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authorTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:53:48 +0200
committerTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:53:48 +0200
commit130d45bfc935da1702a7b5c246a099ea3b4a0bdf (patch)
tree5cc4b029f24e7a3cfaf1fcbc671772059a9b8e73 /src/base/item.c
parent44daf03024fbf7cbffa10349044786f6ab784821 (diff)
Ident all code correctly.
Diffstat (limited to 'src/base/item.c')
-rw-r--r--src/base/item.c780
1 files changed, 418 insertions, 362 deletions
diff --git a/src/base/item.c b/src/base/item.c
index 07929ed..fb93c6a 100644
--- a/src/base/item.c
+++ b/src/base/item.c
@@ -32,485 +32,541 @@
#include "publicServer.h"
#endif
-#ifndef PUBLIC_SERVER
+#ifndef PUBLIC_SERVER
static image_t *g_item[ITEM_COUNT];
#endif
static bool_t isItemInit = FALSE;
-bool_t isItemInicialized()
+bool_t
+isItemInicialized()
{
- return isItemInit;
+ return isItemInit;
}
-void initItem()
+void
+initItem()
{
-#ifndef PUBLIC_SERVER
- g_item[GUN_DUAL_SIMPLE] = addImageData("item.dual.png", IMAGE_ALPHA, "item_dual_simple", IMAGE_GROUP_BASE);
- g_item[GUN_TOMMY] = addImageData("item.tommy.png", IMAGE_ALPHA, "item_tommy_simple", IMAGE_GROUP_BASE);
- g_item[GUN_SCATTER] = addImageData("item.scatter.png", IMAGE_ALPHA, "item_scatter_simple", IMAGE_GROUP_BASE);
- g_item[GUN_LASSER] = addImageData("item.lasser.png", IMAGE_ALPHA, "item_lasser_simple", IMAGE_GROUP_BASE);
- g_item[GUN_MINE] = addImageData("item.mine.png", IMAGE_ALPHA, "item_mines_simple", IMAGE_GROUP_BASE);
- g_item[GUN_BOMBBALL] = addImageData("item.bombball.png", IMAGE_ALPHA, "item_bombball_simple", IMAGE_GROUP_BASE);
-
- g_item[ITEM_MINE] = addImageData("mine.png", IMAGE_ALPHA, "item_mine_simple", IMAGE_GROUP_BASE);
- g_item[ITEM_EXPLOSION] = addImageData("explosion.png", IMAGE_ALPHA, "item_explosion_simple", IMAGE_GROUP_BASE);
- g_item[ITEM_BIG_EXPLOSION] = addImageData("big-explosion.png", IMAGE_ALPHA, "item_big-explosion_simple", IMAGE_GROUP_BASE);
-
- g_item[BONUS_SPEED] = addImageData("item.bonus.speed.png", IMAGE_ALPHA, "item_bonus_speed", IMAGE_GROUP_BASE);
- g_item[BONUS_SHOT] = addImageData("item.bonus.shot.png", IMAGE_ALPHA, "item_shot_speed", IMAGE_GROUP_BASE);
- g_item[BONUS_TELEPORT] = addImageData("item.bonus.teleport.png", IMAGE_ALPHA, "item_teleport_speed", IMAGE_GROUP_BASE);
- g_item[BONUS_GHOST] = addImageData("item.bonus.ghost.png", IMAGE_ALPHA, "item_ghost_speed", IMAGE_GROUP_BASE);
- g_item[BONUS_4X] = addImageData("item.bonus.4x.png", IMAGE_ALPHA, "item_4x_speed", IMAGE_GROUP_BASE);
- g_item[BONUS_HIDDEN] = addImageData("item.bonus.hidden.png", IMAGE_ALPHA, "item_hidden_speed", IMAGE_GROUP_BASE);
+#ifndef PUBLIC_SERVER
+ g_item[GUN_DUAL_SIMPLE] =
+ addImageData("item.dual.png", IMAGE_ALPHA, "item_dual_simple",
+ IMAGE_GROUP_BASE);
+ g_item[GUN_TOMMY] =
+ addImageData("item.tommy.png", IMAGE_ALPHA, "item_tommy_simple",
+ IMAGE_GROUP_BASE);
+ g_item[GUN_SCATTER] =
+ addImageData("item.scatter.png", IMAGE_ALPHA, "item_scatter_simple",
+ IMAGE_GROUP_BASE);
+ g_item[GUN_LASSER] =
+ addImageData("item.lasser.png", IMAGE_ALPHA, "item_lasser_simple",
+ IMAGE_GROUP_BASE);
+ g_item[GUN_MINE] =
+ addImageData("item.mine.png", IMAGE_ALPHA, "item_mines_simple",
+ IMAGE_GROUP_BASE);
+ g_item[GUN_BOMBBALL] =
+ addImageData("item.bombball.png", IMAGE_ALPHA, "item_bombball_simple",
+ IMAGE_GROUP_BASE);
+
+ g_item[ITEM_MINE] =
+ addImageData("mine.png", IMAGE_ALPHA, "item_mine_simple",
+ IMAGE_GROUP_BASE);
+ g_item[ITEM_EXPLOSION] =
+ addImageData("explosion.png", IMAGE_ALPHA, "item_explosion_simple",
+ IMAGE_GROUP_BASE);
+ g_item[ITEM_BIG_EXPLOSION] =
+ addImageData("big-explosion.png", IMAGE_ALPHA,
+ "item_big-explosion_simple", IMAGE_GROUP_BASE);
+
+ g_item[BONUS_SPEED] =
+ addImageData("item.bonus.speed.png", IMAGE_ALPHA, "item_bonus_speed",
+ IMAGE_GROUP_BASE);
+ g_item[BONUS_SHOT] =
+ addImageData("item.bonus.shot.png", IMAGE_ALPHA, "item_shot_speed",
+ IMAGE_GROUP_BASE);
+ g_item[BONUS_TELEPORT] =
+ addImageData("item.bonus.teleport.png", IMAGE_ALPHA,
+ "item_teleport_speed", IMAGE_GROUP_BASE);
+ g_item[BONUS_GHOST] =
+ addImageData("item.bonus.ghost.png", IMAGE_ALPHA, "item_ghost_speed",
+ IMAGE_GROUP_BASE);
+ g_item[BONUS_4X] =
+ addImageData("item.bonus.4x.png", IMAGE_ALPHA, "item_4x_speed",
+ IMAGE_GROUP_BASE);
+ g_item[BONUS_HIDDEN] =
+ addImageData("item.bonus.hidden.png", IMAGE_ALPHA,
+ "item_hidden_speed", IMAGE_GROUP_BASE);
#endif
- isItemInit = TRUE;
+ isItemInit = TRUE;
}
-item_t* newItem(int x, int y, int type, int author_id)
+item_t *
+newItem(int x, int y, int type, int author_id)
{
- item_t *new;
-
- new = malloc( sizeof(item_t) );
- assert( new != NULL );
- new->type = type;
- new->id = getNewID();
- new->x = x;
- new->y = y;
- new->frame = 0;
- new->count = 0;
-#ifndef PUBLIC_SERVER
- new->img = g_item[type];
-#endif
- new->author_id = author_id;
- switch (type) {
- case GUN_DUAL_SIMPLE :
- case GUN_SCATTER :
- case GUN_TOMMY :
- case GUN_LASSER :
- case GUN_MINE :
- case GUN_BOMBBALL :
- new->w = ITEM_GUN_WIDTH;
- new->h = ITEM_GUN_HEIGHT;
- break;
- case ITEM_MINE :
- new->w = ITEM_MINE_WIDTH;
- new->h = ITEM_MINE_HEIGHT;
- break;
- case ITEM_EXPLOSION :
+ item_t *new;
+
+ new = malloc(sizeof(item_t));
+ assert(new != NULL);
+ new->type = type;
+ new->id = getNewID();
+ new->x = x;
+ new->y = y;
+ new->frame = 0;
+ new->count = 0;
+#ifndef PUBLIC_SERVER
+ new->img = g_item[type];
+#endif
+ new->author_id = author_id;
+ switch (type) {
+ case GUN_DUAL_SIMPLE:
+ case GUN_SCATTER:
+ case GUN_TOMMY:
+ case GUN_LASSER:
+ case GUN_MINE:
+ case GUN_BOMBBALL:
+ new->w = ITEM_GUN_WIDTH;
+ new->h = ITEM_GUN_HEIGHT;
+ break;
+ case ITEM_MINE:
+ new->w = ITEM_MINE_WIDTH;
+ new->h = ITEM_MINE_HEIGHT;
+ break;
+ case ITEM_EXPLOSION:
#ifndef NO_SOUND
- playSound("explozion", SOUND_GROUP_BASE);
-#endif
- new->w = ITEM_EXPLOSION_WIDTH;
- new->h = ITEM_EXPLOSION_HEIGHT;
- break;
- case ITEM_BIG_EXPLOSION :
+ playSound("explozion", SOUND_GROUP_BASE);
+#endif
+ new->w = ITEM_EXPLOSION_WIDTH;
+ new->h = ITEM_EXPLOSION_HEIGHT;
+ break;
+ case ITEM_BIG_EXPLOSION:
#ifndef NO_SOUND
- playSound("explozion", SOUND_GROUP_BASE);
-#endif
- new->w = ITEM_BIG_EXPLOSION_WIDTH;
- new->h = ITEM_BIG_EXPLOSION_HEIGHT;
- break;
- case BONUS_SPEED :
- case BONUS_SHOT :
- case BONUS_TELEPORT :
- case BONUS_GHOST :
- case BONUS_4X :
- case BONUS_HIDDEN :
- new->w = ITEM_BONUS_WIDTH;
- new->h = ITEM_BONUS_HEIGHT;
- break;
- }
- return new;
+ playSound("explozion", SOUND_GROUP_BASE);
+#endif
+ new->w = ITEM_BIG_EXPLOSION_WIDTH;
+ new->h = ITEM_BIG_EXPLOSION_HEIGHT;
+ break;
+ case BONUS_SPEED:
+ case BONUS_SHOT:
+ case BONUS_TELEPORT:
+ case BONUS_GHOST:
+ case BONUS_4X:
+ case BONUS_HIDDEN:
+ new->w = ITEM_BONUS_WIDTH;
+ new->h = ITEM_BONUS_HEIGHT;
+ break;
+ }
+ return new;
}
-void getStatusItem(void *p, int *id, int *x, int *y ,int *w, int *h)
+void
+getStatusItem(void *p, int *id, int *x, int *y, int *w, int *h)
{
- item_t *item;
-
- item = p;
- *id = item->id;
- *x = item->x;
- *y = item->y;
- *w = item->w;
- *h = item->h;
+ item_t *item;
+
+ item = p;
+ *id = item->id;
+ *x = item->x;
+ *y = item->y;
+ *w = item->w;
+ *h = item->h;
}
-void setStatusItem(void *p, int x, int y, int w, int h)
+void
+setStatusItem(void *p, int x, int y, int w, int h)
{
- item_t *item;
+ item_t *item;
- item = p;
- item->x = x;
- item->y = y;
- item->w = w;
- item->h = h;
+ item = p;
+ item->x = x;
+ item->y = y;
+ item->w = w;
+ item->h = h;
}
-void replaceItemID(item_t *item, int id)
+void
+replaceItemID(item_t * item, int id)
{
- replaceID(item->id, id);
- item->id = id;
+ replaceID(item->id, id);
+ item->id = id;
}
#ifdef PUBLIC_SERVER
-static void action_countitem(space_t *space, item_t *item, int *count)
+static void
+action_countitem(space_t * space, item_t * item, int *count)
{
- if( ( item->type >= GUN_DUAL_SIMPLE && item->type <= GUN_BOMBBALL ) ||
- ( item->type >= BONUS_SPEED && item->type <= BONUS_HIDDEN ) )
- {
- (*count)++;
- }
+ if ((item->type >= GUN_DUAL_SIMPLE && item->type <= GUN_BOMBBALL) ||
+ (item->type >= BONUS_SPEED && item->type <= BONUS_HIDDEN)) {
+ (*count)++;
+ }
}
-static int getCountWeaponOrBonusItem(space_t *spaceItem)
+static int
+getCountWeaponOrBonusItem(space_t * spaceItem)
{
- int count = 0;
+ int count = 0;
- actionSpace(spaceItem, action_countitem, &count);
+ actionSpace(spaceItem, action_countitem, &count);
- return count;
+ return count;
}
#endif
-void addNewItem(space_t *spaceItem, int author_id)
+void
+addNewItem(space_t * spaceItem, int author_id)
{
- arena_t *arena;
- item_t *item;
- int new_x, new_y;
- int type;
-
-#ifdef PUBLIC_SERVER
- if( getCountWeaponOrBonusItem(spaceItem) >= atoi( getSetting("MAX_ITEM", "--max-item", "100") ) )
- {
- return;
- }
+ arena_t *arena;
+ item_t *item;
+ int new_x, new_y;
+ int type;
+
+#ifdef PUBLIC_SERVER
+ if (getCountWeaponOrBonusItem(spaceItem) >=
+ atoi(getSetting("MAX_ITEM", "--max-item", "100"))) {
+ return;
+ }
#endif
-#ifndef PUBLIC_SERVER
- if( isSettingAnyItem() == FALSE ||
- getNetTypeGame() == NET_GAME_TYPE_CLIENT )
- {
- return;
- }
+#ifndef PUBLIC_SERVER
+ if (isSettingAnyItem() == FALSE ||
+ getNetTypeGame() == NET_GAME_TYPE_CLIENT) {
+ return;
+ }
#endif
- arena = getCurrentArena();
- findFreeSpace(getCurrentArena(), &new_x, &new_y, ITEM_GUN_WIDTH, ITEM_GUN_HEIGHT);
+ arena = getCurrentArena();
+ findFreeSpace(getCurrentArena(), &new_x, &new_y, ITEM_GUN_WIDTH,
+ ITEM_GUN_HEIGHT);
- type = GUN_DUAL_SIMPLE;
+ type = GUN_DUAL_SIMPLE;
#ifndef PUBLIC_SERVER
- do {
+ do {
#endif
- switch (random() % 12) {
- case 0 :
- type = GUN_DUAL_SIMPLE;
- break;
- case 1 :
- type = GUN_SCATTER;
- break;
- case 2 :
- type = GUN_TOMMY;
- break;
- case 3 :
- type = GUN_MINE;
- break;
- case 4 :
- type = GUN_LASSER;
- break;
- case 5 :
- type = GUN_BOMBBALL;
- break;
- case 6 :
- type = BONUS_SPEED;
- break;
- case 7 :
- type = BONUS_SHOT;
- break;
- case 8 :
- type = BONUS_TELEPORT;
- break;
- case 9 :
- type = BONUS_GHOST;
- break;
- case 10 :
- type = BONUS_4X;
- break;
- case 11 :
- type = BONUS_HIDDEN;
- break;
- }
+ switch (random() % 12) {
+ case 0:
+ type = GUN_DUAL_SIMPLE;
+ break;
+ case 1:
+ type = GUN_SCATTER;
+ break;
+ case 2:
+ type = GUN_TOMMY;
+ break;
+ case 3:
+ type = GUN_MINE;
+ break;
+ case 4:
+ type = GUN_LASSER;
+ break;
+ case 5:
+ type = GUN_BOMBBALL;
+ break;
+ case 6:
+ type = BONUS_SPEED;
+ break;
+ case 7:
+ type = BONUS_SHOT;
+ break;
+ case 8:
+ type = BONUS_TELEPORT;
+ break;
+ case 9:
+ type = BONUS_GHOST;
+ break;
+ case 10:
+ type = BONUS_4X;
+ break;
+ case 11:
+ type = BONUS_HIDDEN;
+ break;
+ }
#ifndef PUBLIC_SERVER
- } while (isSettingItem(type) == FALSE ||
- (getNetTypeGame() == NET_GAME_TYPE_NONE
- && type == BONUS_HIDDEN));
+ } while (isSettingItem(type) == FALSE ||
+ (getNetTypeGame() == NET_GAME_TYPE_NONE
+ && type == BONUS_HIDDEN));
#endif
- item = newItem(new_x, new_y, type, author_id);
- addObjectToSpace(spaceItem, item);
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_additem_server(PROTO_SEND_ALL, NULL, item);
+ item = newItem(new_x, new_y, type, author_id);
+ addObjectToSpace(spaceItem, item);
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_additem_server(PROTO_SEND_ALL, NULL, item);
#ifndef PUBLIC_SERVER
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
- addToRadar(item->id, new_x, new_y, RADAR_TYPE_ITEM);
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
+ addToRadar(item->id, new_x, new_y, RADAR_TYPE_ITEM);
#endif
}
#ifndef PUBLIC_SERVER
-void drawItem(item_t *p)
+void
+drawItem(item_t * p)
{
- assert(p != NULL);
- addLayer(p->img, p->x, p->y, p->frame * p->w, 0, p->w, p->h, TUX_LAYER);
+ assert(p != NULL);
+ addLayer(p->img, p->x, p->y, p->frame * p->w, 0, p->w, p->h, TUX_LAYER);
}
-void drawListItem(list_t *listItem)
+void
+drawListItem(list_t * listItem)
{
- item_t *thisItem;
- int i;
-
- assert(listItem != NULL);
- for (i = 0; i < listItem->count; i++) {
- thisItem = (item_t *)listItem->list[i];
- assert( thisItem != NULL );
- drawItem(thisItem);
- }
+ item_t *thisItem;
+ int i;
+
+ assert(listItem != NULL);
+ for (i = 0; i < listItem->count; i++) {
+ thisItem = (item_t *) listItem->list[i];
+ assert(thisItem != NULL);
+ drawItem(thisItem);
+ }
}
#endif
-static void action_itemevent(space_t *space, item_t *item, void *p)
+static void
+action_itemevent(space_t * space, item_t * item, void *p)
{
- my_time_t currentTime;
-
- currentTime = getMyTime();
- item->count++;
- if (item->count == ITEM_MAX_COUNT) {
- item->count = 0;
- item->frame++;
- }
- switch (item->type) {
- case GUN_TOMMY :
- case GUN_DUAL_SIMPLE :
- case GUN_SCATTER :
- case GUN_LASSER :
- case GUN_MINE :
- case GUN_BOMBBALL :
- if (item->frame == ITEM_GUN_MAX_FRAME)
- item->frame = 0;
- break;
- case ITEM_MINE :
- if(item->frame == ITEM_MINE_MAX_FRAME)
- item->frame = 0;
- break;
- case ITEM_EXPLOSION :
- case ITEM_BIG_EXPLOSION :
- if(item->frame == ITEM_EXPLOSION_MAX_FRAME)
- delObjectFromSpaceWithObject(space, item, destroyItem);
- break;
- case BONUS_SPEED :
- case BONUS_SHOT :
- case BONUS_TELEPORT :
- case BONUS_GHOST :
- case BONUS_4X :
- case BONUS_HIDDEN :
- if( item->frame == ITEM_GUN_MAX_FRAME )
- item->frame = 0;
- break;
- }
+ my_time_t currentTime;
+
+ currentTime = getMyTime();
+ item->count++;
+ if (item->count == ITEM_MAX_COUNT) {
+ item->count = 0;
+ item->frame++;
+ }
+ switch (item->type) {
+ case GUN_TOMMY:
+ case GUN_DUAL_SIMPLE:
+ case GUN_SCATTER:
+ case GUN_LASSER:
+ case GUN_MINE:
+ case GUN_BOMBBALL:
+ if (item->frame == ITEM_GUN_MAX_FRAME)
+ item->frame = 0;
+ break;
+ case ITEM_MINE:
+ if (item->frame == ITEM_MINE_MAX_FRAME)
+ item->frame = 0;
+ break;
+ case ITEM_EXPLOSION:
+ case ITEM_BIG_EXPLOSION:
+ if (item->frame == ITEM_EXPLOSION_MAX_FRAME)
+ delObjectFromSpaceWithObject(space, item, destroyItem);
+ break;
+ case BONUS_SPEED:
+ case BONUS_SHOT:
+ case BONUS_TELEPORT:
+ case BONUS_GHOST:
+ case BONUS_4X:
+ case BONUS_HIDDEN:
+ if (item->frame == ITEM_GUN_MAX_FRAME)
+ item->frame = 0;
+ break;
+ }
}
-void eventListItem(space_t *spaceItem)
+void
+eventListItem(space_t * spaceItem)
{
- actionSpace(spaceItem, action_itemevent, NULL);
+ actionSpace(spaceItem, action_itemevent, NULL);
}
-static void mineExplosion(space_t *spaceItem, item_t *item)
+static void
+mineExplosion(space_t * spaceItem, item_t * item)
{
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) {
- int x, y;
- item_t *item_explosion;
-
- x = ( item->x + item->w/2 ) - ITEM_BIG_EXPLOSION_WIDTH/2;
- y = ( item->y + item->h/2 ) - ITEM_BIG_EXPLOSION_HEIGHT/2;
- item_explosion = newItem(x, y, ITEM_BIG_EXPLOSION, item->author_id);
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_additem_server(PROTO_SEND_ALL, NULL, item_explosion);
- addObjectToSpace(spaceItem, item_explosion );
- }
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
- delObjectFromSpaceWithObject(spaceItem, item, destroyItem);
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) {
+ int x, y;
+ item_t *item_explosion;
+
+ x = (item->x + item->w / 2) - ITEM_BIG_EXPLOSION_WIDTH / 2;
+ y = (item->y + item->h / 2) - ITEM_BIG_EXPLOSION_HEIGHT / 2;
+ item_explosion = newItem(x, y, ITEM_BIG_EXPLOSION, item->author_id);
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_additem_server(PROTO_SEND_ALL, NULL, item_explosion);
+ addObjectToSpace(spaceItem, item_explosion);
+ }
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
+ delObjectFromSpaceWithObject(spaceItem, item, destroyItem);
}
-static void action_item(space_t *space, item_t *item, int *isDel)
+static void
+action_item(space_t * space, item_t * item, int *isDel)
{
- arena_t *arena;
-
- arena = getCurrentArena();
- switch(item->type) {
- case ITEM_MINE :
- if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
- mineExplosion(space, item);
- break;
- case ITEM_EXPLOSION :
- case ITEM_BIG_EXPLOSION :
- *isDel = 1;
- break;
- }
+ arena_t *arena;
+
+ arena = getCurrentArena();
+ switch (item->type) {
+ case ITEM_MINE:
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
+ mineExplosion(space, item);
+ break;
+ case ITEM_EXPLOSION:
+ case ITEM_BIG_EXPLOSION:
+ *isDel = 1;
+ break;
+ }
}
-static void action_shot(space_t *space, shot_t *shot, space_t *spaceItem)
+static void
+action_shot(space_t * space, shot_t * shot, space_t * spaceItem)
{
- int isDel = 0;
-
- actionSpaceFromLocation(spaceItem, action_item, &isDel, shot->x, shot->y, shot->w, shot->h);
- if (isDel) {
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_del_server(PROTO_SEND_ALL, NULL, shot->id);
- delObjectFromSpaceWithObject(space, shot, destroyShot);
- }
+ int isDel = 0;
+
+ actionSpaceFromLocation(spaceItem, action_item, &isDel, shot->x, shot->y,
+ shot->w, shot->h);
+ if (isDel) {
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_del_server(PROTO_SEND_ALL, NULL, shot->id);
+ delObjectFromSpaceWithObject(space, shot, destroyShot);
+ }
}
-void eventConflictShotWithItem(arena_t *arena)
+void
+eventConflictShotWithItem(arena_t * arena)
{
- if (getNetTypeGame() == NET_GAME_TYPE_CLIENT)
- return;
- actionSpace(arena->spaceShot, action_shot, arena->spaceItem);
+ if (getNetTypeGame() == NET_GAME_TYPE_CLIENT)
+ return;
+ actionSpace(arena->spaceShot, action_shot, arena->spaceItem);
}
-static void eventTuxIsDeadWithItem(tux_t *tux, item_t *item)
+static void
+eventTuxIsDeadWithItem(tux_t * tux, item_t * item)
{
- if (tux->bonus == BONUS_GHOST)
- return;
- if (tux->bonus == BONUS_TELEPORT) {
- tuxTeleport(tux);
- return;
- }
- if (item->author_id == tux->id) {
- tux->score--;
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
- }
- if (item->author_id != tux->id) {
- tux_t *author;
-
- author = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, item->author_id);
- if (author != NULL) {
- author->score++;
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_newtux_server(PROTO_SEND_ALL, NULL, author);
- }
- }
- countRoundInc();
- eventTuxIsDead(tux);
+ if (tux->bonus == BONUS_GHOST)
+ return;
+ if (tux->bonus == BONUS_TELEPORT) {
+ tuxTeleport(tux);
+ return;
+ }
+ if (item->author_id == tux->id) {
+ tux->score--;
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
+ }
+ if (item->author_id != tux->id) {
+ tux_t *author;
+
+ author =
+ getObjectFromSpaceWithID(getCurrentArena()->spaceTux,
+ item->author_id);
+ if (author != NULL) {
+ author->score++;
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_newtux_server(PROTO_SEND_ALL, NULL, author);
+ }
+ }
+ countRoundInc();
+ eventTuxIsDead(tux);
}
-static void tuxGiveBonus(tux_t *tux, item_t *item)
+static void
+tuxGiveBonus(tux_t * tux, item_t * item)
{
#ifndef NO_SOUND
- playSound("item_bonus", SOUND_GROUP_BASE);
+ playSound("item_bonus", SOUND_GROUP_BASE);
#endif
- tux->bonus = item->type;
- tux->bonus_time = TUX_MAX_BONUS;
+ tux->bonus = item->type;
+ tux->bonus_time = TUX_MAX_BONUS;
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
#ifndef PUBLIC_SERVER
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
- delFromRadar(item->id);
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
+ delFromRadar(item->id);
#endif
}
-static void tuxGiveGun(tux_t *tux, item_t *item)
+static void
+tuxGiveGun(tux_t * tux, item_t * item)
{
#ifndef NO_SOUND
- playSound("item_gun", SOUND_GROUP_BASE);
+ playSound("item_gun", SOUND_GROUP_BASE);
#endif
- tux->pickup_time = 0;
- tux->shot[ item->type ] += GUN_MAX_SHOT;
- tux->gun = item->type;
+ tux->pickup_time = 0;
+ tux->shot[item->type] += GUN_MAX_SHOT;
+ tux->gun = item->type;
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
#ifndef PUBLIC_SERVER
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
- delFromRadar(item->id);
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
+ delFromRadar(item->id);
#endif
}
-static void action_giveitem(space_t *space, item_t *item, tux_t *tux)
+static void
+action_giveitem(space_t * space, item_t * item, tux_t * tux)
{
- switch (item->type) {
- case GUN_TOMMY :
- case GUN_DUAL_SIMPLE :
- case GUN_SCATTER :
- case GUN_LASSER :
- case GUN_MINE :
- case GUN_BOMBBALL :
- tuxGiveGun(tux, item);
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
- delObjectFromSpaceWithObject(space, item, destroyItem);
+ switch (item->type) {
+ case GUN_TOMMY:
+ case GUN_DUAL_SIMPLE:
+ case GUN_SCATTER:
+ case GUN_LASSER:
+ case GUN_MINE:
+ case GUN_BOMBBALL:
+ tuxGiveGun(tux, item);
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
+ delObjectFromSpaceWithObject(space, item, destroyItem);
#ifdef PUBLIC_SERVER
- addNewItem(space, ID_UNKNOWN);
+ addNewItem(space, ID_UNKNOWN);
#endif
- break;
-
- case ITEM_MINE :
- if (tux->bonus != BONUS_GHOST)
- mineExplosion(space, item);
- break;
- case ITEM_EXPLOSION :
- case ITEM_BIG_EXPLOSION :
- if (tux->bonus != BONUS_GHOST)
- eventTuxIsDeadWithItem(tux, item);
- break;
- case BONUS_SPEED :
- case BONUS_SHOT :
- case BONUS_TELEPORT :
- case BONUS_GHOST :
- case BONUS_4X :
- case BONUS_HIDDEN :
- tuxGiveBonus(tux, item);
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
- delObjectFromSpaceWithObject(space, item, destroyItem);
+ break;
+
+ case ITEM_MINE:
+ if (tux->bonus != BONUS_GHOST)
+ mineExplosion(space, item);
+ break;
+ case ITEM_EXPLOSION:
+ case ITEM_BIG_EXPLOSION:
+ if (tux->bonus != BONUS_GHOST)
+ eventTuxIsDeadWithItem(tux, item);
+ break;
+ case BONUS_SPEED:
+ case BONUS_SHOT:
+ case BONUS_TELEPORT:
+ case BONUS_GHOST:
+ case BONUS_4X:
+ case BONUS_HIDDEN:
+ tuxGiveBonus(tux, item);
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
+ delObjectFromSpaceWithObject(space, item, destroyItem);
#ifdef PUBLIC_SERVER
- addNewItem(space, ID_UNKNOWN);
+ addNewItem(space, ID_UNKNOWN);
#endif
- break;
- }
+ break;
+ }
}
-void eventGiveTuxListItem(tux_t *tux, space_t *spaceItem)
+void
+eventGiveTuxListItem(tux_t * tux, space_t * spaceItem)
{
- int x, y, w, h;
+ int x, y, w, h;
- assert(spaceItem != NULL);
- assert(tux != NULL);
+ assert(spaceItem != NULL);
+ assert(tux != NULL);
- if (getNetTypeGame() == NET_GAME_TYPE_CLIENT)
- return;
+ if (getNetTypeGame() == NET_GAME_TYPE_CLIENT)
+ return;
- if (tux->status == TUX_STATUS_DEAD)
- return;
+ if (tux->status == TUX_STATUS_DEAD)
+ return;
- getTuxProportion(tux, &x, &y, &w, &h);
- actionSpaceFromLocation(spaceItem, action_giveitem, tux, x, y, w, h);
+ getTuxProportion(tux, &x, &y, &w, &h);
+ actionSpaceFromLocation(spaceItem, action_giveitem, tux, x, y, w, h);
}
-void destroyItem(item_t *p)
+void
+destroyItem(item_t * p)
{
- assert(p != NULL);
- delID(p->id);
- free(p);
+ assert(p != NULL);
+ delID(p->id);
+ free(p);
}
-void quitItem()
+void
+quitItem()
{
- isItemInit = FALSE;
+ isItemInit = FALSE;
}