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authorTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:53:48 +0200
committerTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:53:48 +0200
commit130d45bfc935da1702a7b5c246a099ea3b4a0bdf (patch)
tree5cc4b029f24e7a3cfaf1fcbc671772059a9b8e73 /src/screen/screen_setting.c
parent44daf03024fbf7cbffa10349044786f6ab784821 (diff)
Ident all code correctly.
Diffstat (limited to 'src/screen/screen_setting.c')
-rw-r--r--src/screen/screen_setting.c803
1 files changed, 433 insertions, 370 deletions
diff --git a/src/screen/screen_setting.c b/src/screen/screen_setting.c
index c79acaf..78e2936 100644
--- a/src/screen/screen_setting.c
+++ b/src/screen/screen_setting.c
@@ -38,7 +38,7 @@
static widget_t *image_backgorund;
static widget_t *button_back;
-static widget_t *button_keys; // setting of keycontrols
+static widget_t *button_keys; // setting of keycontrols
static widget_t *label_count_round;
static widget_t *label_name_player1;
@@ -78,476 +78,539 @@ static widget_t *check_ai;
static textFile_t *configFile;
-void startScreenSetting()
+void
+startScreenSetting()
{
#ifndef NO_SOUND
- playMusic("menu", MUSIC_GROUP_BASE);
+ playMusic("menu", MUSIC_GROUP_BASE);
#endif
}
-void drawScreenSetting()
+void
+drawScreenSetting()
{
- int i;
+ int i;
- drawWidgetImage(image_backgorund);
-
- drawWidgetLabel(label_count_round);
- drawWidgetLabel(label_name_player1);
- drawWidgetLabel(label_ai);
+ drawWidgetImage(image_backgorund);
+
+ drawWidgetLabel(label_count_round);
+ drawWidgetLabel(label_name_player1);
+ drawWidgetLabel(label_ai);
#ifndef NO_SOUND
- drawWidgetLabel(label_music);
- drawWidgetLabel(label_sound);
+ drawWidgetLabel(label_music);
+ drawWidgetLabel(label_sound);
#endif
- drawWidgetTextfield(textfield_count_cound);
- drawWidgetTextfield(textfield_name_player1);
-
- if ( getWidgetCheckStatus(check_ai) == FALSE )
- {
- drawWidgetLabel(label_name_player2);
- drawWidgetTextfield(textfield_name_player2);
- }
-
- drawWidgetImage(image_gun_dual_revolver);
- drawWidgetImage(image_gun_scatter);
- drawWidgetImage(image_gun_tommy);
- drawWidgetImage(image_gun_lasser);
- drawWidgetImage(image_gun_mine);
- drawWidgetImage(image_gun_bombball);
-
- drawWidgetImage(image_bonus_speed);
- drawWidgetImage(image_bonus_shot);
- drawWidgetImage(image_bonus_teleport);
- drawWidgetImage(image_bonus_ghost);
- drawWidgetImage(image_bonus_4x);
- drawWidgetImage(image_bonus_hidden);
+ drawWidgetTextfield(textfield_count_cound);
+ drawWidgetTextfield(textfield_name_player1);
+
+ if (getWidgetCheckStatus(check_ai) == FALSE) {
+ drawWidgetLabel(label_name_player2);
+ drawWidgetTextfield(textfield_name_player2);
+ }
+
+ drawWidgetImage(image_gun_dual_revolver);
+ drawWidgetImage(image_gun_scatter);
+ drawWidgetImage(image_gun_tommy);
+ drawWidgetImage(image_gun_lasser);
+ drawWidgetImage(image_gun_mine);
+ drawWidgetImage(image_gun_bombball);
+
+ drawWidgetImage(image_bonus_speed);
+ drawWidgetImage(image_bonus_shot);
+ drawWidgetImage(image_bonus_teleport);
+ drawWidgetImage(image_bonus_ghost);
+ drawWidgetImage(image_bonus_4x);
+ drawWidgetImage(image_bonus_hidden);
#ifndef NO_SOUND
- drawWidgetCheck(check_music);
- drawWidgetCheck(check_sound);
+ drawWidgetCheck(check_music);
+ drawWidgetCheck(check_sound);
#endif
- for( i = GUN_DUAL_SIMPLE ; i <= GUN_BOMBBALL ; i++ )
- {
- drawWidgetCheck(check[i]);
- }
+ for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) {
+ drawWidgetCheck(check[i]);
+ }
- for( i = BONUS_SPEED ; i <= BONUS_HIDDEN ; i++ )
- {
- drawWidgetCheck(check[i]);
- }
+ for (i = BONUS_SPEED; i <= BONUS_HIDDEN; i++) {
+ drawWidgetCheck(check[i]);
+ }
- drawWidgetCheck(check_ai);
+ drawWidgetCheck(check_ai);
- drawWidgetButton(button_back);
- drawWidgetButton(button_keys);
+ drawWidgetButton(button_back);
+ drawWidgetButton(button_keys);
}
-void eventScreenSetting()
+void
+eventScreenSetting()
{
- int i;
+ int i;
- eventWidgetTextfield(textfield_count_cound);
- eventWidgetTextfield(textfield_name_player1);
+ eventWidgetTextfield(textfield_count_cound);
+ eventWidgetTextfield(textfield_name_player1);
- if ( getWidgetCheckStatus(check_ai) == FALSE )
- {
- eventWidgetTextfield(textfield_name_player2);
- }
+ if (getWidgetCheckStatus(check_ai) == FALSE) {
+ eventWidgetTextfield(textfield_name_player2);
+ }
#ifndef NO_SOUND
- eventWidgetCheck(check_music);
- eventWidgetCheck(check_sound);
+ eventWidgetCheck(check_music);
+ eventWidgetCheck(check_sound);
#endif
- for( i = GUN_DUAL_SIMPLE ; i <= GUN_BOMBBALL ; i++ )
- {
- eventWidgetCheck(check[i]);
- }
+ for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) {
+ eventWidgetCheck(check[i]);
+ }
- for( i = BONUS_SPEED ; i <= BONUS_HIDDEN ; i++ )
- {
- eventWidgetCheck(check[i]);
- }
+ for (i = BONUS_SPEED; i <= BONUS_HIDDEN; i++) {
+ eventWidgetCheck(check[i]);
+ }
- eventWidgetCheck(check_ai);
+ eventWidgetCheck(check_ai);
- eventWidgetButton(button_back);
- eventWidgetButton(button_keys);
+ eventWidgetButton(button_back);
+ eventWidgetButton(button_keys);
}
-void stopScreenSetting()
+void
+stopScreenSetting()
{
}
-static void eventWidget(void *p)
+static void
+eventWidget(void *p)
{
- widget_t *button;
- widget_t *check;
-
- button = (widget_t *)(p);
- check = (widget_t *)(p);
-
- if( button == button_back )
- {
- setScreen("mainMenu");
- }
- if( button == button_keys )
- {
- setScreen("settingKeys");
- }
+ widget_t *button;
+ widget_t *check;
+
+ button = (widget_t *) (p);
+ check = (widget_t *) (p);
+
+ if (button == button_back) {
+ setScreen("mainMenu");
+ }
+ if (button == button_keys) {
+ setScreen("settingKeys");
+ }
#ifndef NO_SOUND
- if( check == check_music )
- {
- setMusicActive( getWidgetCheckStatus(check_music) );
- }
-
- if( check == check_sound )
- {
- setSoundActive( getWidgetCheckStatus(check_sound) );
- }
+ if (check == check_music) {
+ setMusicActive(getWidgetCheckStatus(check_music));
+ }
+
+ if (check == check_sound) {
+ setSoundActive(getWidgetCheckStatus(check_sound));
+ }
#endif
}
-static void initSettingFile()
+static void
+initSettingFile()
{
- char path[STR_PATH_SIZE];
- char val[STR_SIZE];
-
- sprintf(path, "%s/tuxanci.conf", getHomeDirector());
-
- configFile = loadTextFile(path);
-
- if( configFile == NULL )
- {
- fprintf(stderr, _("I am unable to load: \"%s\" !\n"), path);
- fprintf(stderr, _("Creating: \"%s\"\n"), path);
-
- configFile = newTextFile(path);
- }
-
- if( configFile == NULL )
- {
- fprintf(stderr, _("I was unable to create: \"%s\" !\n"), path);
- return;
- }
-
- loadValueFromConfigFile(configFile, "COUNT_ROUND", val, STR_SIZE, "15");
- setWidgetTextFiledText(textfield_count_cound, val);
-
- loadValueFromConfigFile(configFile, "NAME_PLAYER_RIGHT", val, STR_SIZE, NAME_PLAYER_RIGHT);
- setWidgetTextFiledText(textfield_name_player1, val);
-
- loadValueFromConfigFile(configFile, "NAME_PLAYER_LEFT", val, STR_SIZE, NAME_PLAYER_LEFT);
- setWidgetTextFiledText(textfield_name_player2, val);
-
- loadValueFromConfigFile(configFile, "GUN_DUAL_SIMPLE", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[GUN_DUAL_SIMPLE], isYesOrNO(val));
- loadValueFromConfigFile(configFile, "GUN_SCATTER", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[GUN_SCATTER], isYesOrNO(val));
- loadValueFromConfigFile(configFile, "GUN_TOMMY", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[GUN_TOMMY], isYesOrNO(val));
- loadValueFromConfigFile(configFile, "GUN_LASSER", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[GUN_LASSER], isYesOrNO(val));
- loadValueFromConfigFile(configFile, "GUN_MINE", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[GUN_MINE], isYesOrNO(val));
- loadValueFromConfigFile(configFile, "GUN_BOMBBALL", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[GUN_BOMBBALL], isYesOrNO(val));
-
- loadValueFromConfigFile(configFile, "BONUS_SPEED", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[BONUS_SPEED], isYesOrNO(val));
- loadValueFromConfigFile(configFile, "BONUS_SHOT", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[BONUS_SHOT], isYesOrNO(val));
- loadValueFromConfigFile(configFile, "BONUS_TELEPORT", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[BONUS_TELEPORT], isYesOrNO(val));
- loadValueFromConfigFile(configFile, "BONUS_GHOST", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[BONUS_GHOST], isYesOrNO(val));
- loadValueFromConfigFile(configFile, "BONUS_4X", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[BONUS_4X], isYesOrNO(val));
- loadValueFromConfigFile(configFile, "BONUS_HIDDEN", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check[BONUS_HIDDEN], isYesOrNO(val));
-
- loadValueFromConfigFile(configFile, "AI", val, STR_SIZE, "NO");
- setWidgetCheckStatus(check_ai, isYesOrNO(val));
+ char path[STR_PATH_SIZE];
+ char val[STR_SIZE];
+
+ sprintf(path, "%s/tuxanci.conf", getHomeDirector());
+
+ configFile = loadTextFile(path);
+
+ if (configFile == NULL) {
+ fprintf(stderr, _("I am unable to load: \"%s\" !\n"), path);
+ fprintf(stderr, _("Creating: \"%s\"\n"), path);
+
+ configFile = newTextFile(path);
+ }
+
+ if (configFile == NULL) {
+ fprintf(stderr, _("I was unable to create: \"%s\" !\n"), path);
+ return;
+ }
+
+ loadValueFromConfigFile(configFile, "COUNT_ROUND", val, STR_SIZE, "15");
+ setWidgetTextFiledText(textfield_count_cound, val);
+
+ loadValueFromConfigFile(configFile, "NAME_PLAYER_RIGHT", val, STR_SIZE,
+ NAME_PLAYER_RIGHT);
+ setWidgetTextFiledText(textfield_name_player1, val);
+
+ loadValueFromConfigFile(configFile, "NAME_PLAYER_LEFT", val, STR_SIZE,
+ NAME_PLAYER_LEFT);
+ setWidgetTextFiledText(textfield_name_player2, val);
+
+ loadValueFromConfigFile(configFile, "GUN_DUAL_SIMPLE", val, STR_SIZE,
+ "YES");
+ setWidgetCheckStatus(check[GUN_DUAL_SIMPLE], isYesOrNO(val));
+ loadValueFromConfigFile(configFile, "GUN_SCATTER", val, STR_SIZE, "YES");
+ setWidgetCheckStatus(check[GUN_SCATTER], isYesOrNO(val));
+ loadValueFromConfigFile(configFile, "GUN_TOMMY", val, STR_SIZE, "YES");
+ setWidgetCheckStatus(check[GUN_TOMMY], isYesOrNO(val));
+ loadValueFromConfigFile(configFile, "GUN_LASSER", val, STR_SIZE, "YES");
+ setWidgetCheckStatus(check[GUN_LASSER], isYesOrNO(val));
+ loadValueFromConfigFile(configFile, "GUN_MINE", val, STR_SIZE, "YES");
+ setWidgetCheckStatus(check[GUN_MINE], isYesOrNO(val));
+ loadValueFromConfigFile(configFile, "GUN_BOMBBALL", val, STR_SIZE, "YES");
+ setWidgetCheckStatus(check[GUN_BOMBBALL], isYesOrNO(val));
+
+ loadValueFromConfigFile(configFile, "BONUS_SPEED", val, STR_SIZE, "YES");
+ setWidgetCheckStatus(check[BONUS_SPEED], isYesOrNO(val));
+ loadValueFromConfigFile(configFile, "BONUS_SHOT", val, STR_SIZE, "YES");
+ setWidgetCheckStatus(check[BONUS_SHOT], isYesOrNO(val));
+ loadValueFromConfigFile(configFile, "BONUS_TELEPORT", val, STR_SIZE,
+ "YES");
+ setWidgetCheckStatus(check[BONUS_TELEPORT], isYesOrNO(val));
+ loadValueFromConfigFile(configFile, "BONUS_GHOST", val, STR_SIZE, "YES");
+ setWidgetCheckStatus(check[BONUS_GHOST], isYesOrNO(val));
+ loadValueFromConfigFile(configFile, "BONUS_4X", val, STR_SIZE, "YES");
+ setWidgetCheckStatus(check[BONUS_4X], isYesOrNO(val));
+ loadValueFromConfigFile(configFile, "BONUS_HIDDEN", val, STR_SIZE, "YES");
+ setWidgetCheckStatus(check[BONUS_HIDDEN], isYesOrNO(val));
+
+ loadValueFromConfigFile(configFile, "AI", val, STR_SIZE, "NO");
+ setWidgetCheckStatus(check_ai, isYesOrNO(val));
#ifndef NO_SOUND
- loadValueFromConfigFile(configFile, "MUSIC", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check_music, isYesOrNO(val));
+ loadValueFromConfigFile(configFile, "MUSIC", val, STR_SIZE, "YES");
+ setWidgetCheckStatus(check_music, isYesOrNO(val));
- loadValueFromConfigFile(configFile, "SOUND", val, STR_SIZE, "YES");
- setWidgetCheckStatus(check_sound, isYesOrNO(val));
+ loadValueFromConfigFile(configFile, "SOUND", val, STR_SIZE, "YES");
+ setWidgetCheckStatus(check_sound, isYesOrNO(val));
#endif
- loadValueFromConfigFile(configFile, "ARENA", val, STR_SIZE, "FAGN");
- setChoiceArena( getArenaFileFormNetName(val) );
+ loadValueFromConfigFile(configFile, "ARENA", val, STR_SIZE, "FAGN");
+ setChoiceArena(getArenaFileFormNetName(val));
- saveTextFile(configFile);
+ saveTextFile(configFile);
}
-static void saveAndDestroyConfigFile()
+static void
+saveAndDestroyConfigFile()
{
- if( configFile == NULL )
- {
- fprintf(stderr, _("I am unable to save configure file, because config file was not initialised!\n"));
-
- return;
- }
-
- setValueInConfigFile(configFile, "COUNT_ROUND", getTextFromWidgetTextfield(textfield_count_cound));
- setValueInConfigFile(configFile, "NAME_PLAYER_RIGHT", getTextFromWidgetTextfield(textfield_name_player1));
- setValueInConfigFile(configFile, "NAME_PLAYER_LEFT", getTextFromWidgetTextfield(textfield_name_player2));
-
- setValueInConfigFile(configFile, "GUN_DUAL_SIMPLE", getYesOrNo(getWidgetCheckStatus(check[GUN_DUAL_SIMPLE])));
- setValueInConfigFile(configFile, "GUN_SCATTER", getYesOrNo(getWidgetCheckStatus(check[GUN_SCATTER])));
- setValueInConfigFile(configFile, "GUN_TOMMY", getYesOrNo(getWidgetCheckStatus(check[GUN_TOMMY])));
- setValueInConfigFile(configFile, "GUN_LASSER", getYesOrNo(getWidgetCheckStatus(check[GUN_LASSER])));
- setValueInConfigFile(configFile, "GUN_MINE", getYesOrNo(getWidgetCheckStatus(check[GUN_MINE])));
- setValueInConfigFile(configFile, "GUN_BOMBBALL", getYesOrNo(getWidgetCheckStatus(check[GUN_BOMBBALL])));
-
- setValueInConfigFile(configFile, "BONUS_SPEED", getYesOrNo(getWidgetCheckStatus(check[BONUS_SPEED])));
- setValueInConfigFile(configFile, "BONUS_SHOT", getYesOrNo(getWidgetCheckStatus(check[BONUS_SHOT])));
- setValueInConfigFile(configFile, "BONUS_TELEPORT", getYesOrNo(getWidgetCheckStatus(check[BONUS_TELEPORT])));
- setValueInConfigFile(configFile, "BONUS_GHOST", getYesOrNo(getWidgetCheckStatus(check[BONUS_GHOST])));
- setValueInConfigFile(configFile, "BONUS_4X", getYesOrNo(getWidgetCheckStatus(check[BONUS_4X])));
- setValueInConfigFile(configFile, "BONUS_HIDDEN", getYesOrNo(getWidgetCheckStatus(check[BONUS_HIDDEN])));
-
- setValueInConfigFile(configFile, "AI", getYesOrNo(getWidgetCheckStatus(check_ai)));
+ if (configFile == NULL) {
+ fprintf(stderr,
+ _
+ ("I am unable to save configure file, because config file was not initialised!\n"));
+
+ return;
+ }
+
+ setValueInConfigFile(configFile, "COUNT_ROUND",
+ getTextFromWidgetTextfield(textfield_count_cound));
+ setValueInConfigFile(configFile, "NAME_PLAYER_RIGHT",
+ getTextFromWidgetTextfield(textfield_name_player1));
+ setValueInConfigFile(configFile, "NAME_PLAYER_LEFT",
+ getTextFromWidgetTextfield(textfield_name_player2));
+
+ setValueInConfigFile(configFile, "GUN_DUAL_SIMPLE",
+ getYesOrNo(getWidgetCheckStatus
+ (check[GUN_DUAL_SIMPLE])));
+ setValueInConfigFile(configFile, "GUN_SCATTER",
+ getYesOrNo(getWidgetCheckStatus
+ (check[GUN_SCATTER])));
+ setValueInConfigFile(configFile, "GUN_TOMMY",
+ getYesOrNo(getWidgetCheckStatus(check[GUN_TOMMY])));
+ setValueInConfigFile(configFile, "GUN_LASSER",
+ getYesOrNo(getWidgetCheckStatus(check[GUN_LASSER])));
+ setValueInConfigFile(configFile, "GUN_MINE",
+ getYesOrNo(getWidgetCheckStatus(check[GUN_MINE])));
+ setValueInConfigFile(configFile, "GUN_BOMBBALL",
+ getYesOrNo(getWidgetCheckStatus
+ (check[GUN_BOMBBALL])));
+
+ setValueInConfigFile(configFile, "BONUS_SPEED",
+ getYesOrNo(getWidgetCheckStatus
+ (check[BONUS_SPEED])));
+ setValueInConfigFile(configFile, "BONUS_SHOT",
+ getYesOrNo(getWidgetCheckStatus(check[BONUS_SHOT])));
+ setValueInConfigFile(configFile, "BONUS_TELEPORT",
+ getYesOrNo(getWidgetCheckStatus
+ (check[BONUS_TELEPORT])));
+ setValueInConfigFile(configFile, "BONUS_GHOST",
+ getYesOrNo(getWidgetCheckStatus
+ (check[BONUS_GHOST])));
+ setValueInConfigFile(configFile, "BONUS_4X",
+ getYesOrNo(getWidgetCheckStatus(check[BONUS_4X])));
+ setValueInConfigFile(configFile, "BONUS_HIDDEN",
+ getYesOrNo(getWidgetCheckStatus
+ (check[BONUS_HIDDEN])));
+
+ setValueInConfigFile(configFile, "AI",
+ getYesOrNo(getWidgetCheckStatus(check_ai)));
#ifndef NO_SOUND
- setValueInConfigFile(configFile, "MUSIC", getYesOrNo(getWidgetCheckStatus(check_music)));
- setValueInConfigFile(configFile, "SOUND", getYesOrNo(getWidgetCheckStatus(check_sound)));
+ setValueInConfigFile(configFile, "MUSIC",
+ getYesOrNo(getWidgetCheckStatus(check_music)));
+ setValueInConfigFile(configFile, "SOUND",
+ getYesOrNo(getWidgetCheckStatus(check_sound)));
#endif
- setValueInConfigFile(configFile, "ARENA", getArenaNetName(getChoiceArena()));
- //TODO
+ setValueInConfigFile(configFile, "ARENA",
+ getArenaNetName(getChoiceArena()));
+ //TODO
- saveTextFile(configFile);
- destroyTextFile(configFile);
+ saveTextFile(configFile);
+ destroyTextFile(configFile);
}
-void initScreenSetting()
+void
+initScreenSetting()
{
- image_t *image;
- int i;
+ image_t *image;
+ int i;
- image = getImage(IMAGE_GROUP_BASE, "screen_main");
- image_backgorund = newWidgetImage(0, 0, image);
+ image = getImage(IMAGE_GROUP_BASE, "screen_main");
+ image_backgorund = newWidgetImage(0, 0, image);
- button_back = newWidgetButton(_("back"), WINDOW_SIZE_X - 200, WINDOW_SIZE_Y - 100, eventWidget);
- button_keys = newWidgetButton(_("controls"), WINDOW_SIZE_X - 200, button_back->y - WIDGET_BUTTON_HEIGHT - 10, eventWidget);
+ button_back =
+ newWidgetButton(_("back"), WINDOW_SIZE_X - 200, WINDOW_SIZE_Y - 100,
+ eventWidget);
+ button_keys =
+ newWidgetButton(_("controls"), WINDOW_SIZE_X - 200,
+ button_back->y - WIDGET_BUTTON_HEIGHT - 10,
+ eventWidget);
#ifndef NO_SOUND
- label_music = newWidgetLabel(_("Music:"), 100, WINDOW_SIZE_Y-85, WIDGET_LABEL_LEFT);
- check_music = newWidgetCheck(label_music->x + label_music->w + 10,
- WINDOW_SIZE_Y-80, isMusicActive() , eventWidget);
- label_sound = newWidgetLabel(_("Sound:"), check_music->x + WIDGET_CHECK_WIDTH + 10,
- WINDOW_SIZE_Y-85, WIDGET_LABEL_LEFT);
- check_sound = newWidgetCheck(label_sound->x + label_sound->w + 10,
- WINDOW_SIZE_Y-80, isSoundActive() , eventWidget);
- label_ai = newWidgetLabel("AI:", check_sound->x + WIDGET_CHECK_WIDTH + 10, WINDOW_SIZE_Y-85, WIDGET_LABEL_LEFT);
+ label_music =
+ newWidgetLabel(_("Music:"), 100, WINDOW_SIZE_Y - 85,
+ WIDGET_LABEL_LEFT);
+ check_music =
+ newWidgetCheck(label_music->x + label_music->w + 10,
+ WINDOW_SIZE_Y - 80, isMusicActive(), eventWidget);
+ label_sound =
+ newWidgetLabel(_("Sound:"), check_music->x + WIDGET_CHECK_WIDTH + 10,
+ WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT);
+ check_sound =
+ newWidgetCheck(label_sound->x + label_sound->w + 10,
+ WINDOW_SIZE_Y - 80, isSoundActive(), eventWidget);
+ label_ai =
+ newWidgetLabel("AI:", check_sound->x + WIDGET_CHECK_WIDTH + 10,
+ WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT);
#else
- label_ai = newWidgetLabel("AI:", 100, WINDOW_SIZE_Y-85, WIDGET_LABEL_LEFT);
+ label_ai =
+ newWidgetLabel("AI:", 100, WINDOW_SIZE_Y - 85, WIDGET_LABEL_LEFT);
#endif
- check_ai = newWidgetCheck(label_ai->x + label_ai->w + 10, WINDOW_SIZE_Y-80, FALSE, eventWidget);
-
- label_count_round = newWidgetLabel(_("No. of rounds:"), 100, WINDOW_SIZE_Y-200, WIDGET_LABEL_LEFT);
- label_name_player1 = newWidgetLabel(_("Player 1:"), 100, WINDOW_SIZE_Y-160, WIDGET_LABEL_LEFT);
- label_name_player2 = newWidgetLabel(_("Player 2:"), 100, WINDOW_SIZE_Y-120, WIDGET_LABEL_LEFT);
-
- textfield_count_cound = newWidgetTextfield(
- getParamElse("--count", "15"),
- WIDGET_TEXTFIELD_FILTER_NUM,
- 110+label_count_round->w,
- WINDOW_SIZE_Y-200);
-
- textfield_name_player1 = newWidgetTextfield(
- getParamElse("--name1", NAME_PLAYER_RIGHT),
- WIDGET_TEXTFIELD_FILTER_ALPHANUM,
- 110+label_count_round->w,
- WINDOW_SIZE_Y-160);
-
- textfield_name_player2 = newWidgetTextfield(
- getParamElse("--name2", NAME_PLAYER_LEFT),
- WIDGET_TEXTFIELD_FILTER_ALPHANUM,
- 110+label_count_round->w,
- WINDOW_SIZE_Y-120);
-
- for( i = GUN_DUAL_SIMPLE ; i <= GUN_BOMBBALL ; i++ )
- {
- int x = 0;
- int y = 0;
-
- if( i >= GUN_DUAL_SIMPLE && i <= GUN_TOMMY )
- {
- x = 100;
- y = 200 + ( i - GUN_DUAL_SIMPLE ) * 50;
- }
-
- if( i >= GUN_LASSER && i <= GUN_BOMBBALL )
- {
- x = 250;
- y = 200 + ( i - GUN_LASSER ) * 50;
- }
-
- check[i] = newWidgetCheck(x, y, TRUE, NULL);
- }
-
- for( i = BONUS_SPEED ; i <= BONUS_HIDDEN ; i++ )
- {
- int x = 0;
- int y = 0;
-
- if( i >= BONUS_SPEED && i <= BONUS_TELEPORT )
- {
- x = 430;
- y = 200 + ( i - BONUS_SPEED ) * 50;
- }
-
- if( i >= BONUS_GHOST && i <= BONUS_HIDDEN )
- {
- x = 580;
- y = 200 + ( i - BONUS_GHOST ) * 50;
- }
-
- check[i] = newWidgetCheck(x, y, TRUE, NULL);
- }
-
- image_gun_dual_revolver = newWidgetImage(110 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_dual"));
- image_gun_scatter = newWidgetImage(110 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_scatter"));
- image_gun_tommy = newWidgetImage(110 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_tommy"));
- image_gun_lasser = newWidgetImage(260 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_lasser"));
- image_gun_mine = newWidgetImage(260 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_mine"));
- image_gun_bombball = newWidgetImage(260 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_bombball"));
-
- image_bonus_speed = newWidgetImage(430 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_speed"));;
- image_bonus_shot = newWidgetImage(430 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_shot"));;
- image_bonus_teleport = newWidgetImage(430 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_teleport"));;
- image_bonus_ghost = newWidgetImage(580 + WIDGET_CHECK_WIDTH, 200, getImage(IMAGE_GROUP_BASE, "panel_ghost"));;
- image_bonus_4x = newWidgetImage(580 + WIDGET_CHECK_WIDTH, 250, getImage(IMAGE_GROUP_BASE, "panel_4x"));;
- image_bonus_hidden = newWidgetImage(580 + WIDGET_CHECK_WIDTH, 300, getImage(IMAGE_GROUP_BASE, "panel_hidden"));;
-
- registerScreen( newScreen("setting", startScreenSetting, eventScreenSetting,
- drawScreenSetting, stopScreenSetting) );
-
- initSettingFile();
+ check_ai =
+ newWidgetCheck(label_ai->x + label_ai->w + 10, WINDOW_SIZE_Y - 80,
+ FALSE, eventWidget);
+
+ label_count_round =
+ newWidgetLabel(_("No. of rounds:"), 100, WINDOW_SIZE_Y - 200,
+ WIDGET_LABEL_LEFT);
+ label_name_player1 =
+ newWidgetLabel(_("Player 1:"), 100, WINDOW_SIZE_Y - 160,
+ WIDGET_LABEL_LEFT);
+ label_name_player2 =
+ newWidgetLabel(_("Player 2:"), 100, WINDOW_SIZE_Y - 120,
+ WIDGET_LABEL_LEFT);
+
+ textfield_count_cound = newWidgetTextfield(getParamElse("--count", "15"),
+ WIDGET_TEXTFIELD_FILTER_NUM,
+ 110 + label_count_round->w,
+ WINDOW_SIZE_Y - 200);
+
+ textfield_name_player1 =
+ newWidgetTextfield(getParamElse("--name1", NAME_PLAYER_RIGHT),
+ WIDGET_TEXTFIELD_FILTER_ALPHANUM,
+ 110 + label_count_round->w, WINDOW_SIZE_Y - 160);
+
+ textfield_name_player2 =
+ newWidgetTextfield(getParamElse("--name2", NAME_PLAYER_LEFT),
+ WIDGET_TEXTFIELD_FILTER_ALPHANUM,
+ 110 + label_count_round->w, WINDOW_SIZE_Y - 120);
+
+ for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) {
+ int x = 0;
+ int y = 0;
+
+ if (i >= GUN_DUAL_SIMPLE && i <= GUN_TOMMY) {
+ x = 100;
+ y = 200 + (i - GUN_DUAL_SIMPLE) * 50;
+ }
+
+ if (i >= GUN_LASSER && i <= GUN_BOMBBALL) {
+ x = 250;
+ y = 200 + (i - GUN_LASSER) * 50;
+ }
+
+ check[i] = newWidgetCheck(x, y, TRUE, NULL);
+ }
+
+ for (i = BONUS_SPEED; i <= BONUS_HIDDEN; i++) {
+ int x = 0;
+ int y = 0;
+
+ if (i >= BONUS_SPEED && i <= BONUS_TELEPORT) {
+ x = 430;
+ y = 200 + (i - BONUS_SPEED) * 50;
+ }
+
+ if (i >= BONUS_GHOST && i <= BONUS_HIDDEN) {
+ x = 580;
+ y = 200 + (i - BONUS_GHOST) * 50;
+ }
+
+ check[i] = newWidgetCheck(x, y, TRUE, NULL);
+ }
+
+ image_gun_dual_revolver =
+ newWidgetImage(110 + WIDGET_CHECK_WIDTH, 200,
+ getImage(IMAGE_GROUP_BASE, "panel_dual"));
+ image_gun_scatter =
+ newWidgetImage(110 + WIDGET_CHECK_WIDTH, 250,
+ getImage(IMAGE_GROUP_BASE, "panel_scatter"));
+ image_gun_tommy =
+ newWidgetImage(110 + WIDGET_CHECK_WIDTH, 300,
+ getImage(IMAGE_GROUP_BASE, "panel_tommy"));
+ image_gun_lasser =
+ newWidgetImage(260 + WIDGET_CHECK_WIDTH, 200,
+ getImage(IMAGE_GROUP_BASE, "panel_lasser"));
+ image_gun_mine =
+ newWidgetImage(260 + WIDGET_CHECK_WIDTH, 250,
+ getImage(IMAGE_GROUP_BASE, "panel_mine"));
+ image_gun_bombball =
+ newWidgetImage(260 + WIDGET_CHECK_WIDTH, 300,
+ getImage(IMAGE_GROUP_BASE, "panel_bombball"));
+
+ image_bonus_speed =
+ newWidgetImage(430 + WIDGET_CHECK_WIDTH, 200,
+ getImage(IMAGE_GROUP_BASE, "panel_speed"));;
+ image_bonus_shot =
+ newWidgetImage(430 + WIDGET_CHECK_WIDTH, 250,
+ getImage(IMAGE_GROUP_BASE, "panel_shot"));;
+ image_bonus_teleport =
+ newWidgetImage(430 + WIDGET_CHECK_WIDTH, 300,
+ getImage(IMAGE_GROUP_BASE, "panel_teleport"));;
+ image_bonus_ghost =
+ newWidgetImage(580 + WIDGET_CHECK_WIDTH, 200,
+ getImage(IMAGE_GROUP_BASE, "panel_ghost"));;
+ image_bonus_4x =
+ newWidgetImage(580 + WIDGET_CHECK_WIDTH, 250,
+ getImage(IMAGE_GROUP_BASE, "panel_4x"));;
+ image_bonus_hidden =
+ newWidgetImage(580 + WIDGET_CHECK_WIDTH, 300,
+ getImage(IMAGE_GROUP_BASE, "panel_hidden"));;
+
+ registerScreen(newScreen
+ ("setting", startScreenSetting, eventScreenSetting,
+ drawScreenSetting, stopScreenSetting));
+
+ initSettingFile();
#ifndef NO_SOUND
- eventWidget(check_music);
- eventWidget(check_sound);
+ eventWidget(check_music);
+ eventWidget(check_sound);
#endif
}
-void getSettingNameRight(char *s)
+void
+getSettingNameRight(char *s)
{
- strcpy(s, getTextFromWidgetTextfield(textfield_name_player1));
+ strcpy(s, getTextFromWidgetTextfield(textfield_name_player1));
}
-void getSettingNameLeft(char *s)
+void
+getSettingNameLeft(char *s)
{
- if( getWidgetCheckStatus(check_ai) )
- {
- strcpy(s, NAME_AI);
- }
- else
- {
- strcpy(s, getTextFromWidgetTextfield(textfield_name_player2));
- }
+ if (getWidgetCheckStatus(check_ai)) {
+ strcpy(s, NAME_AI);
+ }
+ else {
+ strcpy(s, getTextFromWidgetTextfield(textfield_name_player2));
+ }
}
-void getSettingCountRound(int *n)
+void
+getSettingCountRound(int *n)
{
- *n = atoi( getTextFromWidgetTextfield(textfield_count_cound) );
+ *n = atoi(getTextFromWidgetTextfield(textfield_count_cound));
}
-bool_t isSettingAI()
+bool_t
+isSettingAI()
{
- return getWidgetCheckStatus(check_ai);
+ return getWidgetCheckStatus(check_ai);
}
-bool_t isSettingAnyItem()
+bool_t
+isSettingAnyItem()
{
- int i;
-
- for( i = GUN_DUAL_SIMPLE ; i <= GUN_BOMBBALL ; i++ )
- {
- if( getWidgetCheckStatus(check[i]) == TRUE )
- {
- return TRUE;
- }
- }
-
- for( i = BONUS_SPEED ; i < BONUS_HIDDEN ; i++ )
- {
- if( getWidgetCheckStatus(check[i]) == TRUE )
- {
- return TRUE;
- }
- }
-
- return FALSE;
+ int i;
+
+ for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) {
+ if (getWidgetCheckStatus(check[i]) == TRUE) {
+ return TRUE;
+ }
+ }
+
+ for (i = BONUS_SPEED; i < BONUS_HIDDEN; i++) {
+ if (getWidgetCheckStatus(check[i]) == TRUE) {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
}
-bool_t isSettingItem(int item)
+bool_t
+isSettingItem(int item)
{
- return getWidgetCheckStatus(check[item]);
+ return getWidgetCheckStatus(check[item]);
}
-void quitScreenSetting()
+void
+quitScreenSetting()
{
- int i;
+ int i;
- saveAndDestroyConfigFile();
+ saveAndDestroyConfigFile();
- destroyWidgetImage(image_backgorund);
+ destroyWidgetImage(image_backgorund);
- destroyWidgetLabel(label_count_round);
- destroyWidgetLabel(label_name_player1);
- destroyWidgetLabel(label_ai);
+ destroyWidgetLabel(label_count_round);
+ destroyWidgetLabel(label_name_player1);
+ destroyWidgetLabel(label_ai);
#ifndef NO_SOUND
- destroyWidgetLabel(label_music);
- destroyWidgetLabel(label_sound);
+ destroyWidgetLabel(label_music);
+ destroyWidgetLabel(label_sound);
#endif
- destroyWidgetLabel(label_name_player2);
- destroyWidgetTextfield(textfield_name_player2);
-
- destroyWidgetTextfield(textfield_name_player1);
- destroyWidgetTextfield(textfield_count_cound);
-
- destroyWidgetImage(image_gun_dual_revolver);
- destroyWidgetImage(image_gun_scatter);
- destroyWidgetImage(image_gun_tommy);
- destroyWidgetImage(image_gun_lasser);
- destroyWidgetImage(image_gun_mine);
- destroyWidgetImage(image_gun_bombball);
-
- destroyWidgetImage(image_bonus_speed);
- destroyWidgetImage(image_bonus_shot);
- destroyWidgetImage(image_bonus_teleport);
- destroyWidgetImage(image_bonus_ghost);
- destroyWidgetImage(image_bonus_4x);
- destroyWidgetImage(image_bonus_hidden);
+ destroyWidgetLabel(label_name_player2);
+ destroyWidgetTextfield(textfield_name_player2);
+
+ destroyWidgetTextfield(textfield_name_player1);
+ destroyWidgetTextfield(textfield_count_cound);
+
+ destroyWidgetImage(image_gun_dual_revolver);
+ destroyWidgetImage(image_gun_scatter);
+ destroyWidgetImage(image_gun_tommy);
+ destroyWidgetImage(image_gun_lasser);
+ destroyWidgetImage(image_gun_mine);
+ destroyWidgetImage(image_gun_bombball);
+
+ destroyWidgetImage(image_bonus_speed);
+ destroyWidgetImage(image_bonus_shot);
+ destroyWidgetImage(image_bonus_teleport);
+ destroyWidgetImage(image_bonus_ghost);
+ destroyWidgetImage(image_bonus_4x);
+ destroyWidgetImage(image_bonus_hidden);
#ifndef NO_SOUND
- destroyWidgetCheck(check_music);
- destroyWidgetCheck(check_sound);
+ destroyWidgetCheck(check_music);
+ destroyWidgetCheck(check_sound);
#endif
- destroyWidgetCheck(check_ai);
+ destroyWidgetCheck(check_ai);
- for( i = GUN_DUAL_SIMPLE ; i <= GUN_BOMBBALL ; i++ )
- {
- destroyWidgetCheck(check[i]);
- }
+ for (i = GUN_DUAL_SIMPLE; i <= GUN_BOMBBALL; i++) {
+ destroyWidgetCheck(check[i]);
+ }
- for( i = BONUS_SPEED ; i <= BONUS_HIDDEN ; i++ )
- {
- destroyWidgetCheck(check[i]);
- }
+ for (i = BONUS_SPEED; i <= BONUS_HIDDEN; i++) {
+ destroyWidgetCheck(check[i]);
+ }
- destroyWidgetButton(button_back);
- destroyWidgetButton(button_keys);
+ destroyWidgetButton(button_back);
+ destroyWidgetButton(button_keys);
}