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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-28 16:38:35 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-28 16:38:35 +0000
commit2d776fcd61be168e1ff0ff2e4a5e71835e7cea19 (patch)
tree7cf274897bf540d5332d446f583ffd066e4e2e1d /src/base/item.c
parentb877ae23ac5d380ab3aa48d7724045cf4883b186 (diff)
- prekopanie adresarovej struktury, prva cast
git-svn-id: http://opensvn.csie.org/tuxanci_ng@77 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/base/item.c')
-rw-r--r--src/base/item.c620
1 files changed, 620 insertions, 0 deletions
diff --git a/src/base/item.c b/src/base/item.c
new file mode 100644
index 0000000..73bfeaa
--- /dev/null
+++ b/src/base/item.c
@@ -0,0 +1,620 @@
+
+#include <stdlib.h>
+#include <assert.h>
+
+#include "base/main.h"
+#include "base/arena.h"
+#include "base/tux.h"
+#include "base/item.h"
+#include "base/shot.h"
+#include "base/proto.h"
+#include "base/idManager.h"
+#include "base/net_multiplayer.h"
+
+#ifndef PUBLIC_SERVER
+
+#include "client/interface.h"
+#include "client/image.h"
+#include "client/layer.h"
+#include "client/term.h"
+
+#include "screen/screen_world.h"
+#include "screen/screen_setting.h"
+
+#ifndef NO_SOUND
+#include "audio/sound.h"
+#endif
+
+#endif
+
+#ifdef PUBLIC_SERVER
+#include "server/publicServer.h"
+#endif
+
+#ifndef PUBLIC_SERVER
+static SDL_Surface *g_item[ITEM_COUNT];
+#endif
+
+static bool_t isItemInit = FALSE;
+
+bool_t isItemInicialized()
+{
+ return isItemInit;
+}
+
+void initItem()
+{
+#ifndef PUBLIC_SERVER
+ g_item[GUN_DUAL_SIMPLE] = addImageData("item.dual.png", IMAGE_ALPHA, "item_dual_simple", IMAGE_GROUP_BASE);
+ g_item[GUN_TOMMY] = addImageData("item.tommy.png", IMAGE_ALPHA, "item_tommy_simple", IMAGE_GROUP_BASE);
+ g_item[GUN_SCATTER] = addImageData("item.scatter.png", IMAGE_ALPHA, "item_scatter_simple", IMAGE_GROUP_BASE);
+ g_item[GUN_LASSER] = addImageData("item.lasser.png", IMAGE_ALPHA, "item_lasser_simple", IMAGE_GROUP_BASE);
+ g_item[GUN_MINE] = addImageData("item.mine.png", IMAGE_ALPHA, "item_mines_simple", IMAGE_GROUP_BASE);
+ g_item[GUN_BOMBBALL] = addImageData("item.bombball.png", IMAGE_ALPHA, "item_bombball_simple", IMAGE_GROUP_BASE);
+
+ g_item[ITEM_MINE] = addImageData("mine.png", IMAGE_ALPHA, "item_mine_simple", IMAGE_GROUP_BASE);
+ g_item[ITEM_EXPLOSION] = addImageData("explosion.png", IMAGE_ALPHA, "item_explosion_simple", IMAGE_GROUP_BASE);
+ g_item[ITEM_BIG_EXPLOSION] = addImageData("big-explosion.png", IMAGE_ALPHA, "item_big-explosion_simple", IMAGE_GROUP_BASE);
+
+ g_item[BONUS_SPEED] = addImageData("item.bonus.speed.png", IMAGE_ALPHA, "item_bonus_speed", IMAGE_GROUP_BASE);
+ g_item[BONUS_SHOT] = addImageData("item.bonus.shot.png", IMAGE_ALPHA, "item_shot_speed", IMAGE_GROUP_BASE);
+ g_item[BONUS_TELEPORT] = addImageData("item.bonus.teleport.png", IMAGE_ALPHA, "item_teleport_speed", IMAGE_GROUP_BASE);
+ g_item[BONUS_GHOST] = addImageData("item.bonus.ghost.png", IMAGE_ALPHA, "item_ghost_speed", IMAGE_GROUP_BASE);
+ g_item[BONUS_4X] = addImageData("item.bonus.4x.png", IMAGE_ALPHA, "item_4x_speed", IMAGE_GROUP_BASE);
+ g_item[BONUS_HIDDEN] = addImageData("item.bonus.hidden.png", IMAGE_ALPHA, "item_hidden_speed", IMAGE_GROUP_BASE);
+#endif
+
+ isItemInit = TRUE;
+}
+
+item_t* newItem(int x, int y, int type, int author_id)
+{
+ item_t *new;
+
+ new = malloc( sizeof(item_t) );
+ assert( new != NULL );
+
+ new->type = type;
+
+ new->id = getNewID();
+ new->x = x;
+ new->y = y;
+ new->frame = 0;
+ new->count = 0;
+#ifndef PUBLIC_SERVER
+ new->img = g_item[type];
+#endif
+ new->author_id = author_id;
+
+ switch( type )
+ {
+ case GUN_DUAL_SIMPLE :
+ case GUN_SCATTER :
+ case GUN_TOMMY :
+ case GUN_LASSER :
+ case GUN_MINE :
+ case GUN_BOMBBALL :
+ new->w = ITEM_GUN_WIDTH;
+ new->h = ITEM_GUN_HEIGHT;
+ break;
+
+ case ITEM_MINE :
+ new->w = ITEM_MINE_WIDTH;
+ new->h = ITEM_MINE_HEIGHT;
+ break;
+
+ case ITEM_EXPLOSION :
+#ifndef NO_SOUND
+ playSound("explozion", SOUND_GROUP_BASE);
+#endif
+ new->w = ITEM_EXPLOSION_WIDTH;
+ new->h = ITEM_EXPLOSION_HEIGHT;
+ break;
+
+ case ITEM_BIG_EXPLOSION :
+#ifndef NO_SOUND
+ playSound("explozion", SOUND_GROUP_BASE);
+#endif
+ new->w = ITEM_BIG_EXPLOSION_WIDTH;
+ new->h = ITEM_BIG_EXPLOSION_HEIGHT;
+ break;
+
+ case BONUS_SPEED :
+ case BONUS_SHOT :
+ case BONUS_TELEPORT :
+ case BONUS_GHOST :
+ case BONUS_4X :
+ case BONUS_HIDDEN :
+ new->w = ITEM_BONUS_WIDTH;
+ new->h = ITEM_BONUS_HEIGHT;
+ break;
+ }
+
+ return new;
+}
+
+/*
+item_t* getItemID(list_t *listItem, int id)
+{
+ item_t *thisItem;
+ int i;
+
+ assert( listItem != NULL );
+
+ for( i = 0 ; i < listItem->count ; i++ )
+ {
+ thisItem = (item_t *)listItem->list[i];
+ assert( thisItem != NULL );
+
+ if( thisItem->id == id )
+ {
+ return thisItem;
+ }
+ }
+
+ return NULL;
+}
+*/
+
+void getStatusItem(void *p, int *id, int *x, int *y ,int *w, int *h)
+{
+ item_t *item;
+
+ item = p;
+
+ *id = item->id;
+ *x = item->x;
+ *y = item->y;
+ *w = item->w;
+ *h = item->h;
+}
+
+void setStatusItem(void *p, int x, int y, int w, int h)
+{
+ item_t *item;
+
+ item = p;
+ item->x = x;
+ item->y = y;
+ item->w = w;
+ item->h = h;
+}
+
+void replaceItemID(item_t *item, int id)
+{
+ replaceID(item->id, id);
+ item->id = id;
+}
+
+void addNewItem(space_t *spaceItem, int author_id)
+{
+#ifndef PUBLIC_SERVER
+ char msg[STR_SIZE];
+#endif
+ arena_t *arena;
+ item_t *item;
+ int new_x, new_y;
+ int type;
+
+#ifndef PUBLIC_SERVER
+ if( isSettingAnyItem() == FALSE ||
+ getNetTypeGame() == NET_GAME_TYPE_CLIENT )
+ {
+ return;
+ }
+#endif
+
+ arena = getCurrentArena();
+ findFreeSpace(getCurrentArena(), &new_x, &new_y, ITEM_GUN_WIDTH, ITEM_GUN_HEIGHT);
+
+ type = GUN_DUAL_SIMPLE;
+
+#ifndef PUBLIC_SERVER
+ do{
+#endif
+ switch( random() % 12 )
+ {
+ case 0 : type = GUN_DUAL_SIMPLE;
+ break;
+ case 1 : type = GUN_SCATTER;
+ break;
+ case 2 : type = GUN_TOMMY;
+ break;
+ case 3 : type = GUN_MINE;
+ break;
+ case 4 : type = GUN_LASSER;
+ break;
+ case 5 : type = GUN_BOMBBALL;
+ break;
+ case 6 : type = BONUS_SPEED;
+ break;
+ case 7 : type = BONUS_SHOT;
+ break;
+ case 8 : type = BONUS_TELEPORT;
+ break;
+ case 9 : type = BONUS_GHOST;
+ break;
+ case 10 : type = BONUS_4X;
+ break;
+ case 11 : type = BONUS_HIDDEN;
+ break;
+ }
+#ifndef PUBLIC_SERVER
+ }while( isSettingItem(type) == FALSE ||
+ (getNetTypeGame() == NET_GAME_TYPE_NONE && type == BONUS_HIDDEN) );
+#endif
+
+ item = newItem(new_x, new_y, type, author_id);
+ addObjectToSpace(spaceItem, item);
+
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_additem_server(PROTO_SEND_ALL, NULL, item);
+ }
+
+#ifndef PUBLIC_SERVER
+ sprintf(msg, "in arena is new item\n");
+ appendTextInTerm(msg);
+#endif
+
+}
+
+#ifndef PUBLIC_SERVER
+
+void drawItem(item_t *p)
+{
+ assert( p != NULL );
+
+ addLayer(p->img, p->x, p->y, p->frame * p->w, 0, p->w, p->h, TUX_LAYER);
+}
+
+void drawListItem(list_t *listItem)
+{
+ item_t *thisItem;
+ int i;
+
+ assert( listItem != NULL );
+
+ for( i = 0 ; i < listItem->count ; i++ )
+ {
+ thisItem = (item_t *)listItem->list[i];
+ assert( thisItem != NULL );
+ drawItem(thisItem);
+ }
+}
+
+#endif
+
+void eventListItem(space_t *spaceItem)
+{
+ my_time_t currentTime;
+ item_t *thisItem;
+ int i;
+
+ currentTime = getMyTime();
+
+ assert( spaceItem != NULL );
+
+ for( i = 0 ; i < spaceItem->list->count ; i++ )
+ {
+ thisItem = (item_t *)spaceItem->list->list[i];
+ assert( thisItem != NULL );
+
+ thisItem->count++;
+
+ if( thisItem->count == ITEM_MAX_COUNT )
+ {
+ thisItem->count = 0;
+ thisItem->frame++;
+ }
+
+ switch( thisItem->type )
+ {
+ case GUN_TOMMY :
+ case GUN_DUAL_SIMPLE :
+ case GUN_SCATTER :
+ case GUN_LASSER :
+ case GUN_MINE :
+ case GUN_BOMBBALL :
+ if( thisItem->frame == ITEM_GUN_MAX_FRAME )
+ {
+ thisItem->frame = 0;
+ }
+ break;
+
+ case ITEM_MINE :
+ if( thisItem->frame == ITEM_MINE_MAX_FRAME )
+ {
+ thisItem->frame = 0;
+ }
+ break;
+
+ case ITEM_EXPLOSION :
+ case ITEM_BIG_EXPLOSION :
+ if( thisItem->frame == ITEM_EXPLOSION_MAX_FRAME )
+ {
+ delObjectFromSpaceWithObject(spaceItem, thisItem, destroyItem);
+ i--;
+ }
+ break;
+
+ case BONUS_SPEED :
+ case BONUS_SHOT :
+ case BONUS_TELEPORT :
+ case BONUS_GHOST :
+ case BONUS_4X :
+ case BONUS_HIDDEN :
+ if( thisItem->frame == ITEM_GUN_MAX_FRAME )
+ {
+ thisItem->frame = 0;
+ }
+ break;
+ }
+ }
+}
+
+void mineExplosion(space_t *spaceItem, item_t *item)
+{
+ if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
+ {
+ int x, y;
+ item_t *item_explosion;
+
+ x = ( item->x + item->w/2 ) - ITEM_BIG_EXPLOSION_WIDTH/2;
+ y = ( item->y + item->h/2 ) - ITEM_BIG_EXPLOSION_HEIGHT/2;
+
+ item_explosion = newItem(x, y, ITEM_BIG_EXPLOSION, item->author_id);
+
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_additem_server(PROTO_SEND_ALL, NULL, item_explosion);
+ }
+
+ addObjectToSpace(spaceItem, item_explosion );
+ }
+
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
+ }
+
+ delObjectFromSpaceWithObject(spaceItem, item, destroyItem);
+}
+
+void eventConflictShotWithItem(arena_t *arena)
+{
+ shot_t *thisShot;
+ item_t *thisItem;
+ int i, j;
+
+ if( getNetTypeGame() == NET_GAME_TYPE_CLIENT )
+ {
+ return;
+ }
+
+ for( i = 0 ; i < arena->spaceShot->list->count ; i++ )
+ {
+ bool_t isDelShot;
+
+ isDelShot = FALSE;
+ thisShot = (shot_t *)arena->spaceShot->list->list[i];
+ assert( thisShot != NULL );
+
+ listDoEmpty(listHelp);
+ getObjectFromSpace(arena->spaceItem, thisShot->x, thisShot->y, thisShot->w, thisShot->h, listHelp);
+
+ for( j = 0 ; j < listHelp->count ; j++ )
+ {
+ thisItem = (item_t *)listHelp->list[j];
+ assert( thisItem != NULL );
+
+ switch( thisItem->type )
+ {
+ case ITEM_MINE :
+ if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
+ {
+ mineExplosion(arena->spaceItem, thisItem);
+ }
+ break;
+
+ case ITEM_EXPLOSION :
+ case ITEM_BIG_EXPLOSION :
+ isDelShot = TRUE;
+ break;
+ }
+ }
+
+ if( isDelShot )
+ {
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_del_server(PROTO_SEND_ALL, NULL, thisShot->id);
+ }
+
+ delObjectFromSpaceWithObject(arena->spaceShot, thisShot, destroyShot);
+ i--;
+ }
+ }
+}
+
+static void eventTuxIsDeadWithItem(tux_t *tux, item_t *item)
+{
+ if( tux->bonus == BONUS_GHOST )
+ {
+ return;
+ }
+
+ if( tux->bonus == BONUS_TELEPORT )
+ {
+ tuxTeleport(tux);
+ return;
+ }
+
+ if( item->author_id != tux->id )
+ {
+ tux_t *author;
+
+ author = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, item->author_id);
+
+ if( author != NULL )
+ {
+ author->score++;
+
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_newtux_server(PROTO_SEND_ALL, NULL, author);
+ }
+ }
+ }
+
+ countRoundInc();
+ eventTuxIsDead(tux);
+}
+
+static void tuxGiveBonus(tux_t *tux, item_t *item)
+{
+#ifndef PUBLIC_SERVER
+ char msg[STR_SIZE];
+#ifndef NO_SOUND
+ playSound("item_bonus", SOUND_GROUP_BASE);
+#endif
+
+#endif
+ tux->bonus = item->type;
+ tux->bonus_time = TUX_MAX_BONUS;
+
+#ifndef PUBLIC_SERVER
+ sprintf(msg, "tux with id %d bonus enabled\n", tux->id);
+ appendTextInTerm(msg);
+#endif
+
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
+ }
+}
+
+static void tuxGiveGun(tux_t *tux, item_t *item)
+{
+#ifndef PUBLIC_SERVER
+ char msg[STR_SIZE];
+#ifndef NO_SOUND
+ playSound("item_gun", SOUND_GROUP_BASE);
+#endif
+#endif
+
+ tux->pickup_time = 0;
+ tux->shot[ item->type ] += GUN_MAX_SHOT;
+ tux->gun = item->type;
+
+#ifndef PUBLIC_SERVER
+ sprintf(msg, "tux with id %d has new gun\n", tux->id);
+ appendTextInTerm(msg);
+#endif
+
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
+ }
+}
+
+void eventGiveTuxItem(tux_t *tux, item_t *item, space_t *spaceItem)
+{
+ switch( item->type )
+ {
+ case GUN_TOMMY :
+ case GUN_DUAL_SIMPLE :
+ case GUN_SCATTER :
+ case GUN_LASSER :
+ case GUN_MINE :
+ case GUN_BOMBBALL :
+ tuxGiveGun(tux, item);
+
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
+ }
+
+ delObjectFromSpaceWithObject(spaceItem, item, destroyItem);
+ break;
+
+ case ITEM_MINE :
+ if( tux->bonus != BONUS_GHOST )
+ {
+ mineExplosion(spaceItem, item);
+ }
+ break;
+
+ case ITEM_EXPLOSION :
+ case ITEM_BIG_EXPLOSION :
+ eventTuxIsDeadWithItem(tux, item);
+ break;
+
+ case BONUS_SPEED :
+ case BONUS_SHOT :
+ case BONUS_TELEPORT :
+ case BONUS_GHOST :
+ case BONUS_4X :
+ case BONUS_HIDDEN :
+ tuxGiveBonus(tux, item);
+
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
+ }
+
+ delObjectFromSpaceWithObject(spaceItem, item, destroyItem);
+ break;
+ }
+}
+
+void eventGiveTuxListItem(tux_t *tux, space_t *spaceItem)
+{
+ item_t *thisItem;
+ int x, y, w, h;
+ int i;
+
+ if( getNetTypeGame() == NET_GAME_TYPE_CLIENT )
+ {
+ return;
+ }
+
+ assert( spaceItem != NULL );
+ assert( tux != NULL );
+
+ if( tux->status == TUX_STATUS_DEAD )
+ {
+ return;
+ }
+
+ getTuxProportion(tux, &x, &y, &w, &h);
+
+ listDoEmpty(listHelp);
+ getObjectFromSpace(spaceItem, x, y, w, h, listHelp);
+
+ for( i = 0 ; i < listHelp->count ; i++ )
+ {
+ thisItem = (item_t *)listHelp->list[i];
+ assert( thisItem != NULL );
+
+ eventGiveTuxItem(tux, thisItem, spaceItem);
+
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ //proto_send_item_server(PROTO_SEND_ALL, NULL, tux, thisItem);
+ proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
+ }
+ }
+}
+
+void destroyItem(item_t *p)
+{
+ assert( p != NULL );
+ delID(p->id);
+ free(p);
+}
+
+void quitItem()
+{
+ isItemInit = FALSE;
+}