventArena(arena);
+ //eventModule();
+ }
+
+ thisTux = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT);
+
+ addToRadar(thisTux->id, thisTux->x, thisTux->y, RADAR_TYPE_YOU);
+
+ thisTux = getControlTux(TUX_CONTROL_KEYBOARD_LEFT);
+
+ if (thisTux != NULL) {
+ addToRadar(thisTux->id, thisTux->x, thisTux->y, RADAR_TYPE_TUX);
+ }
+
+ eventEnd();
+ eventChat();
+ eventPauza();
+ eventTerm();
+ eventSaveDialog();
}
-static void hotkey_escape()
+static void
+hotkey_escape()
{
- setWorldEnd();
+ setWorldEnd();
}
-void startWorld()
+void
+startWorld()
{
- arena = NULL;
- isEndWorld = FALSE;
-
- registerHotKey(SDLK_ESCAPE, hotkey_escape);
- initArena();
- initListID();
- initRadar();
- initPauza();
- initTerm();
- initSaveDialog();
-
- initModule();
- setGameType();
- initChat();
- prepareArena();
+ arena = NULL;
+ isEndWorld = FALSE;
+
+ registerHotKey(SDLK_ESCAPE, hotkey_escape);
+ initArena();
+ initListID();
+ initRadar();
+ initPauza();
+ initTerm();
+ initSaveDialog();
+
+ initModule();
+ setGameType();
+ initChat();
+ prepareArena();
}
-static void action_analyze(space_t *space, tux_t *tux, void *p)
+static void
+action_analyze(space_t * space, tux_t * tux, void *p)
{
- addAnalyze(tux->name, tux->score);
+ addAnalyze(tux->name, tux->score);
}
-static void setAnalyze()
+static void
+setAnalyze()
{
- restartAnalyze();
+ restartAnalyze();
- actionSpace(arena->spaceTux, action_analyze, NULL);
+ actionSpace(arena->spaceTux, action_analyze, NULL);
- endAnalyze();
+ endAnalyze();
}
-static void setTable()
+static void
+setTable()
{
- tux_t *tuxRight;
- tux_t *tuxLeft;
-
- if( getSettingGameType() != NET_GAME_TYPE_NONE )
- {
- return;
- }
-
- tuxRight = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT);
- tuxLeft = getControlTux(TUX_CONTROL_KEYBOARD_LEFT);
-
- if( tuxRight->score > tuxLeft->score )
- {
- addPlayerInHighScore(tuxRight->name, tuxRight->score);
- }
-
- if( tuxLeft->score > tuxRight->score )
- {
- addPlayerInHighScore(tuxLeft->name, tuxLeft->score);
- }
+ tux_t *tuxRight;
+ tux_t *tuxLeft;
+
+ if (getSettingGameType() != NET_GAME_TYPE_NONE) {
+ return;
+ }
+
+ tuxRight = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT);
+ tuxLeft = getControlTux(TUX_CONTROL_KEYBOARD_LEFT);
+
+ if (tuxRight->score > tuxLeft->score) {
+ addPlayerInHighScore(tuxRight->name, tuxRight->score);
+ }
+
+ if (tuxLeft->score > tuxRight->score) {
+ addPlayerInHighScore(tuxLeft->name, tuxLeft->score);
+ }
}
-void stoptWorld()
+void
+stoptWorld()
{
- if( arena != NULL )
- {
- setTable();
- setAnalyze();
- }
+ if (arena != NULL) {
+ setTable();
+ setAnalyze();
+ }
- unregisterHotKey(SDLK_ESCAPE);
- quitArena();
+ unregisterHotKey(SDLK_ESCAPE);
+ quitArena();
- quitNetMultiplayer();
+ quitNetMultiplayer();
- if( arena != NULL )
- {
- destroyArena(arena);
- }
+ if (arena != NULL) {
+ destroyArena(arena);
+ }
- quitRadar();
- quitPauza();
- quitTerm();
- quitSaveDialog();
+ quitRadar();
+ quitPauza();
+ quitTerm();
+ quitSaveDialog();
#ifndef NO_SOUND
- stopMusic();
+ stopMusic();
#endif
- delAllImageInGroup(IMAGE_GROUP_USER);
+ delAllImageInGroup(IMAGE_GROUP_USER);
#ifndef NO_SOUND
- delAllMusicInGroup(MUSIC_GROUP_USER);
+ delAllMusicInGroup(MUSIC_GROUP_USER);
#endif
- quitModule();
- quitChat();
- quitListID();
+ quitModule();
+ quitChat();
+ quitListID();
}
-void initWorld()
+void
+initWorld()
{
- assert( isImageInicialized() == TRUE );
- assert( isTuxInicialized() == TRUE );
- assert( isShotInicialized() == TRUE );
- assert( isPanelInicialized() == TRUE );
- assert( isScreenInicialized() == TRUE );
+ assert(isImageInicialized() == TRUE);
+ assert(isTuxInicialized() == TRUE);
+ assert(isShotInicialized() == TRUE);
+ assert(isPanelInicialized() == TRUE);
+ assert(isScreenInicialized() == TRUE);
- registerScreen( newScreen("world", startWorld, eventWorld, drawWorld, stoptWorld) );
+ registerScreen(newScreen
+ ("world", startWorld, eventWorld, drawWorld, stoptWorld));
#ifndef NO_SOUND
- addSound("dead.ogg", "dead", SOUND_GROUP_BASE);
- addSound("explozion.ogg", "explozion", SOUND_GROUP_BASE);
- addSound("gun_lasser.ogg", "gun_lasser", SOUND_GROUP_BASE);
- addSound("gun_revolver.ogg", "gun_revolver", SOUND_GROUP_BASE);
- addSound("gun_scatter.ogg", "gun_scatter", SOUND_GROUP_BASE);
- addSound("gun_tommy.ogg", "gun_tommy", SOUND_GROUP_BASE);
- addSound("put_mine.ogg", "put_mine", SOUND_GROUP_BASE);
- addSound("teleport.ogg", "teleport", SOUND_GROUP_BASE);
- addSound("item_bonus.ogg", "item_bonus", SOUND_GROUP_BASE);
- addSound("item_gun.ogg", "item_gun", SOUND_GROUP_BASE);
- addSound("switch_gun.ogg", "switch_gun", SOUND_GROUP_BASE);
- addSound("end.ogg", "end", SOUND_GROUP_BASE);
+ addSound("dead.ogg", "dead", SOUND_GROUP_BASE);
+ addSound("explozion.ogg", "explozion", SOUND_GROUP_BASE);
+ addSound("gun_lasser.ogg", "gun_lasser", SOUND_GROUP_BASE);
+ addSound("gun_revolver.ogg", "gun_revolver", SOUND_GROUP_BASE);
+ addSound("gun_scatter.ogg", "gun_scatter", SOUND_GROUP_BASE);
+ addSound("gun_tommy.ogg", "gun_tommy", SOUND_GROUP_BASE);
+ addSound("put_mine.ogg", "put_mine", SOUND_GROUP_BASE);
+ addSound("teleport.ogg", "teleport", SOUND_GROUP_BASE);
+ addSound("item_bonus.ogg", "item_bonus", SOUND_GROUP_BASE);
+ addSound("item_gun.ogg", "item_gun", SOUND_GROUP_BASE);
+ addSound("switch_gun.ogg", "switch_gun", SOUND_GROUP_BASE);
+ addSound("end.ogg", "end", SOUND_GROUP_BASE);
#endif
- isScreenWorldInit = TRUE;
+ isScreenWorldInit = TRUE;
}
-void quitWorld()
+void
+quitWorld()
{
#ifdef DEBUG
- printf(_("Quitting screen world\n"));
+ printf(_("Quitting screen world\n"));
#endif
- isScreenWorldInit = FALSE;
+ isScreenWorldInit = FALSE;
}