summaryrefslogtreecommitdiff
path: root/src/screen/screen_world.c
diff options
context:
space:
mode:
authorTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:51:24 +0200
committerTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:51:24 +0200
commit44daf03024fbf7cbffa10349044786f6ab784821 (patch)
treefe311eb22e2d853dfc18fde1a9e55d21815f4f82 /src/screen/screen_world.c
parente12753d2ec9db83ec08bb9db63902a82fb245cdd (diff)
Revert "X"
This reverts commit e12753d2ec9db83ec08bb9db63902a82fb245cdd.
Diffstat (limited to 'src/screen/screen_world.c')
-rw-r--r--src/screen/screen_world.c947
1 files changed, 469 insertions, 478 deletions
diff --git a/src/screen/screen_world.c b/src/screen/screen_world.c
index 6485d1a..cdf66ab 100644
--- a/src/screen/screen_world.c
+++ b/src/screen/screen_world.c
@@ -53,580 +53,571 @@ static bool_t isEndWorld;
static tux_t *tuxWithControlRightKeyboard;
static tux_t *tuxWithControlLeftKeyboard;
-bool_t
-isScreenWorldInicialized()
+bool_t isScreenWorldInicialized()
{
- return isScreenWorldInit;
+ return isScreenWorldInit;
}
-void
-setGameType()
+void setGameType()
{
- int ret = 0;
+ int ret = 0;
- ret =
- initNetMuliplayer(getSettingGameType(), getSettingIP(),
- getSettingPort(), getSettingProto());
+ ret = initNetMuliplayer( getSettingGameType(), getSettingIP(), getSettingPort(), getSettingProto() );
- if (ret != 0) {
- fprintf(stderr, _("Network initialization error!\n"));
- setWorldEnd();
- }
+ if( ret != 0 )
+ {
+ fprintf(stderr, _("Network initialization error!\n"));
+ setWorldEnd();
+ }
}
-void
-setWorldArena(arenaFile_t * arenaFile)
+void setWorldArena(arenaFile_t *arenaFile)
{
- arena = getArena(arenaFile);
+ arena = getArena(arenaFile);
#ifndef NO_SOUND
- playMusic(arena->music, MUSIC_GROUP_USER);
+ playMusic(arena->music, MUSIC_GROUP_USER);
#endif
}
-void
-setWorldEnd()
+void setWorldEnd()
{
- isEndWorld = TRUE;
+ isEndWorld = TRUE;
}
-static void
-timer_endArena()
+static void timer_endArena()
{
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) {
- setWorldEnd();
- return;
- }
+ if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
+ {
+ setWorldEnd();
+ return;
+ }
}
-void
-countRoundInc()
+void countRoundInc()
{
- if (arena->max_countRound == WORLD_COUNT_ROUND_UNLIMITED ||
- arena->countRound >= arena->max_countRound) {
- return;
- }
-
- arena->countRound++;
- //printf("count %d/%d\n", count, max_count);
-
- if (arena->countRound >= arena->max_countRound) {
- //printf("count %d ending\n", count);
+ if( arena->max_countRound == WORLD_COUNT_ROUND_UNLIMITED ||
+ arena->countRound >= arena->max_countRound )
+ {
+ return;
+ }
+
+ arena->countRound++;
+ //printf("count %d/%d\n", count, max_count);
+
+ if( arena->countRound >= arena->max_countRound )
+ {
+ //printf("count %d ending\n", count);
#ifndef NO_SOUND
- playSound("end", SOUND_GROUP_BASE);
+ playSound("end", SOUND_GROUP_BASE);
#endif
- addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_endArena,
- NULL, TIMER_END_ARENA);
- }
+ addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_endArena, NULL, TIMER_END_ARENA);
+ }
}
-void
-prepareArena()
+void prepareArena()
{
- tux_t *tux;
- char name[STR_NAME_SIZE];
-
- //printf("getSettingAI = %s\n", getSettingAI());
- setCurrentArena(NULL);
- tuxWithControlRightKeyboard = NULL;
- tuxWithControlLeftKeyboard = NULL;
-
- if (getGemeTypeLoadSession() != NULL) {
- loadArena(getGemeTypeLoadSession());
- return;
- }
-
- switch (getNetTypeGame()) {
- case NET_GAME_TYPE_NONE:
- setWorldArena(getChoiceArena());
- addNewItem(arena->spaceItem, ID_UNKNOWN);
- getSettingCountRound(&arena->max_countRound);
-
- tux = newTux();
- tux->control = TUX_CONTROL_KEYBOARD_RIGHT;
- tuxWithControlRightKeyboard = tux;
- getSettingNameRight(name);
- tuxSetName(tux, name);
- addObjectToSpace(arena->spaceTux, tux);
-
- tux = newTux();
- tux->control = TUX_CONTROL_KEYBOARD_LEFT;
- tuxWithControlLeftKeyboard = tux;
- getSettingNameLeft(name);
- tuxSetName(tux, name);
- addObjectToSpace(arena->spaceTux, tux);
-
- if (isSettingAI()) {
- tux->control = TUX_CONTROL_AI;
-
- if (loadModule("libmodAI") != 0) {
- tux->control = TUX_CONTROL_KEYBOARD_LEFT;
- }
- }
-
- //printf("getGemeTypeLoadSession = %s\n", getGemeTypeLoadSession());
-
- break;
-
- case NET_GAME_TYPE_SERVER:
- setWorldArena(getChoiceArena());
- addNewItem(arena->spaceItem, ID_UNKNOWN);
- getSettingCountRound(&arena->max_countRound);
-
- tux = newTux();
- tux->control = TUX_CONTROL_KEYBOARD_RIGHT;
- tuxWithControlRightKeyboard = tux;
- getSettingNameRight(name);
- tuxSetName(tux, name);
- addObjectToSpace(arena->spaceTux, tux);
- break;
-
- case NET_GAME_TYPE_CLIENT:
- break;
- }
+ tux_t *tux;
+ char name[STR_NAME_SIZE];
+
+ //printf("getSettingAI = %s\n", getSettingAI());
+ setCurrentArena(NULL);
+ tuxWithControlRightKeyboard = NULL;
+ tuxWithControlLeftKeyboard = NULL;
+
+ if( getGemeTypeLoadSession() != NULL )
+ {
+ loadArena(getGemeTypeLoadSession());
+ return;
+ }
+
+ switch( getNetTypeGame() )
+ {
+ case NET_GAME_TYPE_NONE :
+ setWorldArena( getChoiceArena() );
+ addNewItem(arena->spaceItem, ID_UNKNOWN);
+ getSettingCountRound(&arena->max_countRound);
+
+ tux = newTux();
+ tux->control = TUX_CONTROL_KEYBOARD_RIGHT;
+ tuxWithControlRightKeyboard = tux;
+ getSettingNameRight(name);
+ tuxSetName(tux, name);
+ addObjectToSpace(arena->spaceTux, tux);
+
+ tux = newTux();
+ tux->control = TUX_CONTROL_KEYBOARD_LEFT;
+ tuxWithControlLeftKeyboard = tux;
+ getSettingNameLeft(name);
+ tuxSetName(tux, name);
+ addObjectToSpace(arena->spaceTux, tux);
+
+ if( isSettingAI() )
+ {
+ tux->control = TUX_CONTROL_AI;
+
+ if( loadModule("libmodAI") != 0 )
+ {
+ tux->control = TUX_CONTROL_KEYBOARD_LEFT;
+ }
+ }
+
+ //printf("getGemeTypeLoadSession = %s\n", getGemeTypeLoadSession());
+
+ break;
+
+ case NET_GAME_TYPE_SERVER :
+ setWorldArena( getChoiceArena() );
+ addNewItem(arena->spaceItem, ID_UNKNOWN);
+ getSettingCountRound(&arena->max_countRound);
+
+ tux = newTux();
+ tux->control = TUX_CONTROL_KEYBOARD_RIGHT;
+ tuxWithControlRightKeyboard = tux;
+ getSettingNameRight(name);
+ tuxSetName(tux, name);
+ addObjectToSpace(arena->spaceTux, tux);
+ break;
+
+ case NET_GAME_TYPE_CLIENT :
+ break;
+ }
}
-void
-drawWorld()
+void drawWorld()
{
- if (arena != NULL) {
- drawArena(arena);
- drawPanel(tuxWithControlRightKeyboard, tuxWithControlLeftKeyboard);
-
- if (arena->w > WINDOW_SIZE_X || arena->h > WINDOW_SIZE_Y) {
- drawRadar(arena);
- }
- }
-
- drawChat();
- drawPauza();
- drawTerm();
- drawSaveDialog();
+ if( arena != NULL )
+ {
+ drawArena(arena);
+ drawPanel(tuxWithControlRightKeyboard, tuxWithControlLeftKeyboard);
+
+ if( arena->w > WINDOW_SIZE_X || arena->h > WINDOW_SIZE_Y )
+ {
+ drawRadar(arena);
+ }
+ }
+
+ drawChat();
+ drawPauza();
+ drawTerm();
+ drawSaveDialog();
}
-static void
-netAction(tux_t * tux, int action)
+static void netAction(tux_t *tux, int action)
{
- if (getSettingGameType() == NET_GAME_TYPE_SERVER) {
- proto_send_event_server(PROTO_SEND_ALL_SEES_TUX, NULL, tux, action);
- }
-
- if (getSettingGameType() == NET_GAME_TYPE_CLIENT) {
- proto_send_event_client(action);
- }
+ if( getSettingGameType() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_event_server(PROTO_SEND_ALL_SEES_TUX, NULL, tux , action);
+ }
+
+ if( getSettingGameType() == NET_GAME_TYPE_CLIENT )
+ {
+ proto_send_event_client(action);
+ }
}
-static void
-control_keyboard_right(tux_t * tux)
+static void control_keyboard_right(tux_t *tux)
{
- static int lastKey = 0;
- int countKey;
- Uint8 *mapa;
- mapa = SDL_GetKeyState(NULL);
-
- assert(tux != NULL);
- assert(mapa != NULL);
-
- countKey = 0;
-
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED)
- countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED)
- countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED)
- countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED)
- countKey++;
-
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_SWITCH_WEAPON)] == SDL_PRESSED
- && tux->isCanSwitchGun == TRUE) {
- netAction(tux, TUX_SWITCH_GUN);
- actionTux(tux, TUX_SWITCH_GUN);
- return;
- }
-
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_SHOOT)] == SDL_PRESSED
- && tux->isCanShot == TRUE) {
- netAction(tux, TUX_SHOT);
- actionTux(tux, TUX_SHOT);
- return;
- }
-
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_UP))
- goto tuUp;
-
- if (countKey == 1)
- lastKey = getKey(KEY_TUX_RIGHT_MOVE_UP);
- netAction(tux, TUX_UP);
- actionTux(tux, TUX_UP);
- return;
-
- tuUp:;
- }
-
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_RIGHT))
- goto tuRight;
-
- if (countKey == 1)
- lastKey = getKey(KEY_TUX_RIGHT_MOVE_RIGHT);
- netAction(tux, TUX_RIGHT);
- actionTux(tux, TUX_RIGHT);
- return;
-
- tuRight:;
-
- }
-
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_LEFT))
- goto tuLeft;
-
- if (countKey == 1)
- lastKey = getKey(KEY_TUX_RIGHT_MOVE_LEFT);
- netAction(tux, TUX_LEFT);
- actionTux(tux, TUX_LEFT);
- return;
-
- tuLeft:;
- }
-
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_DOWN))
- goto tuDown;
-
- if (countKey == 1)
- lastKey = getKey(KEY_TUX_RIGHT_MOVE_DOWN);
- netAction(tux, TUX_DOWN);
- actionTux(tux, TUX_DOWN);
- return;
-
- tuDown:;
- }
+ static int lastKey = 0;
+ int countKey;
+ Uint8 *mapa;
+ mapa = SDL_GetKeyState(NULL);
+
+ assert( tux != NULL );
+ assert( mapa != NULL );
+
+ countKey = 0;
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED )countKey++;
+ if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED )countKey++;
+ if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED )countKey++;
+ if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED )countKey++;
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_SWITCH_WEAPON)] == SDL_PRESSED && tux->isCanSwitchGun == TRUE )
+ {
+ netAction(tux, TUX_SWITCH_GUN);
+ actionTux(tux, TUX_SWITCH_GUN);
+ return;
+ }
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_SHOOT)] == SDL_PRESSED && tux->isCanShot == TRUE )
+ {
+ netAction(tux, TUX_SHOT);
+ actionTux(tux, TUX_SHOT);
+ return;
+ }
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED )
+ {
+ if(countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_UP) )goto tuUp;
+
+ if( countKey == 1 )lastKey = getKey(KEY_TUX_RIGHT_MOVE_UP);
+ netAction(tux, TUX_UP);
+ actionTux(tux, TUX_UP);
+ return;
+
+ tuUp:;
+ }
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED )
+ {
+ if(countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_RIGHT) )goto tuRight;
+
+ if( countKey == 1 )lastKey = getKey(KEY_TUX_RIGHT_MOVE_RIGHT);
+ netAction(tux, TUX_RIGHT);
+ actionTux(tux, TUX_RIGHT);
+ return;
+
+ tuRight:;
+
+ }
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED )
+ {
+ if(countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_LEFT) )goto tuLeft;
+
+ if( countKey == 1 )lastKey = getKey(KEY_TUX_RIGHT_MOVE_LEFT);
+ netAction(tux, TUX_LEFT);
+ actionTux(tux, TUX_LEFT);
+ return;
+
+ tuLeft:;
+ }
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED )
+ {
+ if(countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_DOWN) )goto tuDown;
+
+ if( countKey == 1 )lastKey = getKey(KEY_TUX_RIGHT_MOVE_DOWN);
+ netAction(tux, TUX_DOWN);
+ actionTux(tux, TUX_DOWN);
+ return;
+
+ tuDown:;
+ }
}
-static void
-control_keyboard_left(tux_t * tux)
+static void control_keyboard_left(tux_t *tux)
{
- static int lastKey = 0;
- int countKey;
- Uint8 *mapa;
- mapa = SDL_GetKeyState(NULL);
-
- assert(tux != NULL);
- assert(mapa != NULL);
-
- countKey = 0;
-
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED)
- countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED)
- countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED)
- countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED)
- countKey++;
-
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_SWITCH_WEAPON)] == SDL_PRESSED) {
- if (tux->isCanSwitchGun == TRUE) {
- actionTux(tux, TUX_SWITCH_GUN);
- return;
- }
- }
-
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_SHOOT)] == SDL_PRESSED
- && tux->isCanShot == TRUE) {
- actionTux(tux, TUX_SHOT);
- return;
- }
-
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_UP))
- goto tuUp;
-
- if (countKey == 1)
- lastKey = getKey(KEY_TUX_LEFT_MOVE_UP);
- actionTux(tux, TUX_UP);
- return;
-
- tuUp:;
- }
-
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_RIGHT))
- goto tuRight;
-
- if (countKey == 1)
- lastKey = getKey(KEY_TUX_LEFT_MOVE_RIGHT);
- actionTux(tux, TUX_RIGHT);
- return;
-
- tuRight:;
-
- }
-
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_LEFT))
- goto tuLeft;
-
- if (countKey == 1)
- lastKey = getKey(KEY_TUX_LEFT_MOVE_LEFT);
- actionTux(tux, TUX_LEFT);
- return;
-
- tuLeft:;
- }
-
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_DOWN))
- goto tuDown;
-
- if (countKey == 1)
- lastKey = getKey(KEY_TUX_LEFT_MOVE_DOWN);
- actionTux(tux, TUX_DOWN);
- return;
-
- tuDown:;
- }
+ static int lastKey = 0;
+ int countKey;
+ Uint8 *mapa;
+ mapa = SDL_GetKeyState(NULL);
+
+ assert( tux != NULL );
+ assert( mapa != NULL );
+
+ countKey = 0;
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED )countKey++;
+ if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED )countKey++;
+ if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED )countKey++;
+ if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED )countKey++;
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_SWITCH_WEAPON)] == SDL_PRESSED )
+ {
+ if( tux->isCanSwitchGun == TRUE )
+ {
+ actionTux(tux, TUX_SWITCH_GUN);
+ return;
+ }
+ }
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_SHOOT)] == SDL_PRESSED && tux->isCanShot == TRUE )
+ {
+ actionTux(tux, TUX_SHOT);
+ return;
+ }
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED )
+ {
+ if(countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_UP) )goto tuUp;
+
+ if( countKey == 1 )lastKey = getKey(KEY_TUX_LEFT_MOVE_UP);
+ actionTux(tux, TUX_UP);
+ return;
+
+ tuUp:;
+ }
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED )
+ {
+ if(countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_RIGHT) )goto tuRight;
+
+ if( countKey == 1 )lastKey = getKey(KEY_TUX_LEFT_MOVE_RIGHT);
+ actionTux(tux, TUX_RIGHT);
+ return;
+
+ tuRight:;
+
+ }
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED )
+ {
+ if(countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_LEFT) )goto tuLeft;
+
+ if( countKey == 1 )lastKey = getKey(KEY_TUX_LEFT_MOVE_LEFT);
+ actionTux(tux, TUX_LEFT);
+ return;
+
+ tuLeft:;
+ }
+
+ if( mapa[(SDLKey)getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED )
+ {
+ if(countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_DOWN) )goto tuDown;
+
+ if( countKey == 1 )lastKey = getKey(KEY_TUX_LEFT_MOVE_DOWN);
+ actionTux(tux, TUX_DOWN);
+ return;
+
+ tuDown:;
+ }
}
-static void
-eventEnd()
+static void eventEnd()
{
- if (isEndWorld == TRUE) {
- setScreen("analyze");
- return;
- }
+ if( isEndWorld == TRUE )
+ {
+ setScreen("analyze");
+ return;
+ }
}
-tux_t *
-getControlTux(int control_type)
+tux_t* getControlTux(int control_type)
{
- switch (control_type) {
- case TUX_CONTROL_KEYBOARD_RIGHT:
- return tuxWithControlRightKeyboard;
- break;
- case TUX_CONTROL_KEYBOARD_LEFT:
- return tuxWithControlLeftKeyboard;
- break;
- }
-
- return NULL;
+ switch(control_type)
+ {
+ case TUX_CONTROL_KEYBOARD_RIGHT :
+ return tuxWithControlRightKeyboard;
+ break;
+ case TUX_CONTROL_KEYBOARD_LEFT :
+ return tuxWithControlLeftKeyboard;
+ break;
+ }
+
+ return NULL;
}
-void
-setControlTux(tux_t * tux, int control_type)
+void setControlTux(tux_t *tux, int control_type)
{
- switch (control_type) {
- case TUX_CONTROL_KEYBOARD_RIGHT:
- tuxWithControlRightKeyboard = tux;
- break;
- case TUX_CONTROL_KEYBOARD_LEFT:
- tuxWithControlLeftKeyboard = tux;
- break;
- }
+ switch(control_type)
+ {
+ case TUX_CONTROL_KEYBOARD_RIGHT :
+ tuxWithControlRightKeyboard = tux;
+ break;
+ case TUX_CONTROL_KEYBOARD_LEFT :
+ tuxWithControlLeftKeyboard = tux;
+ break;
+ }
}
-void
-tuxControl(tux_t * p)
+void tuxControl(tux_t *p)
{
- assert(p != NULL);
-
- if (p->status != TUX_STATUS_ALIVE) {
- return;
- }
-
- switch (p->control) {
- case TUX_CONTROL_NONE:
- assert(!_("Tux has not defined controls!"));
- break;
-
- case TUX_CONTROL_KEYBOARD_LEFT:
- if (isChatActive() == FALSE) {
- control_keyboard_left(p);
- }
- break;
-
- case TUX_CONTROL_KEYBOARD_RIGHT:
- if (isChatActive() == FALSE) {
- control_keyboard_right(p);
- }
- break;
- }
+ assert( p != NULL );
+
+ if( p->status != TUX_STATUS_ALIVE )
+ {
+ return;
+ }
+
+ switch( p->control )
+ {
+ case TUX_CONTROL_NONE :
+ assert( ! _("Tux has not defined controls!") );
+ break;
+
+ case TUX_CONTROL_KEYBOARD_LEFT :
+ if( isChatActive() == FALSE)
+ {
+ control_keyboard_left(p);
+ }
+ break;
+
+ case TUX_CONTROL_KEYBOARD_RIGHT :
+ if( isChatActive() == FALSE)
+ {
+ control_keyboard_right(p);
+ }
+ break;
+ }
}
-void
-eventWorld()
+void eventWorld()
{
- tux_t *thisTux;
-
- if (arena == NULL) {
- eventNetMultiplayer();
- eventEnd();
- return;
- }
-
- eventNetMultiplayer();
-
- if (isPauzeActive() == FALSE && isSaveDialogActive() == FALSE) {
- eventArena(arena);
- //eventModule();
- }
-
- thisTux = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT);
-
- addToRadar(thisTux->id, thisTux->x, thisTux->y, RADAR_TYPE_YOU);
-
- thisTux = getControlTux(TUX_CONTROL_KEYBOARD_LEFT);
-
- if (thisTux != NULL) {
- addToRadar(thisTux->id, thisTux->x, thisTux->y, RADAR_TYPE_TUX);
- }
-
- eventEnd();
- eventChat();
- eventPauza();
- eventTerm();
- eventSaveDialog();
+ tux_t *thisTux;
+
+ if( arena == NULL )
+ {
+ eventNetMultiplayer();
+ eventEnd();
+ return;
+ }
+
+ eventNetMultiplayer();
+
+ if( isPauzeActive() == FALSE && isSaveDialogActive() == FALSE )
+ {
+ eventArena(arena);
+ //eventModule();
+ }
+
+ thisTux = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT);
+
+ addToRadar(thisTux->id,
+ thisTux->x,
+ thisTux->y,
+ RADAR_TYPE_YOU);
+
+ thisTux = getControlTux(TUX_CONTROL_KEYBOARD_LEFT);
+
+ if( thisTux != NULL )
+ {
+ addToRadar(thisTux->id,
+ thisTux->x,
+ thisTux->y,
+ RADAR_TYPE_TUX);
+ }
+
+ eventEnd();
+ eventChat();
+ eventPauza();
+ eventTerm();
+ eventSaveDialog();
}
-static void
-hotkey_escape()
+static void hotkey_escape()
{
- setWorldEnd();
+ setWorldEnd();
}
-void
-startWorld()
+void startWorld()
{
- arena = NULL;
- isEndWorld = FALSE;
-
- registerHotKey(SDLK_ESCAPE, hotkey_escape);
- initArena();
- initListID();
- initRadar();
- initPauza();
- initTerm();
- initSaveDialog();
-
- initModule();
- setGameType();
- initChat();
- prepareArena();
+ arena = NULL;
+ isEndWorld = FALSE;
+
+ registerHotKey(SDLK_ESCAPE, hotkey_escape);
+ initArena();
+ initListID();
+ initRadar();
+ initPauza();
+ initTerm();
+ initSaveDialog();
+
+ initModule();
+ setGameType();
+ initChat();
+ prepareArena();
}
-static void
-action_analyze(space_t * space, tux_t * tux, void *p)
+static void action_analyze(space_t *space, tux_t *tux, void *p)
{
- addAnalyze(tux->name, tux->score);
+ addAnalyze(tux->name, tux->score);
}
-static void
-setAnalyze()
+static void setAnalyze()
{
- restartAnalyze();
+ restartAnalyze();
- actionSpace(arena->spaceTux, action_analyze, NULL);
+ actionSpace(arena->spaceTux, action_analyze, NULL);
- endAnalyze();
+ endAnalyze();
}
-static void
-setTable()
+static void setTable()
{
- tux_t *tuxRight;
- tux_t *tuxLeft;
-
- if (getSettingGameType() != NET_GAME_TYPE_NONE) {
- return;
- }
-
- tuxRight = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT);
- tuxLeft = getControlTux(TUX_CONTROL_KEYBOARD_LEFT);
-
- if (tuxRight->score > tuxLeft->score) {
- addPlayerInHighScore(tuxRight->name, tuxRight->score);
- }
-
- if (tuxLeft->score > tuxRight->score) {
- addPlayerInHighScore(tuxLeft->name, tuxLeft->score);
- }
+ tux_t *tuxRight;
+ tux_t *tuxLeft;
+
+ if( getSettingGameType() != NET_GAME_TYPE_NONE )
+ {
+ return;
+ }
+
+ tuxRight = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT);
+ tuxLeft = getControlTux(TUX_CONTROL_KEYBOARD_LEFT);
+
+ if( tuxRight->score > tuxLeft->score )
+ {
+ addPlayerInHighScore(tuxRight->name, tuxRight->score);
+ }
+
+ if( tuxLeft->score > tuxRight->score )
+ {
+ addPlayerInHighScore(tuxLeft->name, tuxLeft->score);
+ }
}
-void
-stoptWorld()
+void stoptWorld()
{
- if (arena != NULL) {
- setTable();
- setAnalyze();
- }
+ if( arena != NULL )
+ {
+ setTable();
+ setAnalyze();
+ }
- unregisterHotKey(SDLK_ESCAPE);
- quitArena();
+ unregisterHotKey(SDLK_ESCAPE);
+ quitArena();
- quitNetMultiplayer();
+ quitNetMultiplayer();
- if (arena != NULL) {
- destroyArena(arena);
- }
+ if( arena != NULL )
+ {
+ destroyArena(arena);
+ }
- quitRadar();
- quitPauza();
- quitTerm();
- quitSaveDialog();
+ quitRadar();
+ quitPauza();
+ quitTerm();
+ quitSaveDialog();
#ifndef NO_SOUND
- stopMusic();
+ stopMusic();
#endif
- delAllImageInGroup(IMAGE_GROUP_USER);
+ delAllImageInGroup(IMAGE_GROUP_USER);
#ifndef NO_SOUND
- delAllMusicInGroup(MUSIC_GROUP_USER);
+ delAllMusicInGroup(MUSIC_GROUP_USER);
#endif
- quitModule();
- quitChat();
- quitListID();
+ quitModule();
+ quitChat();
+ quitListID();
}
-void
-initWorld()
+void initWorld()
{
- assert(isImageInicialized() == TRUE);
- assert(isTuxInicialized() == TRUE);
- assert(isShotInicialized() == TRUE);
- assert(isPanelInicialized() == TRUE);
- assert(isScreenInicialized() == TRUE);
+ assert( isImageInicialized() == TRUE );
+ assert( isTuxInicialized() == TRUE );
+ assert( isShotInicialized() == TRUE );
+ assert( isPanelInicialized() == TRUE );
+ assert( isScreenInicialized() == TRUE );
- registerScreen(newScreen
- ("world", startWorld, eventWorld, drawWorld, stoptWorld));
+ registerScreen( newScreen("world", startWorld, eventWorld, drawWorld, stoptWorld) );
#ifndef NO_SOUND
- addSound("dead.ogg", "dead", SOUND_GROUP_BASE);
- addSound("explozion.ogg", "explozion", SOUND_GROUP_BASE);
- addSound("gun_lasser.ogg", "gun_lasser", SOUND_GROUP_BASE);
- addSound("gun_revolver.ogg", "gun_revolver", SOUND_GROUP_BASE);
- addSound("gun_scatter.ogg", "gun_scatter", SOUND_GROUP_BASE);
- addSound("gun_tommy.ogg", "gun_tommy", SOUND_GROUP_BASE);
- addSound("put_mine.ogg", "put_mine", SOUND_GROUP_BASE);
- addSound("teleport.ogg", "teleport", SOUND_GROUP_BASE);
- addSound("item_bonus.ogg", "item_bonus", SOUND_GROUP_BASE);
- addSound("item_gun.ogg", "item_gun", SOUND_GROUP_BASE);
- addSound("switch_gun.ogg", "switch_gun", SOUND_GROUP_BASE);
- addSound("end.ogg", "end", SOUND_GROUP_BASE);
+ addSound("dead.ogg", "dead", SOUND_GROUP_BASE);
+ addSound("explozion.ogg", "explozion", SOUND_GROUP_BASE);
+ addSound("gun_lasser.ogg", "gun_lasser", SOUND_GROUP_BASE);
+ addSound("gun_revolver.ogg", "gun_revolver", SOUND_GROUP_BASE);
+ addSound("gun_scatter.ogg", "gun_scatter", SOUND_GROUP_BASE);
+ addSound("gun_tommy.ogg", "gun_tommy", SOUND_GROUP_BASE);
+ addSound("put_mine.ogg", "put_mine", SOUND_GROUP_BASE);
+ addSound("teleport.ogg", "teleport", SOUND_GROUP_BASE);
+ addSound("item_bonus.ogg", "item_bonus", SOUND_GROUP_BASE);
+ addSound("item_gun.ogg", "item_gun", SOUND_GROUP_BASE);
+ addSound("switch_gun.ogg", "switch_gun", SOUND_GROUP_BASE);
+ addSound("end.ogg", "end", SOUND_GROUP_BASE);
#endif
- isScreenWorldInit = TRUE;
+ isScreenWorldInit = TRUE;
}
-void
-quitWorld()
+void quitWorld()
{
#ifdef DEBUG
- printf(_("Quitting screen world\n"));
+ printf(_("Quitting screen world\n"));
#endif
- isScreenWorldInit = FALSE;
+ isScreenWorldInit = FALSE;
}