diff options
| author | Tomas Chvatal (scarabeus) <tomas.chvatal@gmail.com> | 2008-10-22 22:50:54 +0200 |
|---|---|---|
| committer | Tomas Chvatal (scarabeus) <tomas.chvatal@gmail.com> | 2008-10-22 22:50:54 +0200 |
| commit | e12753d2ec9db83ec08bb9db63902a82fb245cdd (patch) | |
| tree | 6e4a63b790d6335f969f88b797a927e0fb25f37a /src/base/gun.c~ | |
| parent | 0b4d9821c7333b8c4bdf7e0eeb750aef502a1137 (diff) | |
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Diffstat (limited to 'src/base/gun.c~')
| -rw-r--r-- | src/base/gun.c~ | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/src/base/gun.c~ b/src/base/gun.c~ new file mode 100644 index 0000000..7198a1e --- /dev/null +++ b/src/base/gun.c~ @@ -0,0 +1,282 @@ + +#include <stdio.h> +#include <stdlib.h> +#include <assert.h> + +#include "main.h" +#include "arena.h" +#include "tux.h" +#include "shot.h" +#include "myTimer.h" +#include "item.h" +#include "gun.h" +#include "proto.h" +#include "net_multiplayer.h" +#include "serverSendMsg.h" + +#ifndef NO_SOUND +#include "sound.h" +#endif +#ifndef PUBLIC_SERVER +#include "interface.h" +#include "screen_world.h" +#endif +#ifdef PUBLIC_SERVER +#include "publicServer.h" +#endif + +static void modificiationCopuse(int courser, int right_x, int right_y, int *dest_x, int *dest_y) +{ + assert(dest_x != NULL); + assert(dest_y != NULL); + switch (courser) { + case TUX_UP : + *dest_x = right_y; + *dest_y = -right_x; + break; + case TUX_RIGHT : + *dest_x = right_x; + *dest_y = right_y; + break; + case TUX_LEFT : + *dest_x = -right_x; + *dest_y = right_y; + break; + case TUX_DOWN : + *dest_x = right_y; + *dest_y = right_x; + break; + default : + assert(! _("There is wrong value in course variable!")); + break; + } +} + +static void addShotTrivial(tux_t *tux, int x, int y, int px, int py, int gun) +{ + int dest_x = 0, dest_y = 0; + int dest_px = 0, dest_py = 0; + shot_t *shot; + + modificiationCopuse(tux->position, px, py, &dest_px, &dest_py); + modificiationCopuse(tux->position, x, y, &dest_x, &dest_y); + if (gun == GUN_LASSER) + switch (tux->position) { + case TUX_UP : + dest_y -= GUN_LASSER_HORIZONTAL; + break; + case TUX_RIGHT : + break; + case TUX_LEFT : + dest_x -= GUN_LASSER_HORIZONTAL; + break; + case TUX_DOWN : + break; + } + shot = newShot(tux->x + dest_x, tux->y + dest_y, dest_px, dest_py, gun, tux->id); + addObjectToSpace(getCurrentArena()->spaceShot, shot); +} + +static void addShot(tux_t *tux,int x, int y, int px, int py) +{ + int gun; + + if (getNetTypeGame() == NET_GAME_TYPE_CLIENT) + return; + if (tux->gun == GUN_BOMBBALL) + gun = GUN_BOMBBALL; + else if (tux->gun == GUN_LASSER) + gun = GUN_LASSER; + else + gun = GUN_SIMPLE; + + if (tux->bonus == BONUS_4X) { + int zal; + int i; + + zal = tux->position; + for (i = 0; i < 4; i++) { + switch (i) { + case 0 : + tux->position = TUX_UP; + break; + case 1 : + tux->position = TUX_RIGHT; + break; + case 2 : + tux->position = TUX_LEFT; + break; + case 3 : + tux->position = TUX_DOWN; + break; + } + addShotTrivial(tux, x, y, px, py, gun); + } + tux->position = zal; + }else{ + addShotTrivial(tux, x, y, px, py, gun); + } +} + +static void shotInGunSimpe(tux_t *tux) +{ + addShot(tux, 0, 0, +5, 0); +} + +static void shotInGunDualSimpe(tux_t *tux) +{ + addShot(tux, 0, -10, +6, 0); + addShot(tux, 0, +10, +6, 0); +} + +static void shotInGunScatter(tux_t *tux) +{ + int i; + + for (i = -2 ; i <= +2 ; i++) + addShot(tux, 0, 0, +8, i); +} + +static void timer_addShotTimer(void *p) +{ + tux_t *tux; + int id; + int gun; + + id = * ((int *)p); + free(p); + tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); + if (tux == NULL) + return; + if (tux->status != TUX_STATUS_ALIVE) + return; + gun = tux->gun; + tux->gun = GUN_SIMPLE; + addShot(tux, 0, 0, +6, 0); + tux->gun = gun; +} + +static void shotInGunTommy(tux_t *tux) +{ + int i; + + for (i = 0; i < 10; i++) + addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_addShotTimer, newInt(tux->id), i * 100); +} + +static void timer_addLaserTimer(void *p) +{ + tux_t *tux; + int id; + int gun; + + id = * ((int *)p); + free(p); + tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); + if (tux == NULL) + return; + if (tux->status != TUX_STATUS_ALIVE) + return; + gun = tux->gun; + tux->gun = GUN_LASSER; + addShot(tux, 0, 0, +10, 0); + addShot(tux, +40, 0, +10, 0); + //addShot(tux, +40, 0, +10, 0); + tux->gun = gun; +} + +static void shotInGunLasser(tux_t *tux) +{ + int i; + + for (i = 0; i < 50; i++) + addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_addLaserTimer, newInt(tux->id), i * 10 ); +} + +static void putInGunMine(tux_t *tux) +{ + int x, y; + arena_t *arena; + + x = tux->x; + y = tux->y; + switch (tux->position) { + case TUX_UP : + y += TUX_HEIGHT; + break; + case TUX_RIGHT : + x -= TUX_WIDTH; + break; + case TUX_LEFT : + x += TUX_WIDTH; + break; + case TUX_DOWN : + y -= TUX_HEIGHT; + break; + } + arena = getCurrentArena(); + if (isFreeSpace(getCurrentArena(), x, y, ITEM_MINE_WIDTH, ITEM_MINE_HEIGHT)) { + item_t *item; +#ifndef NO_SOUND + playSound("put_mine", SOUND_GROUP_BASE); +#endif + tux->shot[tux->gun]--; + if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { + item = newItem(x, y, ITEM_MINE, tux->id); + if (getNetTypeGame() == NET_GAME_TYPE_SERVER) + proto_send_additem_server(PROTO_SEND_ALL, NULL, item); + addObjectToSpace(arena->spaceItem, item ); + } + } +} + +static void shotInGunBombball(tux_t *tux) +{ + addShot(tux, 0, 0, +10, 0); +} + +void shotInGun(tux_t *tux) +{ + if (tux->bonus != BONUS_SHOT && tux->gun != GUN_MINE) + tux->shot[tux->gun]--; + + switch( tux->gun ) + { + case GUN_SIMPLE : +#ifndef NO_SOUND + playSound("gun_revolver", SOUND_GROUP_BASE); +#endif + shotInGunSimpe(tux); + break; + case GUN_DUAL_SIMPLE : +#ifndef NO_SOUND + playSound("gun_revolver", SOUND_GROUP_BASE); +#endif + shotInGunDualSimpe(tux); + break; + case GUN_SCATTER : +#ifndef NO_SOUND + playSound("gun_scatter", SOUND_GROUP_BASE); +#endif + shotInGunScatter(tux); + break; + case GUN_TOMMY : +#ifndef NO_SOUND + playSound("gun_tommy", SOUND_GROUP_BASE); +#endif + shotInGunTommy(tux); + break; + case GUN_LASSER : +#ifndef NO_SOUND + playSound("gun_lasser", SOUND_GROUP_BASE); +#endif + shotInGunLasser(tux); + break; + case GUN_BOMBBALL : + shotInGunBombball(tux); + break; + case GUN_MINE : + putInGunMine(tux); + break; + } +} |