diff options
| author | oroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-07-28 16:33:48 +0000 |
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| committer | oroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-07-28 16:33:48 +0000 |
| commit | 554234f4f238305ee82504bdbb51096efaea74f0 (patch) | |
| tree | d3ca5826ff970de0abbcb96a370a8adcac80744d /src/modules/modMove.c | |
| parent | f1fca3a63e37866dbcc84ffbf5927697fc60c263 (diff) | |
- moduly si medzi sebou mozu exportovat a imporotvat funkcie
- na premiestnovanie striel a tuxov v moduloch modPipe a modTetelport sa pouzivaju funkcie z modulu modMove
- uhladeny kod v module.c ;)
git-svn-id: http://opensvn.csie.org/tuxanci_ng@176 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/modules/modMove.c')
| -rwxr-xr-x | src/modules/modMove.c | 322 |
1 files changed, 322 insertions, 0 deletions
diff --git a/src/modules/modMove.c b/src/modules/modMove.c new file mode 100755 index 0000000..3b8d09c --- /dev/null +++ b/src/modules/modMove.c @@ -0,0 +1,322 @@ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "main.h" +#include "modules.h" +#include "tux.h" +#include "shot.h" +#include "list.h" +#include "gun.h" +#include "space.h" + +#ifndef PUBLIC_SERVER +#include "interface.h" +#include "image.h" +#endif + +#ifdef PUBLIC_SERVER +#include "publicServer.h" +#endif + + +static export_fce_t *export_fce; + +static int getRandomPosition() +{ + switch( random() % 4 ) + { + case 0 : + return TUX_UP; + + case 1 : + return TUX_LEFT; + + case 2 : + return TUX_RIGHT; + + case 3 : + return TUX_DOWN; + } + + assert( ! "Stupid error ! " ); + + return -1; // no warnning +} + +static void move_tux(tux_t *tux, int x, int y, int w, int h) +{ + int dist_x = 0, dist_y = 0; // no warnning + + //printf("move_tux\n"); + + if( tux->bonus == BONUS_GHOST || + export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT ) + { + return; + } + + switch( tux->position ) + { + case TUX_UP : + dist_x = x + w/2; + dist_y = y - ( TUX_HEIGHT + 20 ); + break; + case TUX_LEFT : + dist_x = x - ( TUX_WIDTH + 20 ); + dist_y = y + h/2; + break; + + case TUX_RIGHT : + dist_x = x + w + 20; + dist_y = y + h/2; + break; + + case TUX_DOWN : + dist_x = x + w/2; + dist_y = y + h + 20; + break; + + default : + assert( ! "premenna p->control ma zlu hodnotu !" ); + break; + } + + if( export_fce->fce_isFreeSpace(export_fce->fce_getCurrentArena(), dist_x, dist_y, TUX_WIDTH, TUX_HEIGHT) ) + { + moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceTux, tux, dist_x, dist_y); + //export_fce->fce_setTuxProportion(tux, dist_x, dist_y); +#ifndef PUBLIC_SERVER + //playSound("teleport", SOUND_GROUP_BASE); +#endif + if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + char msg[STR_PROTO_SIZE]; + + sprintf(msg, "movetux %d %d %d", tux->id, dist_x, dist_y); + + if( tux->bonus == BONUS_HIDDEN ) + { + export_fce->fce_proto_send_module_server(PROTO_SEND_ONE, (client_t *)tux->client, msg); + //export_fce->fce_proto_send_newtux_server(PROTO_SEND_ONE, (client_t *)tux->client, tux); + } + else + { + export_fce->fce_proto_send_module_server(PROTO_SEND_ALL, NULL, msg); + //export_fce->fce_proto_send_newtux_server(PROTO_SEND_ALL, NULL, msg); + } + } + } +} + +static int myAbs(int n) +{ + return ( n > 0 ? n : -n ); +} + + +static int getSppedShot(shot_t *shot) +{ + return ( myAbs(shot->px) > myAbs(shot->py) ? myAbs(shot->px) : myAbs(shot->py) ); +} + +static void transformShot(shot_t *shot, int position) +{ + int speed; + + speed = getSppedShot(shot); + + switch( position ) + { + case TUX_UP : + shot->px = 0; + shot->py = -speed; + break; + + case TUX_LEFT : + shot->px = -speed; + shot->py = 0; + break; + + case TUX_RIGHT : + shot->px = speed; + shot->py = 0; + break; + + case TUX_DOWN : + shot->px = 0; + shot->py = +speed; + break; + } + + shot->position = position; + shot->isCanKillAuthor = TRUE; + + if( shot->gun == GUN_LASSER ) + { + export_fce->fce_transformOnlyLasser(shot); + } +} + +static void move_shot(shot_t *shot, int position, int src_x, int src_y, + int dist_x, int dist_y, int dist_w, int dist_h) +{ + int offset = 0; + int new_x = 0, new_y = 0; // no warninng + + //printf("move_shot\n"); + + switch( shot->position ) + { + case TUX_UP : + case TUX_DOWN : + offset = shot->x - src_x; + break; + + case TUX_RIGHT : + case TUX_LEFT : + offset = shot->y - src_y; + break; + } + + transformShot(shot, position); + + switch( shot->position ) + { + case TUX_UP : + new_x = dist_x + offset; + new_y = dist_y - ( shot->h + 5 ); + break; + + case TUX_LEFT : + new_x = dist_x - ( shot->w + 5 ); + new_y = dist_y + offset; + break; + + case TUX_RIGHT : + new_x = dist_x + dist_w + 5; + new_y = dist_y + offset; + break; + + case TUX_DOWN : + new_x = dist_x + offset; + new_y = dist_y + dist_h + 5; + break; + } + + moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceShot, shot, new_x, new_y); + + if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + char msg[STR_PROTO_SIZE]; + + sprintf(msg, "moveshot %d %d %d %d %d %d", + shot->id, shot->x, shot->y, shot->px, shot->py, shot->position); + + export_fce->fce_proto_send_module_server(PROTO_SEND_ALL, NULL, msg); + } +} + +int init(export_fce_t *p) +{ + export_fce = p; + + export_fce->fce_addToExportFce("move_tux", move_tux); + export_fce->fce_addToExportFce("move_shot", move_shot); + + return 0; +} + +static void proto_movetux(char *msg) +{ + char cmd[STR_PROTO_SIZE]; + int id, x, y; + space_t *space; + tux_t *tux; + + assert( msg != NULL ); + + sscanf(msg, "%s %d %d %d", + cmd, &id, &x, &y); + + space = export_fce->fce_getCurrentArena()->spaceTux; + tux = getObjectFromSpaceWithID(space, id); + + if( tux != NULL ) + { + moveObjectInSpace(space, tux, x, y); + } +} + +static void proto_moveshot(char *msg) +{ + char cmd[STR_PROTO_SIZE]; + int shot_id, x, y, px, py, position; + space_t *space; + shot_t *shot; + + assert( msg != NULL ); + + sscanf(msg, "%s %d %d %d %d %d %d", + cmd, &shot_id, &x, &y, &px, &py, &position); + + + space = export_fce->fce_getCurrentArena()->spaceShot; + + if( ( shot = getObjectFromSpaceWithID(space, shot_id) ) == NULL ) + { + return; + } + + moveObjectInSpace(space, shot, x, y); + shot->isCanKillAuthor = 1; + shot->position = position; + shot->px = px; + shot->py = py; + + if( shot->gun == GUN_LASSER ) + { + export_fce->fce_transformOnlyLasser(shot); + } +} + +#ifndef PUBLIC_SERVER + +int draw(int x, int y, int w, int h) +{ + return 0; +} + +#endif + +int event() +{ + return 0; +} + +int isConflict(int x, int y, int w, int h) +{ + return 0; +} + +void cmdArena(char *line) +{ +} + +void recvMsg(char *msg) +{ + if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER ) + { + return; + } + + if( strncmp(msg, "movetux", 7) == 0 )proto_movetux(msg); + if( strncmp(msg, "moveshot", 8) == 0 )proto_moveshot(msg); +} + +int destroy() +{ + return 0; +} |