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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-12 16:36:13 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-12 16:36:13 +0000
commit9751218f594526982877332d6ca0fa90b67bbb7b (patch)
tree2acbc70e3d8432bb80ef70470bda75ba93bc2593 /include/item.h
parent4919e623c6695a80aaf96187253756dcbb72bf87 (diff)
- prva cast prepisu kodu pre pozuivanie space_t a space_t API, ktore je optimalizovany pre ukladanie informacii o
objektoch vo velkych mapach. POZOR: nie je vhodne kompilovat ako gameserver ( pre istotu to ani nejde ) // este to msusim doorbit :) git-svn-id: http://opensvn.csie.org/tuxanci_ng@63 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'include/item.h')
-rw-r--r--include/item.h17
1 files changed, 8 insertions, 9 deletions
diff --git a/include/item.h b/include/item.h
index dd67765..b8a9825 100644
--- a/include/item.h
+++ b/include/item.h
@@ -60,19 +60,18 @@ typedef struct item_struct
extern bool_t isItemInicialized();
extern void initItem();
extern item_t* newItem(int x, int y, int type, int author_id);
-extern item_t* getItemID(list_t *listItem, int id);
+extern void getStatusItem(void *p, int *id, int *x, int *y ,int *w, int *h);
+extern void setStatusItem(void *p, int x, int y, int w, int h);
extern void replaceItemID(item_t *item, int id);
-extern void addNewItem(list_t *listItem, int author_id);
+extern void addNewItem(space_t *spaceItem, int author_id);
#ifndef PUBLIC_SERVER
-extern void drawItem(item_t *p);
extern void drawListItem(list_t *listItem);
+extern void eventListItem(space_t *listSpace);
#endif
-extern void eventListItem(list_t *listItem);
-extern void eventConflictShotWithItem(list_t *listItem, list_t *listShot);
-extern int isConflictWithListItem(list_t *listItem, int x, int y, int w, int h);
-extern void mineExplosion(list_t *listItem, item_t *item);
-extern int eventGiveTuxItem(tux_t *tux, list_t *listItem, item_t *item);
-extern void eventGiveTuxListItem(tux_t *tux, list_t *listItem);
+extern void mineExplosion(space_t *spaceItem, item_t *item);
+extern void eventConflictShotWithItem(arena_t *arena);
+extern void eventGiveTuxItem(tux_t *tux, item_t *item, space_t *spaceItem);
+extern void eventGiveTuxListItem(tux_t *tux, space_t *spaceItem);
extern void destroyItem(item_t *p);
extern void quitItem();