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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-05-28 19:25:15 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-05-28 19:25:15 +0000
commite5120505b21ff38dc25efcad129a440bbfa9996d (patch)
tree583e0683fb1f71f65bb81b0fcdf2e71587e1fe46 /include/modules.h
parentc94fd664bba352732bf0e5c9a77e709b49f1aa4f (diff)
- zrychlenie hry, bez toho aby sa menila rychlost hlavneho casovaca
- oprava chyby v ID managery - ID manager spravuje ID-y pre vsetky objekty git-svn-id: http://opensvn.csie.org/tuxanci_ng@55 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'include/modules.h')
-rw-r--r--include/modules.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/modules.h b/include/modules.h
index 872cab7..f05234f 100644
--- a/include/modules.h
+++ b/include/modules.h
@@ -39,6 +39,7 @@ typedef struct export_fce_s
void (*fce_destroyShot)(shot_t *p);
void (*fce_boundBombBall)(shot_t *shot);
+ void (*fce_transformOnlyLasser)(shot_t *shot);
int (*fce_pokus)(char *s);