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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-05-12 20:39:34 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-05-12 20:39:34 +0000
commit7055882c93022da3a6a1cf74cebf3d17c44ce6c4 (patch)
treebacb905bbfb33a5ee5a203c4e327495fcbd85ef7 /modules/modTeleport.c
parent46958f55432bcbb6f4e90f4dd937d8de355e5785 (diff)
- podpora modulov
- hra sa musi kompilovat s GUI ako v config.h _zakomenotvane_ #define PUBLIC_SERVER make clean make make mod su make install - hra sa musi ako server kompilovat v config.h _odkomentovane__ #define PUBLIC_SERVER make clean make make mod - pozor, urcite tam je este vela bugov //je to nedoladene zatial to ani nedavajte na server git-svn-id: http://opensvn.csie.org/tuxanci_ng@52 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'modules/modTeleport.c')
-rwxr-xr-xmodules/modTeleport.c480
1 files changed, 480 insertions, 0 deletions
diff --git a/modules/modTeleport.c b/modules/modTeleport.c
new file mode 100755
index 0000000..fb59470
--- /dev/null
+++ b/modules/modTeleport.c
@@ -0,0 +1,480 @@
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "main.h"
+#include "interface.h"
+#include "modules.h"
+#include "tux.h"
+#include "shot.h"
+#include "list.h"
+#include "gun.h"
+#include "image.h"
+
+#ifdef PUBLIC_SERVER
+#include "publicServer.h"
+#endif
+
+typedef struct teleport_struct
+{
+ int x; // poloha steny
+ int y;
+
+ int w; // rozmery steny
+ int h;
+
+ int layer; // vrstva
+
+#ifndef PUBLIC_SERVER
+ SDL_Surface *img; //obrazok
+#endif
+} teleport_t;
+
+static export_fce_t *export_fce;
+
+static list_t *listTeleport;
+
+#ifndef PUBLIC_SERVER
+teleport_t* newTeleport(int x, int y, int w, int h, int layer, SDL_Surface *img)
+#endif
+
+#ifdef PUBLIC_SERVER
+teleport_t* newTeleport(int x, int y, int w, int h, int layer)
+#endif
+{
+ teleport_t *new;
+
+#ifndef PUBLIC_SERVER
+ assert( img != NULL );
+#endif
+
+ new = malloc( sizeof(teleport_t) );
+ assert( new != NULL );
+
+ new->x = x;
+ new->y = y;
+ new->w = w;
+ new->h = h;
+ new->layer = layer;
+#ifndef PUBLIC_SERVER
+ new->img = img;
+#endif
+
+ printf("new teleport\n");
+ return new;
+}
+
+#ifndef PUBLIC_SERVER
+
+static void drawTeleport(teleport_t *p)
+{
+ assert( p != NULL );
+
+ export_fce->fce_addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, p->layer);
+}
+
+#endif
+
+static teleport_t* isConflictWithListTeleport(list_t *listTeleport, int x, int y, int w, int h)
+{
+ teleport_t *thisTeleport;
+ int i;
+
+ assert( listTeleport != NULL );
+
+ for( i = 0 ; i < listTeleport->count ; i++ )
+ {
+ thisTeleport = (teleport_t *)listTeleport->list[i];
+ assert( thisTeleport != NULL );
+
+ if( export_fce->fce_conflictSpace(x, y, w, h,
+ thisTeleport->x, thisTeleport->y, thisTeleport->w, thisTeleport->h) )
+ {
+ return thisTeleport;
+ }
+ }
+
+ return NULL;
+}
+
+static void destroyTeleport(teleport_t *p)
+{
+ assert( p != NULL );
+ free(p);
+}
+
+
+static void cmd_teleport(char *line)
+{
+ char str_x[STR_NUM_SIZE];
+ char str_y[STR_NUM_SIZE];
+ char str_w[STR_NUM_SIZE];
+ char str_h[STR_NUM_SIZE];
+ char str_layer[STR_NUM_SIZE];
+ char str_image[STR_SIZE];
+ teleport_t *new;
+
+ if( export_fce->fce_getValue(line, "x", str_x, STR_NUM_SIZE) != 0 )return;
+ if( export_fce->fce_getValue(line, "y", str_y, STR_NUM_SIZE) != 0 )return;
+ if( export_fce->fce_getValue(line, "w", str_w, STR_NUM_SIZE) != 0 )return;
+ if( export_fce->fce_getValue(line, "h", str_h, STR_NUM_SIZE) != 0 )return;
+ if( export_fce->fce_getValue(line, "layer", str_layer, STR_NUM_SIZE) != 0 )return;
+ if( export_fce->fce_getValue(line, "image", str_image, STR_SIZE) != 0 )return;
+
+#ifndef PUBLIC_SERVER
+ new = newTeleport(atoi(str_x), atoi(str_y),
+ atoi(str_w), atoi(str_h),
+ atoi(str_layer), export_fce->fce_getImage(IMAGE_GROUP_USER, str_image) );
+#endif
+
+#ifdef PUBLIC_SERVER
+ new = newTeleport(atoi(str_x), atoi(str_y),
+ atoi(str_w), atoi(str_h),
+ atoi(str_layer) );
+#endif
+
+ addList(listTeleport, new);
+}
+
+static teleport_t* getRandomTeleportBut(list_t *listTeleport, teleport_t *teleport)
+{
+ int x;
+
+ do{
+ x = random() % listTeleport->count;
+ }while( listTeleport->list[x] == teleport );
+
+ return (teleport_t *) listTeleport->list[x];
+}
+
+static int getRandomPosition()
+{
+ switch( random() % 4 )
+ {
+ case 0 :
+ return TUX_UP;
+
+ case 1 :
+ return TUX_LEFT;
+
+ case 2 :
+ return TUX_RIGHT;
+
+ case 3 :
+ return TUX_DOWN;
+ }
+
+ assert( ! "Stupid error ! " );
+}
+
+static void teleportTux(tux_t *tux, teleport_t *teleport)
+{
+ teleport_t *distTeleport;
+ int current_x, current_y;
+ int dist_x, dist_y;
+
+ if( tux->bonus == BONUS_GHOST ||
+ export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT )
+ {
+ return;
+ }
+
+ distTeleport = getRandomTeleportBut(listTeleport, teleport);
+
+ export_fce->fce_getTuxProportion(tux, &current_x, &current_y, NULL, NULL);
+
+ switch( tux->position )
+ {
+ case TUX_UP :
+ dist_x = distTeleport->x + distTeleport->w/2;
+ dist_y = distTeleport->y - ( TUX_HEIGHT + 20 );
+ break;
+ case TUX_LEFT :
+ dist_x = distTeleport->x - ( TUX_WIDTH + 20 );
+ dist_y = distTeleport->y + distTeleport->h/2;
+ break;
+
+ case TUX_RIGHT :
+ dist_x = distTeleport->x + distTeleport->w + 20;
+ dist_y = distTeleport->y + distTeleport->h/2;
+ break;
+
+ case TUX_DOWN :
+ dist_x = distTeleport->x + distTeleport->w/2;
+ dist_y = distTeleport->y + distTeleport->h + 20;
+ break;
+
+ default :
+ assert( ! "premenna p->control ma zlu hodnotu !" );
+ break;
+ }
+
+ if( export_fce->fce_isFreeSpace(export_fce->fce_getCurrentArena(), dist_x, dist_y, TUX_WIDTH, TUX_HEIGHT) )
+ {
+ export_fce->fce_setTuxProportion(tux, dist_x, dist_y);
+#ifndef PUBLIC_SERVER
+ //playSound("teleport", SOUND_GROUP_BASE);
+#endif
+ if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ export_fce->fce_proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
+ }
+ }
+}
+
+static int myAbs(int n)
+{
+ return ( n > 0 ? n : -n );
+}
+
+
+static int getSppedShot(shot_t *shot)
+{
+ return ( myAbs(shot->px) > myAbs(shot->py) ? myAbs(shot->px) : myAbs(shot->py) );
+}
+
+/*
+static void transformOnlyLasser(shot_t *shot)
+{
+ switch( shot->position )
+ {
+ case TUX_RIGHT :
+ case TUX_LEFT :
+ shot->w = GUN_LASSER_HORIZONTAL;
+ shot->h = GUN_SHOT_VERTICAL;
+#ifndef PUBLIC_SERVER
+ shot->img = g_shot_lasserX;
+#endif
+ break;
+ case TUX_UP :
+ case TUX_DOWN :
+ shot->w = GUN_SHOT_VERTICAL;
+ shot->h = GUN_LASSER_HORIZONTAL;
+#ifndef PUBLIC_SERVER
+ shot->img = g_shot_lasserY;
+#endif
+ break;
+ }
+}
+*/
+
+static void transformShot(shot_t *shot, int position)
+{
+ int speed;
+
+ speed = getSppedShot(shot);
+
+ switch( position )
+ {
+ case TUX_UP :
+ shot->px = 0;
+ shot->py = -speed;
+ break;
+
+ case TUX_LEFT :
+ shot->px = -speed;
+ shot->py = 0;
+ break;
+
+ case TUX_RIGHT :
+ shot->px = speed;
+ shot->py = 0;
+ break;
+
+ case TUX_DOWN :
+ shot->px = 0;
+ shot->py = +speed;
+ break;
+ }
+
+ shot->position = position;
+ shot->isCanKillAuthor = TRUE;
+
+/*
+ if( shot->gun == GUN_LASSER )
+ {
+ transformOnlyLasser(shot);
+ }
+*/
+}
+
+static void moveShot(shot_t *shot, int position, int src_x, int src_y,
+ int dist_x, int dist_y, int dist_w, int dist_h)
+{
+ int offset = 0;
+
+ switch( shot->position )
+ {
+ case TUX_UP :
+ case TUX_DOWN :
+ offset = shot->x - src_x;
+ break;
+
+ case TUX_RIGHT :
+ case TUX_LEFT :
+ offset = shot->y - src_y;
+ break;
+ }
+
+ transformShot(shot, position);
+
+ switch( shot->position )
+ {
+ case TUX_UP :
+ shot->x = dist_x + offset;
+ shot->y = dist_y;
+ break;
+
+ case TUX_LEFT :
+ shot->x = dist_x;
+ shot->y = dist_y + offset;
+ break;
+
+ case TUX_RIGHT :
+ shot->x = dist_x + dist_w;
+ shot->y = dist_y + offset;
+ break;
+
+ case TUX_DOWN :
+ shot->x = dist_x + offset;
+ shot->y = dist_y + dist_h;
+ break;
+ }
+
+ shot->x += shot->px;
+ shot->y += shot->py;
+
+ if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ export_fce->fce_proto_send_shot_server(PROTO_SEND_ALL, NULL, shot);
+ }
+
+}
+
+static void moveShotFromTeleport(shot_t *shot, teleport_t *teleport, list_t *listTeleport)
+{
+ teleport_t *distTeleport;
+
+ distTeleport = getRandomTeleportBut(listTeleport, teleport);
+
+ moveShot(shot, getRandomPosition(), teleport->x, teleport->y,
+ distTeleport->x, distTeleport->y, distTeleport->w, distTeleport->h);
+}
+
+int init(export_fce_t *p)
+{
+ export_fce = p;
+
+ listTeleport = newList();
+
+ return 0;
+}
+
+#ifndef PUBLIC_SERVER
+int draw()
+{
+ teleport_t *thisTeleport;
+ int i;
+
+ assert( listTeleport != NULL );
+
+ for( i = 0 ; i < listTeleport->count ; i++ )
+ {
+ thisTeleport = (teleport_t *)listTeleport->list[i];
+ assert( thisTeleport != NULL );
+ drawTeleport(thisTeleport);
+ }
+
+ return 0;
+}
+#endif
+
+int event()
+{
+ teleport_t *thisTeleport;
+ arena_t *arena;
+ int i;
+
+ arena = export_fce->fce_getCurrentArena();
+
+ for( i = 0 ; i < arena->listTux->count ; i++ )
+ {
+ tux_t *thisTux;
+ int x, y, w, h;
+
+ thisTux = (tux_t *)arena->listTux->list[i];
+ export_fce->fce_getTuxProportion(thisTux, &x, &y, &w, &h);
+
+ if( ( thisTeleport = isConflictWithListTeleport(listTeleport, x, y, w, h) ) != NULL )
+ {
+ teleportTux(thisTux, thisTeleport);
+ }
+ }
+
+ for( i = 0 ; i < arena->listShot->count ; i++ )
+ {
+ shot_t *thisShot;
+
+ thisShot = (shot_t *)arena->listShot->list[i];
+ assert( thisShot != NULL );
+
+ if( thisShot->gun == GUN_LASSER )
+ {
+ continue;
+ }
+
+ if( ( thisTeleport = isConflictWithListTeleport(listTeleport,
+ thisShot->x, thisShot->y, thisShot->w, thisShot->h) ) != NULL )
+ {
+ tux_t *author;
+
+ author = export_fce->fce_getTuxID(arena->listTux, thisShot->author_id);
+
+ if( author != NULL &&
+ author->bonus == BONUS_GHOST &&
+ author->bonus_time > 0 )
+ {
+ continue;
+ }
+
+ if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT )
+ {
+ delListItem(arena->listShot, i, export_fce->fce_destroyShot);
+ i--;
+ }
+ else
+ {
+ moveShotFromTeleport(thisShot, thisTeleport, listTeleport);
+ }
+ }
+ }
+
+ return 0;
+}
+
+int isConflict(int x, int y, int w, int h)
+{
+ return 0;
+}
+
+
+void eventConflictWithTux(tux_t *tux)
+{
+}
+
+void eventConflictWithShot(shot_t *tux)
+{
+}
+
+void cmd(char *line)
+{
+ if( strncmp(line, "teleport", 8) == 0 )cmd_teleport(line);
+}
+
+int destroy()
+{
+ destroyListItem(listTeleport, destroyTeleport);
+ return 0;
+}