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authorTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:50:54 +0200
committerTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:50:54 +0200
commite12753d2ec9db83ec08bb9db63902a82fb245cdd (patch)
tree6e4a63b790d6335f969f88b797a927e0fb25f37a /src/base/shot.c~
parent0b4d9821c7333b8c4bdf7e0eeb750aef502a1137 (diff)
X
Diffstat (limited to 'src/base/shot.c~')
-rw-r--r--src/base/shot.c~373
1 files changed, 373 insertions, 0 deletions
diff --git a/src/base/shot.c~ b/src/base/shot.c~
new file mode 100644
index 0000000..36f876e
--- /dev/null
+++ b/src/base/shot.c~
@@ -0,0 +1,373 @@
+
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "main.h"
+#include "shot.h"
+#include "gun.h"
+#include "net_multiplayer.h"
+#include "proto.h"
+#include "idManager.h"
+#include "serverSendMsg.h"
+
+#ifndef PUBLIC_SERVER
+#include "image.h"
+#include "layer.h"
+#include "screen_world.h"
+#endif
+
+#ifdef PUBLIC_SERVER
+#include "publicServer.h"
+#endif
+
+#ifndef PUBLIC_SERVER
+
+static image_t *g_shot_simple;
+static image_t *g_shot_lasserX;
+static image_t *g_shot_lasserY;
+static image_t *g_shot_bombball;
+
+#endif
+
+static bool_t isShotInit = FALSE;
+
+bool_t isShotInicialized()
+{
+ return isShotInit;
+}
+
+void initShot()
+{
+#ifndef PUBLIC_SERVER
+ assert( isImageInicialized() == TRUE );
+#endif
+
+#ifndef PUBLIC_SERVER
+
+ g_shot_simple = addImageData("shot.png", IMAGE_ALPHA, "shot", IMAGE_GROUP_BASE);
+ g_shot_lasserX = addImageData("lasserX.png", IMAGE_NO_ALPHA, "lasserX", IMAGE_GROUP_BASE);
+ g_shot_lasserY = addImageData("lasserY.png", IMAGE_NO_ALPHA, "lasserY", IMAGE_GROUP_BASE);
+ g_shot_bombball = addImageData("bombball.png", IMAGE_ALPHA, "bombball", IMAGE_GROUP_BASE);
+
+#endif
+
+ isShotInit = TRUE;
+}
+
+shot_t* newShot(int x,int y, int px, int py, int gun, int author_id)
+{
+ shot_t *new;
+ tux_t *author;
+
+ new = malloc( sizeof(shot_t) );
+ memset(new, 0, sizeof(shot_t) );
+
+ new->id = getNewID();
+ new->x = x;
+ new->y = y;
+ new->px = px;
+ new->py = py;
+ new->gun = gun;
+ new->author_id = author_id;
+
+ new->position = POSITION_UNKNOWN;
+
+ author = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, author_id);
+
+ if( author != NULL )
+ {
+ new->position = author->position;
+ }
+
+ new->isCanKillAuthor = FALSE;
+ new->del = FALSE;
+
+ switch( gun )
+ {
+ case GUN_SIMPLE :
+ new->w = GUN_SHOT_WIDTH;
+ new->h = GUN_SHOT_HEIGHT;
+#ifndef PUBLIC_SERVER
+ new->img = g_shot_simple;
+#endif
+ break;
+
+ case GUN_LASSER :
+ switch( author-> position )
+ {
+ case TUX_RIGHT :
+ case TUX_LEFT :
+ new->w = GUN_LASSER_HORIZONTAL;
+ new->h = GUN_SHOT_VERTICAL;
+#ifndef PUBLIC_SERVER
+ new->img = g_shot_lasserX;
+#endif
+ break;
+ case TUX_UP :
+ case TUX_DOWN :
+ new->w = GUN_SHOT_VERTICAL;
+ new->h = GUN_LASSER_HORIZONTAL;
+#ifndef PUBLIC_SERVER
+ new->img = g_shot_lasserY;
+#endif
+ break;
+ }
+ break;
+
+ case GUN_BOMBBALL :
+ new->w = GUN_BOMBBALL_WIDTH;
+ new->h = GUN_BOMBBALL_HEIGHT;
+
+#ifndef PUBLIC_SERVER
+ new->img = g_shot_bombball;
+#endif
+ break;
+
+ default :
+ assert( ! _("Type variable has a really wierd value!") );
+ break;
+ }
+
+ return new;
+}
+
+void replaceShotID(shot_t *shot, int id)
+{
+ replaceID(shot->id, id);
+ shot->id = id;
+}
+
+
+void getStatusShot(void *p, int *id, int *x,int *y, int *w, int *h)
+{
+ shot_t *shot;
+
+ shot = p;
+ *id = shot->id;
+ *x = shot->x;
+ *y = shot->y;
+ *w = shot->w;
+ *h = shot->h;
+}
+
+void setStatusShot(void *p, int x, int y, int w, int h)
+{
+ shot_t *shot;
+
+ shot = p;
+ shot->x = x;
+ shot->y = y;
+ shot->w = w;
+ shot->h = h;
+}
+
+#ifndef PUBLIC_SERVER
+
+void drawShot(shot_t *p)
+{
+ assert( p != NULL );
+ addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, TUX_LAYER);
+}
+
+void drawListShot(list_t *listShot)
+{
+ shot_t *thisShot;
+ int i;
+
+ assert( listShot != NULL );
+
+ for( i = 0 ; i < listShot->count ; i++ )
+ {
+ thisShot = (shot_t *)listShot->list[i];
+ assert( thisShot != NULL );
+ drawShot(thisShot);
+ }
+}
+
+#endif
+
+static int getRandomCourse(int x, int y)
+{
+ int ret = -1; // no warnning
+
+ do{
+ switch( random() % 3 )
+ {
+ case 0 :
+ ret = y;
+ break;
+ case 1 :
+ ret = -y;
+ break;
+ case 2 :
+ ret = 0;
+ break;
+ }
+ }while( ret == x );
+
+ return ret;
+}
+
+void boundBombBall(shot_t *shot)
+{
+ if( shot->gun != GUN_BOMBBALL )
+ {
+ return;
+ }
+
+ shot->px = getRandomCourse(shot->px, +10);
+ shot->py = getRandomCourse(shot->py, +10);
+ shot->isCanKillAuthor = 1;
+
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_shot_server(PROTO_SEND_ALL, NULL, shot);
+ }
+}
+
+void transformOnlyLasser(shot_t *shot)
+{
+ space_t *space;
+ int mustRefesh = 0;
+
+ space = getCurrentArena()->spaceShot;
+
+ if( getObjectFromSpaceWithID(space, shot->id) != NULL )
+ {
+ mustRefesh = 1;
+ }
+
+ if( mustRefesh )
+ {
+ delObjectFromSpace(space, shot);
+ }
+
+ switch( shot->position )
+ {
+ case TUX_RIGHT :
+ case TUX_LEFT :
+ shot->w = GUN_LASSER_HORIZONTAL;
+ shot->h = GUN_SHOT_VERTICAL;
+#ifndef PUBLIC_SERVER
+ shot->img = g_shot_lasserX;
+#endif
+ break;
+ case TUX_UP :
+ case TUX_DOWN :
+ shot->w = GUN_SHOT_VERTICAL;
+ shot->h = GUN_LASSER_HORIZONTAL;
+#ifndef PUBLIC_SERVER
+ shot->img = g_shot_lasserY;
+#endif
+ break;
+ }
+
+ if( mustRefesh)
+ {
+ addObjectToSpace(space, shot);
+ }
+}
+
+static void action_moveShot(space_t *space, shot_t *shot, void *p)
+{
+ int new_x, new_y;
+ arena_t *arena;
+
+ arena = getCurrentArena();
+
+ new_x = shot->x + shot->px;
+ new_y = shot->y + shot->py;
+
+ moveObjectInSpace(space, shot, new_x, new_y);
+
+ if( shot->x+shot->w < 0 || shot->x > arena->w ||
+ shot->y+shot->h < 0 || shot->y > arena->h )
+ {
+ delObjectFromSpaceWithObject(space, shot, destroyShot);
+ }
+}
+
+void eventMoveListShot(arena_t *arena)
+{
+ actionSpace(arena->spaceShot, action_moveShot, NULL);
+}
+
+static int isValueInList(list_t *list, int x)
+{
+ int i;
+
+ for( i = 0 ; i < list->count ; i++ )
+ {
+ if( x == ( *(int *)list->list[i] ) )
+ {
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+static void action_check(space_t *space, shot_t *shot, client_t *client)
+{
+ if( isValueInList(client->listSeesShot, shot->id) == 0 )
+ {
+ addList(client->listSeesShot, newInt(shot->id) );
+ proto_send_shot_server(PROTO_SEND_ONE, client, shot);
+ }
+}
+
+void checkShotIsInTuxScreen(arena_t *arena)
+{
+ int screen_x, screen_y;
+ tux_t *thisTux;
+ client_t *thisClient;
+ list_t *listClient;
+ int i;
+
+ if( getNetTypeGame() != NET_GAME_TYPE_SERVER )
+ {
+ return;
+ }
+
+ listClient = getListServerClient();
+
+ for( i = 0 ; i < listClient->count ; i++ )
+ {
+ thisClient = (client_t *)listClient->list[i];
+ thisTux = (tux_t *)thisClient->tux;
+ int del = 0;
+
+ if( thisTux == NULL || thisTux->control != TUX_CONTROL_NET )
+ {
+ continue;
+ }
+
+ getCenterScreen(&screen_x, &screen_y, thisTux->x, thisTux->y, WINDOW_SIZE_X, WINDOW_SIZE_Y);
+
+ actionSpaceFromLocation(arena->spaceShot, action_check,
+ thisClient, screen_x, screen_y, WINDOW_SIZE_X, WINDOW_SIZE_Y);
+
+ while( thisClient->listSeesShot->count > 100 )
+ {
+ delListItem(thisClient->listSeesShot, 0, free);
+ del++;
+ }
+
+ //if( del > 0 )printf("del = %d\n", del);
+ }
+}
+
+void destroyShot(shot_t *p)
+{
+ assert( p != NULL );
+
+ delID(p->id);
+
+ free(p);
+}
+
+void quitShot()
+{
+ isShotInit = FALSE;
+}