diff options
| author | oroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-07-10 11:28:59 +0000 |
|---|---|---|
| committer | oroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-07-10 11:28:59 +0000 |
| commit | bb15df3f3428df7cd2a4482adebcdaa6fc2f516e (patch) | |
| tree | 61993b5576bebeff7cf9dbcecc5fabdf592abfcc /src/base/net_multiplayer.c | |
| parent | 0eda3185ba30d433029c9a7e725529a801c93d80 (diff) | |
- precisteny kod sietoveho multiplayera
- moduly si mozu mosielat spravy cez sietovy protokol
- opravy chyb v moduloch
- oprava chyby, v textovych poliach sa zobrazuju znaky, ktore ste nestalcili
- director_t* loadDirector(char *s) vracia NULL ak adresar neexistuje ( predtym sa proces zrutil )
git-svn-id: http://opensvn.csie.org/tuxanci_ng@126 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/base/net_multiplayer.c')
| -rw-r--r-- | src/base/net_multiplayer.c | 49 |
1 files changed, 2 insertions, 47 deletions
diff --git a/src/base/net_multiplayer.c b/src/base/net_multiplayer.c index b028e0f..43a9508 100644 --- a/src/base/net_multiplayer.c +++ b/src/base/net_multiplayer.c @@ -54,42 +54,22 @@ int initNetMuliplayer(int type, char *ip, int port, int proto) break; case NET_GAME_TYPE_SERVER : -#ifdef SUPPORT_NET_UNIX_UDP if( initUdpServer(ip, port, proto) != 0 ) { fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n"); netGameType = NET_GAME_TYPE_NONE; return -1; } -#endif -#ifdef SUPPORT_NET_SDL_UDP - if( initSdlUdpServer(port) != 0 ) - { - fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n"); - netGameType = NET_GAME_TYPE_NONE; - return -1; - } -#endif break; #ifndef PUBLIC_SERVER case NET_GAME_TYPE_CLIENT : -#ifdef SUPPORT_NET_UNIX_UDP if( initUdpClient(ip, port, proto) != 0 ) { fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n"); netGameType = NET_GAME_TYPE_NONE; return -1; } -#endif -#ifdef SUPPORT_NET_SDL_UDP - if( initSdlUdpClient(ip, port) != 0 ) - { - fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n"); - netGameType = NET_GAME_TYPE_NONE; - return -1; - } -#endif break; #endif default : @@ -108,28 +88,14 @@ void eventNetMultiplayer() break; case NET_GAME_TYPE_SERVER : -#ifdef SUPPORT_NET_UNIX_UDP - eventServer(); -#endif -#ifdef SUPPORT_NET_SDL_UDP eventServer(); -#endif break; #ifndef PUBLIC_SERVER case NET_GAME_TYPE_CLIENT : -#ifdef SUPPORT_NET_UNIX_UDP - eventPingServer(); - selectClientUdpSocket(); - eventServerBuffer(); -#endif -#ifdef SUPPORT_NET_SDL_UDP - eventPingServer(); - selectClientSdlUdpSocket(); - eventServerBuffer(); -#endif -#endif + eventClient(); break; +#endif default : assert( ! "Premenna netGameType ma zlu hodnotu !" ); break; @@ -144,25 +110,14 @@ void quitNetMultiplayer() break; case NET_GAME_TYPE_SERVER : -#ifdef SUPPORT_NET_UNIX_UDP quitUdpServer(); -#endif -#ifdef SUPPORT_NET_SDL_UDP - quitSdlUdpServer(); -#endif break; #ifndef PUBLIC_SERVER case NET_GAME_TYPE_CLIENT : -#ifdef SUPPORT_NET_UNIX_UDP quitUdpClient(); -#endif -#ifdef SUPPORT_NET_SDL_UDP - quitSdlUdpClient(); -#endif break; #endif - default : assert( ! "Premenna netGameType ma zlu hodnotu !" ); break; |