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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-19 19:28:04 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-19 19:28:04 +0000
commita370d2f5860a0f89ac44af857d1059885ad1d60f (patch)
tree5ad5112a884e41367b271a8ea3509dec04524819
parentfadf9365dba24b680db5cb8750c53e264ff1ec27 (diff)
- upravy v kode
- prepis stirel pre space_t * - v kode su dva vyhladavacie algortmy, implicitne sa pouziva ten ktory funguje :) ten co nefunguje je zamakrovany makrom SUPPORT_ERROR a este ho musim doladit git-svn-id: http://opensvn.csie.org/tuxanci_ng@66 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
-rw-r--r--config.h4
-rw-r--r--include/arena.h2
-rw-r--r--include/hashTable.h24
-rw-r--r--include/shot.h4
-rwxr-xr-xmodules/modPipe.c35
-rwxr-xr-xmodules/modTeleport.c37
-rwxr-xr-xmodules/modWall.c27
-rw-r--r--modules/space.c664
-rw-r--r--modules/space.h38
-rw-r--r--server.conf3
-rwxr-xr-xsrc/Makefile2
-rw-r--r--src/arena.c24
-rw-r--r--src/gun.c3
-rw-r--r--src/hashTable.c221
-rw-r--r--src/item.c6
-rw-r--r--src/proto.c18
-rw-r--r--src/shot.c161
-rw-r--r--src/space.c75
-rw-r--r--src/tux.c8
19 files changed, 1184 insertions, 172 deletions
diff --git a/config.h b/config.h
index 95733a5..0c383a1 100644
--- a/config.h
+++ b/config.h
@@ -6,8 +6,8 @@
#define DEBUG_CLIENT_RECV
*/
-#define TUXANCI_NG_VERSION "svn65"
+#define TUXANCI_NG_VERSION "svn67"
-//#define DESTDIR "/usr/local/"
+#define DESTDIR "/usr/local/"
#define SUPPORT_NET_SDL_UDP
//#define PUBLIC_SERVER
diff --git a/include/arena.h b/include/arena.h
index 2c06659..837fade 100644
--- a/include/arena.h
+++ b/include/arena.h
@@ -22,7 +22,7 @@ typedef struct arena_struct
int w, h;
list_t *listTimer;
//list_t *listTux;
- list_t *listShot;
+ space_t *spaceShot;
space_t *spaceTux;
space_t *spaceItem;
} arena_t;
diff --git a/include/hashTable.h b/include/hashTable.h
new file mode 100644
index 0000000..b872cfb
--- /dev/null
+++ b/include/hashTable.h
@@ -0,0 +1,24 @@
+
+#ifndef HASHTABLE_H
+
+#define HASHTABLE_H
+
+typedef struct hashTable_struct
+{
+ struct hashTable_struct *table[256];
+ void *data;
+} hashtable_t;
+
+extern hashtable_t* newHashTable();
+extern void addHashTable(hashtable_t *p, char *key, void *item);
+extern void addHashTableWithIndex(hashtable_t *p, int index, void *item);
+extern void* getHashTable(hashtable_t *p, char *key);
+extern void* getHashTableWithIndex(hashtable_t *p, int index);
+extern void delHashTable(hashtable_t *p, char *key);
+extern void delHashTableWithIndex(hashtable_t *p, int index);
+extern void delHashTableWithMem(hashtable_t *p, char *key, void *f);
+extern void delHashTableWithMemWithIndex(hashtable_t *p, int index);
+extern void destroyHashTable(hashtable_t *p);
+extern void destroyHashTableWithMem(hashtable_t *p, void *f);
+
+#endif
diff --git a/include/shot.h b/include/shot.h
index fa7516a..7eae9cd 100644
--- a/include/shot.h
+++ b/include/shot.h
@@ -40,12 +40,14 @@ extern void initShot();
extern shot_t* newShot(int x,int y, int px, int py, int gun, int author_id);
extern shot_t* getShotID(list_t *listShot, int id);
extern void replaceShotID(shot_t *shot, int id);
+extern void getStatusShot(void *p, int *id, int *x,int *y, int *w, int *h);
+extern void setStatusShot(void *p, int x, int y, int w, int h);
#ifndef PUBLIC_SERVER
extern void drawShot(shot_t *p);
extern void drawListShot(list_t *listShot);
#endif
extern int isConflictWithListShot(list_t *listShot, int x, int y, int w, int h);
-extern void eventMoveListShot(list_t *listShot);
+extern void eventMoveListShot(arena_t *arena);
extern void checkShotIsInTuxScreen(arena_t *arena);
extern void boundBombBall(shot_t *shot);
diff --git a/modules/modPipe.c b/modules/modPipe.c
index e5f628d..2c1a6e5 100755
--- a/modules/modPipe.c
+++ b/modules/modPipe.c
@@ -218,6 +218,7 @@ static void moveShot(shot_t *shot, int position, int src_x, int src_y,
int dist_x, int dist_y, int dist_w, int dist_h)
{
int offset = 0;
+ int new_x, new_y;
switch( shot->position )
{
@@ -237,34 +238,35 @@ static void moveShot(shot_t *shot, int position, int src_x, int src_y,
switch( shot->position )
{
case TUX_UP :
- shot->x = dist_x + offset;
- shot->y = dist_y;
+ new_x = dist_x + offset;
+ new_y = dist_y;
break;
case TUX_LEFT :
- shot->x = dist_x;
- shot->y = dist_y + offset;
+ new_x = dist_x;
+ new_y = dist_y + offset;
break;
case TUX_RIGHT :
- shot->x = dist_x + dist_w;
- shot->y = dist_y + offset;
+ new_x = dist_x + dist_w;
+ new_y = dist_y + offset;
break;
case TUX_DOWN :
- shot->x = dist_x + offset;
- shot->y = dist_y + dist_h;
+ new_x = dist_x + offset;
+ new_y = dist_y + dist_h;
break;
}
- shot->x += shot->px;
- shot->y += shot->py;
+ new_y += shot->px;
+ new_y += shot->py;
+
+ moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceShot, shot, new_x, new_y);
if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER )
{
export_fce->fce_proto_send_shot_server(PROTO_SEND_ALL, NULL, shot);
}
-
}
static void moveShotFromPipe(shot_t *shot, pipe_t *pipe)
@@ -360,12 +362,12 @@ int event()
*/
arena = export_fce->fce_getCurrentArena();
- for( i = 0 ; i < arena->listShot->count ; i++ )
+ for( i = 0 ; i < arena->spaceShot->list->count ; i++ )
{
shot_t *thisShot;
int j;
- thisShot = (shot_t *)arena->listShot->list[i];
+ thisShot = (shot_t *) arena->spaceShot->list->list[i];
assert( thisShot != NULL );
listDoEmpty(listPipe);
@@ -394,7 +396,9 @@ int event()
{
if( thisShot->gun != GUN_BOMBBALL )
{
- delListItem(arena->listShot, i, export_fce->fce_destroyShot);
+ delObjectFromSpaceWithObject(export_fce->fce_getCurrentArena()->spaceShot,
+ thisShot, export_fce->fce_destroyShot);
+ //delListItem(arena->listShot, i, export_fce->fce_destroyShot);
i--;
}
}
@@ -414,7 +418,8 @@ int event()
}
else
{
- delListItem(arena->listShot, i, export_fce->fce_destroyShot);
+ delObjectFromSpaceWithObject(export_fce->fce_getCurrentArena()->spaceShot,
+ thisShot, export_fce->fce_destroyShot);
i--;
}
}
diff --git a/modules/modTeleport.c b/modules/modTeleport.c
index a6b4a1d..2b94e2f 100755
--- a/modules/modTeleport.c
+++ b/modules/modTeleport.c
@@ -23,6 +23,8 @@
typedef struct teleport_struct
{
+ int id;
+
int x; // poloha steny
int y;
@@ -49,6 +51,8 @@ teleport_t* newTeleport(int x, int y, int w, int h, int layer, SDL_Surface *img)
teleport_t* newTeleport(int x, int y, int w, int h, int layer)
#endif
{
+ static int last_id = 0;
+
teleport_t *new;
#ifndef PUBLIC_SERVER
@@ -58,6 +62,7 @@ teleport_t* newTeleport(int x, int y, int w, int h, int layer)
new = malloc( sizeof(teleport_t) );
assert( new != NULL );
+ new->id = ++last_id;
new->x = x;
new->y = y;
new->w = w;
@@ -85,10 +90,9 @@ static void setStatusTeleport(void *p, int x, int y, int w, int h)
static void getStatusTeleport(void *p, int *id, int *x, int *y, int *w, int *h)
{
teleport_t *teleport;
-
teleport = p;
- *id = -1;
+ *id = teleport->id;
*x = teleport->x;
*y = teleport->y;
*w = teleport->w;
@@ -315,6 +319,7 @@ static void moveShot(shot_t *shot, int position, int src_x, int src_y,
int dist_x, int dist_y, int dist_w, int dist_h)
{
int offset = 0;
+ int new_x, new_y;
switch( shot->position )
{
@@ -334,34 +339,35 @@ static void moveShot(shot_t *shot, int position, int src_x, int src_y,
switch( shot->position )
{
case TUX_UP :
- shot->x = dist_x + offset;
- shot->y = dist_y;
+ new_x = dist_x + offset;
+ new_y = dist_y;
break;
case TUX_LEFT :
- shot->x = dist_x;
- shot->y = dist_y + offset;
+ new_x = dist_x;
+ new_y = dist_y + offset;
break;
case TUX_RIGHT :
- shot->x = dist_x + dist_w;
- shot->y = dist_y + offset;
+ new_x = dist_x + dist_w;
+ new_y = dist_y + offset;
break;
case TUX_DOWN :
- shot->x = dist_x + offset;
- shot->y = dist_y + dist_h;
+ new_x = dist_x + offset;
+ new_y = dist_y + dist_h;
break;
}
- shot->x += shot->px;
- shot->y += shot->py;
+ new_y += shot->px;
+ new_y += shot->py;
+
+ moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceShot, shot, new_x, new_y);
if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER )
{
export_fce->fce_proto_send_shot_server(PROTO_SEND_ALL, NULL, shot);
}
-
}
static void moveShotFromTeleport(shot_t *shot, teleport_t *teleport, list_t *list)
@@ -396,7 +402,6 @@ int draw(int x, int y, int w, int h)
listDoEmpty(listTeleport);
getObjectFromSpace(spaceTeleport, x, y, w, h, listTeleport);
- //printSpace(spaceTeleport);
for( i = 0 ; i < listTeleport->count ; i++ )
{
@@ -446,12 +451,12 @@ int event()
}
}
- for( i = 0 ; i < arena->listShot->count ; i++ )
+ for( i = 0 ; i < arena->spaceShot->list->count ; i++ )
{
shot_t *thisShot;
int j;
- thisShot = (shot_t *)arena->listShot->list[i];
+ thisShot = (shot_t *)arena->spaceShot->list->list[i];
assert( thisShot != NULL );
listDoEmpty(listTeleport);
diff --git a/modules/modWall.c b/modules/modWall.c
index 5a83fbd..2bed2ef 100755
--- a/modules/modWall.c
+++ b/modules/modWall.c
@@ -23,6 +23,8 @@
typedef struct wall_struct
{
+ int id;
+
int x; // poloha steny
int y;
@@ -59,6 +61,7 @@ wall_t* newWall(int x, int y, int w, int h,
int img_x, int img_y, int layer)
#endif
{
+ static int last_id = 0;
wall_t *new;
#ifndef PUBLIC_SERVER
@@ -67,6 +70,7 @@ wall_t* newWall(int x, int y, int w, int h,
new = malloc( sizeof(wall_t) );
assert( new != NULL );
+ new->id = ++last_id;
new->x = x;
new->y = y;
new->w = w;
@@ -107,15 +111,18 @@ void drawListWall(list_t *list)
#endif
-void eventConflictShotWithWall(list_t *listShot)
+void eventConflictShotWithWall()
{
+ arena_t *arena;
shot_t *thisShot;
tux_t *author;
int i;
- for( i = 0 ; i < listShot->count ; i++ )
+ arena = export_fce->fce_getCurrentArena();
+
+ for( i = 0 ; i < arena->spaceShot->list->count ; i++ )
{
- thisShot = (shot_t *)listShot->list[i];
+ thisShot = (shot_t *)arena->spaceShot->list->list[i];
assert( thisShot != NULL );
if( isConflictWithObjectFromSpace(spaceWall, thisShot->x, thisShot->y, thisShot->w, thisShot->h) )
@@ -136,7 +143,10 @@ void eventConflictShotWithWall(list_t *listShot)
continue;
}
- delListItem(listShot, i, export_fce->fce_destroyShot);
+ delObjectFromSpaceWithObject(export_fce->fce_getCurrentArena()->spaceShot,
+ thisShot, export_fce->fce_destroyShot);
+
+ //delListItem(listShot, i, export_fce->fce_destroyShot);
i--;
}
}
@@ -154,7 +164,7 @@ static void getStatusWall(void *p, int *id, int *x, int *y, int *w, int *h)
wall = p;
- *id = -1;
+ *id = wall->id;
*x = wall->x;
*y = wall->y;
*w = wall->w;
@@ -181,7 +191,7 @@ static void getStatusImgWall(void *p, int *id, int *x, int *y, int *w, int *h)
wall = p;
- *id = -1;
+ *id = wall->id;
*x = wall->img_x;
*y = wall->img_y;
*w = wall->img->w;
@@ -291,7 +301,7 @@ int event()
return 0;
}
- eventConflictShotWithWall(export_fce->fce_getCurrentArena()->listShot);
+ eventConflictShotWithWall(export_fce->fce_getCurrentArena()->spaceShot->list);
return 0;
}
@@ -313,8 +323,9 @@ void cmd(char *line)
int destroy()
{
destroySpace(spaceWall);
+#ifndef PUBLIC_SERVER
destroySpace(spaceImgWall);
+#endif
destroyListItem(listWall, destroyWall);
-
return 0;
}
diff --git a/modules/space.c b/modules/space.c
new file mode 100644
index 0000000..c9688a8
--- /dev/null
+++ b/modules/space.c
@@ -0,0 +1,664 @@
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "main.h"
+#include "list.h"
+#include "space.h"
+
+#define DEBUG_SPACE
+//#define ERROR_SUPPORT
+
+#ifdef DEBUG_SPACE
+
+
+typedef struct recv_struct
+{
+ int id;
+ int x, y;
+ int w, h;
+} recv_t;
+
+recv_t* newRecv(int id, int x , int y, int w, int h)
+{
+ recv_t *new;
+
+ new = malloc( sizeof(recv_t) );
+ memset(new, 0, sizeof(recv_t));
+
+ new->id = id;
+ new->x = x;
+ new->y = y;
+ new->w = w;
+ new->h = h;
+
+ return new;
+}
+
+void getStatus(void *p, int *id, int *x, int *y, int *w, int *h)
+{
+ recv_t *recv;
+
+ recv = p;
+
+ *id = recv->id;
+ *x = recv->x;
+ *y = recv->y;
+ *w = recv->w;
+ *h = recv->h;
+}
+
+void setStatus(void *p, int x, int y, int w, int h)
+{
+ recv_t *recv;
+
+ recv = p;
+
+ recv->x = x;
+ recv->y = y;
+ recv->w = w;
+ recv->h = h;
+ recv->x = x;
+}
+
+void destroyRecv(recv_t *p)
+{
+ free(p);
+}
+
+#endif
+
+static int my_conflictSpace(int x1,int y1,int w1,int h1,int x2,int y2,int w2,int h2)
+{
+ return (x1<x2+w2 && x2<x1+w1 && y1<y2+h2 && y2<y1+h1);
+}
+
+space_t *newSpace(int w, int h, int segW, int segH,
+ void (*getStatus)(void *p, int *id, int *x, int *y, int *w, int *h),
+ void (*setStatus)(void *p, int x, int y, int w, int h))
+{
+ space_t *new;
+ int i, j;
+
+ new = malloc( sizeof(space_t) );
+ memset(new, 0, sizeof(space_t));
+
+ new->w = w / segW + 1;
+ new->h = h / segH + 1;
+ new->segW = segW;
+ new->segH = segH;
+ new->getStatus = getStatus;
+ new->setStatus = setStatus;
+ new->list = newList();
+
+ new->area = malloc( new->w * sizeof(list_t **) );
+
+ for( i = 0 ; i < new->w ; i++ )
+ {
+ new->area[i] = malloc( new->h * sizeof(list_t *) );
+ }
+
+ for( i = 0 ; i < new->h ; i++ )
+ {
+ for( j = 0 ; j < new->w ; j++ )
+ {
+ new->area[j][i] = newList();
+ }
+ }
+
+ return new;
+}
+
+static void getSegment(space_t *p, int x, int y, int w, int h,
+ int *segX, int *segY, int *segW, int *segH)
+{
+ *segX = x / p->segW;
+ *segY = y / p->segH;
+ *segW = ( (x+w) / p->segW + 1 ) - *segX;
+ *segH = ( (y+h) / p->segH + 1 ) - *segY;
+}
+
+#ifdef ERROR_SUPPORT
+
+void printListID(space_t *space)
+{
+ int i;
+
+ for( i = 0 ; i < space->list->count ; i++ )
+ {
+ int id, x, y, w, h;
+
+ space->getStatus(space->list->list[i], &id, &x, &y, &w, &h);
+ printf("%d\n", id);
+ }
+
+ putchar('\n');
+}
+
+static void checkList(space_t *space)
+{
+ int id, x, y, w, h;
+ int thisId;
+ int i;
+
+ if( space->list->count == 0 )
+ {
+ printf("nothing\n");
+ return;
+ }
+
+ space->getStatus(space->list->list[0], &thisId, &x, &y, &w, &h);
+
+ for( i = 1 ; i < space->list->count ; i++ )
+ {
+ space->getStatus(space->list->list[i], &id, &x, &y, &w, &h);
+
+ if( id <= thisId )
+ {
+ printListID(space);
+ assert( ! "error" );
+ }
+
+ thisId = id;
+ }
+}
+
+static void addToList(space_t *space, void *p)
+{
+ int id, point_id, inc_point_id;
+ int x, y, w, h;
+ int len;
+ int min, max;
+ int point;
+
+
+ len = space->list->count;
+
+ space->getStatus(p, &id, &x, &y, &w, &h);
+/*
+ printf("addToList (%d)\n", id);
+ printListID(space);
+ assert( id >= 0 );
+*/
+
+ if( len == 0 )
+ {
+ //printf("OK first\n");
+ addList(space->list, p);
+ return;
+ }
+
+ if( len == 1 )
+ {
+ space->getStatus(space->list->list[0], &point_id, &x, &y, &w, &h);
+
+ if( id > point_id )
+ {
+ addList(space->list, p);
+ }
+
+ if( id < point_id )
+ {
+ insList(space->list, 0, p);
+ }
+
+ //printf("OK\n");
+
+ return;
+ }
+
+ min = 0;
+ max = len-1;
+/*
+ if( max < 0 )
+ {
+ max = 0;
+ }
+*/
+ for(;;)
+ {
+ point = min + ( max - min ) / 2;
+/*
+ space->getStatus(space->list->list[min], &id_min, &x, &y, &w, &h);
+ space->getStatus(space->list->list[max], &id_max, &x, &y, &w, &h);
+*/
+ printf("min = %d max = %d point = %d len = %d id = %d\n", min, max, point, len, id);
+
+ if( max < 0 )
+ {
+ //printf("OK first\n");
+ insList(space->list, 0, p);
+ checkList(space);
+ return;
+ }
+
+ if( point+1 >= len /*|| min >= len*/ )
+ {
+ addList(space->list, p);
+ //printf("OK height\n");
+ checkList(space);
+ return;
+ }
+
+ space->getStatus(space->list->list[point], &point_id, &x, &y, &w, &h);
+ space->getStatus(space->list->list[point+1], &inc_point_id, &x, &y, &w, &h);
+
+ if( min == max )
+ {
+ //printf("OK\n");
+ insList(space->list, min, p);
+ checkList(space);
+ return;
+ }
+
+ if( point_id < id && id < inc_point_id )
+ {
+ //printf("OK\n");
+ insList(space->list, point+1, p);
+ checkList(space);
+ return;
+ }
+
+ if( id > inc_point_id )
+ {
+ min = point + 1;
+ continue;
+ }
+
+ if( id < point_id )
+ {
+ max = point - 1;
+ continue;
+ }
+ }
+}
+
+#endif
+
+void addObjectToSpace(space_t *p, void *item)
+{
+ int segX, segY, segW, segH;
+ int id, x, y, w, h;
+ int i, j;
+
+ p->getStatus(item, &id, &x, &y, &w, &h);
+ getSegment(p, x, y, w, h, &segX, &segY, &segW, &segH);
+
+ for( i = segY ; i < segY + segH ; i++ )
+ {
+ for( j = segX ; j < segX + segW ; j++ )
+ {
+ addList(p->area[j][i], item);
+ }
+ }
+
+#ifdef ERROR_SUPPORT
+ addToList(p, item);
+#endif
+
+#ifndef ERROR_SUPPORT
+ addList(p->list, item);
+#endif
+}
+
+void getObjectFromSpace(space_t *p, int x, int y, int w, int h, list_t *list)
+{
+ int segX, segY, segW, segH;
+ int id, this_x, this_y, this_w, this_h;
+ int i, j, k;
+
+ getSegment(p, x, y, w, h, &segX, &segY, &segW, &segH);
+
+ for( i = segY ; i < segY + segH ; i++ )
+ {
+ for( j = segX ; j < segX + segW ; j++ )
+ {
+ void *this;
+
+ for( k = 0 ; k < p->area[j][i]->count ; k++ )
+ {
+ this = p->area[j][i]->list[k];
+ p->getStatus(this, &id, &this_x, &this_y, &this_w, &this_h);
+
+ if( my_conflictSpace(x, y, w, h, this_x, this_y, this_w, this_h) &&
+ searchListItem(list, this) == -1 )
+ {
+ addList(list, this);
+ }
+ }
+ }
+ }
+}
+
+void* getObjectFromSpaceWithID(space_t *space, int id)
+{
+#ifdef ERROR_SUPPORT
+ int point_id;
+ int x, y, w, h;
+ int len;
+ int min, max;
+ int point;
+
+ printf("getObjectFromSpaceWithID %d\n", id);
+ printListID(space);
+
+ len = space->list->count;
+
+ min = 0;
+ max = len-1;
+
+ for(;;)
+ {
+ point = min + ( max - min ) / 2;
+
+ //printf("min = %d max = %d point = %d len = %d id = %d\n", min, max, point, len, id);
+
+ if( max < 0 || point >= len || max < min )
+ {
+ return NULL;
+ }
+
+ space->getStatus(space->list->list[point], &point_id, &x, &y, &w, &h);
+
+ if( min == max )
+ {
+ space->getStatus(space->list->list[min], &point_id, &x, &y, &w, &h);
+ }
+
+ if( point_id == id )
+ {
+ return space->list->list[point];
+ }
+
+ if( id > point_id )
+ {
+ min = point + 1;
+ continue;
+ }
+
+ if( id < point_id )
+ {
+ max = point - 1;
+ continue;
+ }
+ }
+
+#endif
+
+#ifndef ERROR_SUPPORT
+ int this_id, x, y, w, h;
+ void *this;
+ int i;
+
+ for( i = 0 ; i < space->list->count ; i++ )
+ {
+ this = space->list->list[i];
+ assert( this != NULL );
+
+ space->getStatus(this, &this_id, &x, &y, &w, &h);
+
+ if( this_id == id )
+ {
+ return this;
+ }
+ }
+
+ return NULL;
+#endif
+}
+
+int isConflictWithObjectFromSpace(space_t *p, int x, int y, int w, int h)
+{
+ int segX, segY, segW, segH;
+ int id, this_x, this_y, this_w, this_h;
+ int i, j, k;
+
+ getSegment(p, x, y, w, h, &segX, &segY, &segW, &segH);
+
+ for( i = segY ; i < segY + segH ; i++ )
+ {
+ for( j = segX ; j < segX + segW ; j++ )
+ {
+ void *this;
+
+ for( k = 0 ; k < p->area[j][i]->count ; k++ )
+ {
+ this = p->area[j][i]->list[k];
+ p->getStatus(this, &id, &this_x, &this_y, &this_w, &this_h);
+
+ if( my_conflictSpace(x, y, w, h, this_x, this_y, this_w, this_h) )
+ {
+ return 1;
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+int isConflictWithObjectFromSpaceBut(space_t *p, int x, int y, int w, int h, void *but)
+{
+ int segX, segY, segW, segH;
+ int id, this_x, this_y, this_w, this_h;
+ int i, j, k;
+
+ getSegment(p, x, y, w, h, &segX, &segY, &segW, &segH);
+
+ for( i = segY ; i < segY + segH ; i++ )
+ {
+ for( j = segX ; j < segX + segW ; j++ )
+ {
+ void *this;
+
+ for( k = 0 ; k < p->area[j][i]->count ; k++ )
+ {
+ this = p->area[j][i]->list[k];
+
+ if( this == but )
+ {
+ continue;
+ }
+
+ p->getStatus(this, &id, &this_x, &this_y, &this_w, &this_h);
+
+ if( my_conflictSpace(x, y, w, h, this_x, this_y, this_w, this_h) )
+ {
+ return 1;
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+void delObjectFromSpace(space_t *p, void *item)
+{
+ int segX, segY, segW, segH;
+ int id, x, y, w, h;
+ int index;
+ int i, j;
+
+ p->getStatus(item, &id, &x, &y, &w, &h);
+ getSegment(p, x, y, w, h, &segX, &segY, &segW, &segH);
+
+ for( i = segY ; i < segY + segH ; i++ )
+ {
+ for( j = segX ; j < segX + segW ; j++ )
+ {
+ index = searchListItem(p->area[j][i], item);
+ assert( index != -1 );
+ delList(p->area[j][i], index);
+ }
+ }
+
+ index = searchListItem(p->list, item);
+ assert( index != -1 );
+ delList(p->list, index);
+}
+
+void delObjectFromSpaceWithObject(space_t *p, void *item, void *f)
+{
+ void (*fce)(void *param);
+
+ fce = f;
+
+ delObjectFromSpace(p, item);
+ fce(item);
+}
+
+void moveObjectInSpace(space_t *p, void *item, int move_x, int move_y)
+{
+ int old_segX, old_segY, old_segW, old_segH;
+ int new_segX, new_segY, new_segW, new_segH;
+ int id, x, y, w, h;
+
+ p->getStatus(item, &id, &x, &y, &w, &h);
+ getSegment(p, x, y, w, h, &old_segX, &old_segY, &old_segW, &old_segH);
+ getSegment(p, move_x, move_y, w, h, &new_segX, &new_segY, &new_segW, &new_segH);
+/*
+ printf("%d %d %d %d -> %d %d %d %d \n",
+ old_segX, old_segY, old_segW, old_segH,
+ new_segX, new_segY, new_segW, new_segH);
+*/
+ if( old_segX != new_segX || old_segY != new_segY ||
+ old_segW != new_segW || old_segH != new_segH )
+ {
+ delObjectFromSpace(p, item);
+ p->setStatus(item, move_x, move_y, w, h);
+ addObjectToSpace(p, item);
+ return;
+ }
+
+ p->setStatus(item, move_x, move_y, w, h);
+}
+
+void printSpace(space_t *p)
+{
+ int i, j;
+
+ printf("print space : \n");
+
+ for( i = 0 ; i < p->h ; i++ )
+ {
+ for( j = 0 ; j < p->w ; j++ )
+ {
+ printf("%3d ", p->area[j][i]->count);
+ }
+
+ putchar('\n');
+ }
+}
+
+void destroySpace(space_t *p)
+{
+ int j, i;
+
+ destroyList(p->list);
+
+ for( i = 0 ; i < p->h ; i++ )
+ {
+ for( j = 0 ; j < p->w ; j++ )
+ {
+ destroyList(p->area[j][i]);
+ }
+ }
+
+ for( i = 0 ; i < p->w ; i++ )
+ {
+ free(p->area[i]);
+ }
+
+ free(p->area);
+ free(p);
+}
+
+void destroySpaceWithObject(space_t *p, void *f)
+{
+ void (*fce)(void *param);
+ int i;
+
+ fce = f;
+
+ for( i = 0 ; i < p->list->count ; i++ )
+ fce(p->list->list[i]);
+
+ destroySpace(p);
+}
+
+#ifdef DEBUG_SPACE
+
+void test_space()
+{
+ space_t *space;
+ recv_t *recv;
+
+ space = newSpace(5000, 2500, 320, 240, getStatus, setStatus);
+
+ addObjectToSpace(space, newRecv(6, 0, 0, 1, 1) );
+ addObjectToSpace(space, newRecv(3, 0, 0, 1, 1) );
+ addObjectToSpace(space, newRecv(4, 0, 0, 1, 1) );
+
+ //printListID(space);
+/*
+ recv = getObjectFromSpaceWithID(space, 6);
+ if( recv != NULL )printf("id = %d\n", recv->id);
+*/
+ recv = getObjectFromSpaceWithID(space, 3);
+
+ if( recv != NULL )
+ {
+ printf("id = %d\n", recv->id);
+ }
+ else
+ {
+ printf("recv = %p\n", recv);
+ }
+
+/*
+ recv = getObjectFromSpaceWithID(space, 4);
+ if( recv != NULL )printf("id = %d\n", recv->id);
+ recv = getObjectFromSpaceWithID(space, 1);
+ if( recv != NULL )printf("id = %d\n", recv->id);
+*/
+
+#if 0
+ for( i = 1 ; i < 16 ; i++ )
+ for( j = 1 ; j < 16 ; j++ )
+ {
+ recv_t *this;
+
+ this = newRecv(j*160, i*120, 32, 32);
+ //addToSpace(space, newRecv(j*550, i*550, 1, 1) );
+ addObjectToSpace(space, this );
+ delObjectFromSpaceWithMem(space, this, destroyRecv);
+ }
+#endif
+/*
+ list = newList();
+ getObjectFromSpace(space, 640, 480, 800 , 600, list);
+
+ printf("list->count = %d\n", list->count);
+
+ for( i = 0 ; i < list->count ; i++ )
+ {
+ recv_t *recv;
+ recv = list->list[i];
+
+ printf("%3d %3d %3d %3d\n", recv->x, recv->y, recv->w, recv->h);
+ }
+*/
+/*
+ destroyList(list);
+
+ printSpace(space);
+
+ destroySpace(space);
+*/
+}
+
+#endif
+
diff --git a/modules/space.h b/modules/space.h
new file mode 100644
index 0000000..de31768
--- /dev/null
+++ b/modules/space.h
@@ -0,0 +1,38 @@
+
+#ifndef SPACE_H
+
+#define SPACE_H
+
+#include "main.h"
+#include "list.h"
+
+typedef struct space_struct
+{
+ int w;
+ int h;
+ int segW;
+ int segH;
+ list_t ***area;
+ list_t *list;
+ void (*getStatus)(void *p, int *id, int *x, int *y, int *w, int *h);
+ void (*setStatus)(void *p, int x, int y, int w, int h);
+} space_t;
+
+extern space_t *newSpace(int w, int h, int segW, int segH,
+ void (*getStatus)(void *p, int *id, int *x, int *y, int *w, int *h),
+ void (*setStatus)(void *p, int x, int y, int w, int h));
+
+extern void addObjectToSpace(space_t *p, void *item);
+extern void getObjectFromSpace(space_t *p, int x, int y, int w, int h, list_t *list);
+extern void* getObjectFromSpaceWithID(space_t *p, int id);
+extern int isConflictWithObjectFromSpace(space_t *p, int x, int y, int w, int h);
+extern int isConflictWithObjectFromSpaceBut(space_t *p, int x, int y, int w, int h, void *but);
+extern void delObjectFromSpace(space_t *p, void *item);
+extern void delObjectFromSpaceWithObject(space_t *p, void *item, void *f);
+extern void moveObjectInSpace(space_t *p, void *item, int move_x, int move_y);
+extern void printSpace(space_t *p);
+extern void destroySpace(space_t *p);
+extern void destroySpaceWithObject(space_t *p, void *f);
+
+#endif
+
diff --git a/server.conf b/server.conf
index 0155ddd..1c24934 100644
--- a/server.conf
+++ b/server.conf
@@ -1,5 +1,6 @@
IP 0.0.0.0
PORT 2200
MAX_CLIENTS 32
-ARENA IACO8B
+ARENA FAGN
+
diff --git a/src/Makefile b/src/Makefile
index 1c7a1ab..d730826 100755
--- a/src/Makefile
+++ b/src/Makefile
@@ -9,7 +9,7 @@ CFLAGS = -g -O0 -std=c99 -I../include -Wall `sdl-config --cflags`
BUILD_DIR = .
LIBS = `sdl-config --libs` -lSDL_image -lSDL_ttf -lSDL_mixer -lSDL_net
-FILES = interface.o space.o hashTable.o idManager.o storage.o font.o list.o modules.o\
+FILES = interface.o space.o idManager.o storage.o font.o list.o modules.o\
image.o layer.o director.o configFile.o tux.o main.o checkFront.o\
screen.o screen_world.o shot.o myTimer.o panel.o net_multiplayer.o \
buffer.o arena.o arenaFile.o textFile.o audio.o sound.o music.o gun.o \
diff --git a/src/arena.c b/src/arena.c
index 1a8e803..75e94b4 100644
--- a/src/arena.c
+++ b/src/arena.c
@@ -44,12 +44,9 @@ arena_t* newArena(int w, int h)
new->listTimer = newList();
- //new->listTux = newList();
- //new->listItem = newList();
new->spaceTux = newSpace(w, h, 320, 240, getStatusTux, setStatusTux);
new->spaceItem = newSpace(w, h, 320, 240, getStatusItem, setStatusItem);
-
- new->listShot = newList();
+ new->spaceShot = newSpace(w, h, 320, 240, getStatusShot, setStatusShot);
return new;
}
@@ -62,12 +59,11 @@ int conflictSpace(int x1,int y1,int w1,int h1,int x2,int y2,int w2,int h2)
int isFreeSpace(arena_t *arena, int x, int y, int w, int h)
{
if( isConflictWithObjectFromSpace(arena->spaceTux, x, y, w, h) )return 0;
- if( isConflictWithListShot(arena->listShot, x, y, w, h) )return 0;
+ if( isConflictWithObjectFromSpace(arena->spaceShot, x, y, w, h) )return 0;
if( isConflictWithObjectFromSpace(arena->spaceItem, x, y, w, h) )return 0;
+ if( isConflictWithObjectFromSpace(arena->spaceShot, x, y, w, h) )return 0;
+
if( isConflictModule(x, y, w, h) )return 0;
- //if( isConflictWithListWall(arena->listWall, x, y, w, h) )return 0;
- //if( isConflictWithListTeleport(arena->listTeleport, x, y, w, h) )return 0;
- //if( isConflictWithListPipe(arena->listPipe, x, y, w, h) )return 0;
return 1;
}
@@ -162,13 +158,17 @@ void drawArena(arena_t *arena)
getObjectFromSpace(arena->spaceItem, screen_x, screen_y, WINDOW_SIZE_X, WINDOW_SIZE_Y, listHelp);
drawListItem(listHelp);
- //printSpace(arena->spaceItem);
+ listDoEmpty(listHelp);
+ getObjectFromSpace(arena->spaceShot, screen_x, screen_y, WINDOW_SIZE_X, WINDOW_SIZE_Y, listHelp);
+ drawListShot(listHelp);
+
+ //printSpace(arena->spaceShot);
//drawListTux(arena->listTux);
//drawListWall(arena->listWall);
//drawListTeleport(arena->listTeleport);
//drawListPipe(arena->listPipe);
- drawListShot(arena->listShot);
+ //drawListShot(arena->listShot);
//drawListItem(arena->listItem);
drawModule(screen_x, screen_y, WINDOW_SIZE_X, WINDOW_SIZE_Y);
@@ -200,7 +200,7 @@ void eventArena(arena_t *arena)
for( i = 0 ; i < 8 ; i++)
{
- eventMoveListShot(arena->listShot);
+ eventMoveListShot(arena);
checkShotIsInTuxScreen(arena);
//eventConflictShotWithWall(arena->listWall, arena->listShot);
//eventConflictShotWithTeleport(arena->listTeleport, arena->listShot);
@@ -221,7 +221,7 @@ void destroyArena(arena_t *p)
{
destroySpaceWithObject(p->spaceTux, destroyTux);
destroySpaceWithObject(p->spaceItem, destroyItem);
- destroyListItem(p->listShot, destroyShot);
+ destroySpaceWithObject(p->spaceShot, destroyShot);
destroyTimer(p->listTimer);
free(p);
}
diff --git a/src/gun.c b/src/gun.c
index bddeda1..dceec63 100644
--- a/src/gun.c
+++ b/src/gun.c
@@ -89,7 +89,8 @@ static void addShotTrivial(tux_t *tux, int x, int y, int px, int py, int gun)
return;
}
*/
- addList( getCurrentArena()->listShot, shot );
+ //addList( getCurrentArena()->listShot, shot );
+ addObjectToSpace(getCurrentArena()->spaceShot, shot);
if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
{
diff --git a/src/hashTable.c b/src/hashTable.c
new file mode 100644
index 0000000..cc67225
--- /dev/null
+++ b/src/hashTable.c
@@ -0,0 +1,221 @@
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "hashTable.h"
+
+hashtable_t* newHashTable()
+{
+ hashtable_t *new;
+
+ new = malloc( sizeof(hashtable_t) );
+ memset(new, 0, sizeof(hashtable_t) );
+
+ return new;
+}
+
+void addHashTable(hashtable_t *p, char *key, void *item)
+{
+ hashtable_t *this;
+ hashtable_t *next;
+ int len;
+ int i;
+
+ this = p;
+ next = p;
+
+ len = strlen(key);
+
+ for( i = 0 ; i < len ; i++ )
+ {
+ //printf("addHashTable key[%d] = %c\n", i , key[i]);
+
+ next = this->table[ (int)key[i] ];
+
+ if( next == NULL )
+ {
+ next = newHashTable();
+ this->table[ (int)key[i] ] = next;
+ }
+
+ this = next;
+ }
+
+ next->data = item;
+}
+
+void addHashTableWithIndex(hashtable_t *p, int index, void *item)
+{
+ char str[16];
+ sprintf(str, "%d", index);
+ addHashTable(p, str, item);
+}
+
+void* getHashTable(hashtable_t *p, char *key)
+{
+ hashtable_t *this;
+ hashtable_t *next;
+ int len;
+ int i;
+
+ this = p;
+ next = p;
+
+ len = strlen(key);
+
+ for( i = 0 ; i < len ; i++ )
+ {
+ //printf("getHashTable key[%d] = %c\n", i , key[i]);
+
+ next = this->table[ (int)key[i] ];
+
+ //printf("next = %p\n", next);
+
+ if( next == NULL )
+ {
+ return NULL;
+ }
+
+ this = next;
+ }
+
+ return next->data;
+}
+
+void* getHashTableWithIndex(hashtable_t *p, int index)
+{
+ char str[16];
+ sprintf(str, "%d", index);
+ return getHashTable(p, str);
+}
+
+void delHashTable(hashtable_t *p, char *key)
+{
+ hashtable_t *this;
+ hashtable_t *next;
+ int len;
+ int i;
+
+ this = p;
+ next = p;
+
+ len = strlen(key);
+
+ for( i = 0 ; i < len ; i++ )
+ {
+ //printf("getHashTable key[%d] = %c\n", i , key[i]);
+
+ next = this->table[ (int)key[i] ];
+
+ //printf("next = %p\n", next);
+
+ if( next == NULL )
+ {
+ return;
+ }
+
+ this = next;
+ }
+
+ next->data = NULL;
+
+}
+
+void delHashTableWithIndex(hashtable_t *p, int index)
+{
+ char str[16];
+ sprintf(str, "%d", index);
+ delHashTable(p, str);
+}
+
+void delHashTableWithMem(hashtable_t *p, char *key, void *f)
+{
+ void (*fce)(void *p);
+
+ delHashTable(p, key);
+
+ fce = f;
+ fce(key);
+}
+
+void delHashTableWithMemWithIndex(hashtable_t *p, int index)
+{
+ char str[16];
+ sprintf(str, "%d", index);
+ delHashTable(p, str);
+}
+
+void destroyHashTable(hashtable_t *p)
+{
+ hashtable_t *this;
+ hashtable_t *next;
+ int i;
+
+ this = p;
+
+ for( i = 0 ; i < 256 ; i++ )
+ {
+ next = this->table[i];
+
+ if( next != NULL )
+ {
+ destroyHashTable(next);
+ }
+ }
+
+ free(p);
+}
+
+void destroyHashTableWithMem(hashtable_t *p, void *f)
+{
+ void (*fce)(void *p);
+ hashtable_t *this;
+ hashtable_t *next;
+ int i;
+
+ this = p;
+ fce = f;
+
+ for( i = 0 ; i < 256 ; i++ )
+ {
+ next = this->table[i];
+
+ if( next != NULL )
+ {
+ destroyHashTableWithMem(next, f);
+ }
+ }
+
+ if( p->data != NULL )
+ {
+ fce(p->data);
+ }
+
+ free(p);
+}
+
+int test_main(int argc, char **argv)
+{
+ hashtable_t *p;
+ int max = 10000;
+ int i;
+
+ p = newHashTable();
+
+ for( i = 0 ; i < max ; i++ )
+ {
+ addHashTableWithIndex(p, i, NULL);
+ }
+
+ for( i = 0 ; i < max ; i++ )
+ {
+ printf("%d -> %s\n", i, (char *)getHashTableWithIndex(p, i) );
+ }
+
+ //printHashTable(p);
+
+ destroyHashTableWithMem(p, free);
+
+ return 0;
+}
diff --git a/src/item.c b/src/item.c
index 2ec126d..467117d 100644
--- a/src/item.c
+++ b/src/item.c
@@ -482,12 +482,12 @@ void eventConflictShotWithItem(arena_t *arena)
return;
}
- for( i = 0 ; i < arena->listShot->count ; i++ )
+ for( i = 0 ; i < arena->spaceShot->list->count ; i++ )
{
bool_t isDelShot;
isDelShot = FALSE;
- thisShot = (shot_t *)arena->listShot->list[i];
+ thisShot = (shot_t *)arena->spaceShot->list->list[i];
assert( thisShot != NULL );
listDoEmpty(listHelp);
@@ -526,7 +526,7 @@ void eventConflictShotWithItem(arena_t *arena)
proto_send_delshot_server(PROTO_SEND_ALL, NULL, thisShot);
}
- delListItem(arena->listShot, i, destroyShot);
+ delObjectFromSpaceWithObject(arena->spaceShot, thisItem, destroyShot);
i--;
}
}
diff --git a/src/proto.c b/src/proto.c
index e14db9f..72e8f16 100644
--- a/src/proto.c
+++ b/src/proto.c
@@ -753,10 +753,9 @@ void proto_recv_shot_client(char *msg)
proto_send_check_client(check_id);
- if( ( shot = getShotID(getCurrentArena()->listShot, shot_id) ) != NULL )
+ if( ( shot = getObjectFromSpaceWithID(getCurrentArena()->spaceShot, shot_id) ) != NULL )
{
- delListItem(getCurrentArena()->listShot,
- searchListItem(getCurrentArena()->listShot, shot), destroyShot);
+ delObjectFromSpaceWithObject(getCurrentArena()->spaceShot, shot, destroyShot);
//return;
}
@@ -772,7 +771,7 @@ void proto_recv_shot_client(char *msg)
transformOnlyLasser(shot);
}
- addList(getCurrentArena()->listShot, shot);
+ addObjectToSpace(getCurrentArena()->spaceShot, shot);
}
#endif
@@ -807,18 +806,11 @@ void proto_recv_delshot_client(char *msg)
proto_send_check_client(check_id);
- shot = getShotID(getCurrentArena()->listShot, id);
+ shot = getObjectFromSpaceWithID(getCurrentArena()->spaceShot, id);
if( shot != NULL )
{
- int index;
-
- index = searchListItem(getCurrentArena()->listShot, shot);
-
- if( index >= 0 )
- {
- delListItem(getCurrentArena()->listShot, index, destroyShot);
- }
+ delObjectFromSpaceWithObject(getCurrentArena()->spaceShot, shot, destroyShot);
}
}
diff --git a/src/shot.c b/src/shot.c
index 65d2147..cb07bda 100644
--- a/src/shot.c
+++ b/src/shot.c
@@ -130,33 +130,35 @@ shot_t* newShot(int x,int y, int px, int py, int gun, int author_id)
return new;
}
-shot_t* getShotID(list_t *listShot, int id)
+void replaceShotID(shot_t *shot, int id)
{
- shot_t *thisShot;
- int i;
-
- assert( listShot != NULL );
-
- for( i = 0 ; i < listShot->count ; i++ )
- {
- thisShot = (shot_t *)listShot->list[i];
- assert( thisShot != NULL );
+ replaceID(shot->id, id);
+ shot->id = id;
+}
- if( thisShot->id == id )
- {
- return thisShot;
- }
- }
- return NULL;
+void getStatusShot(void *p, int *id, int *x,int *y, int *w, int *h)
+{
+ shot_t *shot;
+
+ shot = p;
+ *id = shot->id;
+ *x = shot->x;
+ *y = shot->y;
+ *w = shot->w;
+ *h = shot->h;
}
-void replaceShotID(shot_t *shot, int id)
+void setStatusShot(void *p, int x, int y, int w, int h)
{
- replaceID(shot->id, id);
- shot->id = id;
-}
+ shot_t *shot;
+ shot = p;
+ shot->x = x;
+ shot->y = y;
+ shot->w = w;
+ shot->h = h;
+}
#ifndef PUBLIC_SERVER
@@ -183,28 +185,6 @@ void drawListShot(list_t *listShot)
#endif
-int isConflictWithListShot(list_t *listShot, int x, int y, int w, int h)
-{
- shot_t *thisShot;
- int i;
-
- assert( listShot != NULL );
-
- for( i = 0 ; i < listShot->count ; i++ )
- {
- thisShot = (shot_t *)listShot->list[i];
- assert( thisShot != NULL );
-
- if( conflictSpace(x, y, w, h,
- thisShot->x, thisShot->y, thisShot->w, thisShot->h) )
- {
- return 1;
- }
- }
-
- return 0;
-}
-
static int getRandomCourse(int x, int y)
{
int ret;
@@ -267,44 +247,27 @@ void transformOnlyLasser(shot_t *shot)
}
}
-void eventMoveListShot(list_t *listShot)
+void eventMoveListShot(arena_t *arena)
{
- arena_t *arena;
shot_t *thisShot;
+ int new_x, new_y;
int i;
- assert( listShot != NULL );
-
- arena = getCurrentArena();
-
- for( i = 0 ; i < listShot->count ; i++ )
+ for( i = 0 ; i < arena->spaceShot->list->count ; i++ )
{
- thisShot = (shot_t *)listShot->list[i];
+ thisShot = (shot_t *) arena->spaceShot->list->list[i];
assert( thisShot != NULL );
- thisShot->x += thisShot->px;
- thisShot->y += thisShot->py;
-/*
- if( thisShot->gun == GUN_BOMBBALL && (
- isConflictWithListWall(getCurrentArena()->listWall, thisShot->x, thisShot->y, thisShot->w, thisShot->h) ||
- isConflictWithListPipe(getCurrentArena()->listPipe, thisShot->x, thisShot->y, thisShot->w, thisShot->h) ) )
- {
- if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
- {
- boundBombBall(thisShot);
- }
- else
- {
- delListItem(listShot, i, destroyShot);
- i--;
- continue;
- }
- }
-*/
+ new_x = thisShot->x + thisShot->px;
+ new_y = thisShot->y + thisShot->py;
+
+ moveObjectInSpace(getCurrentArena()->spaceShot, thisShot, new_x, new_y);
+
if( thisShot->x+thisShot->w < 0 || thisShot->x > arena->w ||
thisShot->y+thisShot->h < 0 || thisShot->y > arena->h )
{
- delListItem(listShot, i, destroyShot);
+ delObjectFromSpaceWithObject(arena->spaceShot,
+ thisShot, destroyShot);
i--;
continue;
}
@@ -316,7 +279,6 @@ static int myAbs(int n)
return ( n > 0 ? n : -n );
}
-
static int getSppedShot(shot_t *shot)
{
return ( myAbs(shot->px) > myAbs(shot->py) ? myAbs(shot->px) : myAbs(shot->py) );
@@ -325,8 +287,6 @@ static int getSppedShot(shot_t *shot)
void checkShotIsInTuxScreen(arena_t *arena)
{
- return;
-/*
int screen_x, screen_y;
shot_t *thisShot;
tux_t *thisTux;
@@ -338,9 +298,10 @@ void checkShotIsInTuxScreen(arena_t *arena)
return;
}
- for( i = 0 ; i < arena->listTux->count ; i++ )
+ for( i = 0 ; i < arena->spaceTux->list->count ; i++ )
{
- thisTux = (tux_t *)arena->listTux->list[i];
+ thisTux = (tux_t *)arena->spaceTux->list->list[i];
+ speed = 25;
if( thisTux->control != TUX_CONTROL_NET )
{
@@ -349,9 +310,53 @@ void checkShotIsInTuxScreen(arena_t *arena)
getCenterScreen(&screen_x, &screen_y, thisTux->x, thisTux->y);
- for( j = 0 ; j < arena->listShot->count ; j++ )
+ listDoEmpty(listHelp);
+ getObjectFromSpace(arena->spaceShot, screen_x-speed, screen_y, speed, WINDOW_SIZE_Y, listHelp);
+
+ for( j = 0 ; j <listHelp->count ; j++ )
+ {
+ thisShot = (shot_t *)listHelp->list[j];
+ client_t *thisClient;
+ thisClient = getClientFromTux(thisTux);
+ proto_send_shot_server(PROTO_SEND_ONE, thisClient, thisShot);
+ }
+
+ listDoEmpty(listHelp);
+ getObjectFromSpace(arena->spaceShot, screen_x+WINDOW_SIZE_X, screen_y, speed, WINDOW_SIZE_Y, listHelp);
+
+ for( j = 0 ; j <listHelp->count ; j++ )
+ {
+ thisShot = (shot_t *)listHelp->list[j];
+ client_t *thisClient;
+ thisClient = getClientFromTux(thisTux);
+ proto_send_shot_server(PROTO_SEND_ONE, thisClient, thisShot);
+ }
+
+ listDoEmpty(listHelp);
+ getObjectFromSpace(arena->spaceShot, screen_x, screen_y-speed, WINDOW_SIZE_X, speed, listHelp);
+
+ for( j = 0 ; j <listHelp->count ; j++ )
+ {
+ thisShot = (shot_t *)listHelp->list[j];
+ client_t *thisClient;
+ thisClient = getClientFromTux(thisTux);
+ proto_send_shot_server(PROTO_SEND_ONE, thisClient, thisShot);
+ }
+
+ listDoEmpty(listHelp);
+ getObjectFromSpace(arena->spaceShot, screen_x, screen_y+WINDOW_SIZE_Y, WINDOW_SIZE_X, speed, listHelp);
+
+ for( j = 0 ; j <listHelp->count ; j++ )
{
- thisShot = (shot_t *)arena->listShot->list[j];
+ thisShot = (shot_t *)listHelp->list[j];
+ client_t *thisClient;
+ thisClient = getClientFromTux(thisTux);
+ proto_send_shot_server(PROTO_SEND_ONE, thisClient, thisShot);
+ }
+#if 0
+ for( j = 0 ; j <listHelp->count ; j++ )
+ {
+ thisShot = (shot_t *)listHelp->list[j];
speed = getSppedShot(thisShot);
@@ -387,8 +392,8 @@ void checkShotIsInTuxScreen(arena_t *arena)
proto_send_shot_server(PROTO_SEND_ONE, thisClient, thisShot);
}
}
+#endif
}
-*/
}
/*
diff --git a/src/space.c b/src/space.c
index dfe38a7..c9688a8 100644
--- a/src/space.c
+++ b/src/space.c
@@ -9,7 +9,7 @@
#include "space.h"
#define DEBUG_SPACE
-#define ERROR_SUPPORT
+//#define ERROR_SUPPORT
#ifdef DEBUG_SPACE
@@ -122,6 +122,49 @@ static void getSegment(space_t *p, int x, int y, int w, int h,
#ifdef ERROR_SUPPORT
+void printListID(space_t *space)
+{
+ int i;
+
+ for( i = 0 ; i < space->list->count ; i++ )
+ {
+ int id, x, y, w, h;
+
+ space->getStatus(space->list->list[i], &id, &x, &y, &w, &h);
+ printf("%d\n", id);
+ }
+
+ putchar('\n');
+}
+
+static void checkList(space_t *space)
+{
+ int id, x, y, w, h;
+ int thisId;
+ int i;
+
+ if( space->list->count == 0 )
+ {
+ printf("nothing\n");
+ return;
+ }
+
+ space->getStatus(space->list->list[0], &thisId, &x, &y, &w, &h);
+
+ for( i = 1 ; i < space->list->count ; i++ )
+ {
+ space->getStatus(space->list->list[i], &id, &x, &y, &w, &h);
+
+ if( id <= thisId )
+ {
+ printListID(space);
+ assert( ! "error" );
+ }
+
+ thisId = id;
+ }
+}
+
static void addToList(space_t *space, void *p)
{
int id, point_id, inc_point_id;
@@ -130,9 +173,15 @@ static void addToList(space_t *space, void *p)
int min, max;
int point;
+
len = space->list->count;
space->getStatus(p, &id, &x, &y, &w, &h);
+/*
+ printf("addToList (%d)\n", id);
+ printListID(space);
+ assert( id >= 0 );
+*/
if( len == 0 )
{
@@ -175,12 +224,13 @@ static void addToList(space_t *space, void *p)
space->getStatus(space->list->list[min], &id_min, &x, &y, &w, &h);
space->getStatus(space->list->list[max], &id_max, &x, &y, &w, &h);
*/
- //printf("min = %d max = %d point = %d len = %d id = %d\n", min, max, point, len, id);
+ printf("min = %d max = %d point = %d len = %d id = %d\n", min, max, point, len, id);
if( max < 0 )
{
//printf("OK first\n");
insList(space->list, 0, p);
+ checkList(space);
return;
}
@@ -188,6 +238,7 @@ static void addToList(space_t *space, void *p)
{
addList(space->list, p);
//printf("OK height\n");
+ checkList(space);
return;
}
@@ -198,6 +249,7 @@ static void addToList(space_t *space, void *p)
{
//printf("OK\n");
insList(space->list, min, p);
+ checkList(space);
return;
}
@@ -205,6 +257,7 @@ static void addToList(space_t *space, void *p)
{
//printf("OK\n");
insList(space->list, point+1, p);
+ checkList(space);
return;
}
@@ -224,19 +277,6 @@ static void addToList(space_t *space, void *p)
#endif
-void printListID(space_t *space)
-{
- int i;
-
- for( i = 0 ; i < space->list->count ; i++ )
- {
- int id, x, y, w, h;
-
- space->getStatus(space->list->list[i], &id, &x, &y, &w, &h);
- printf("%d\n", id);
- }
-}
-
void addObjectToSpace(space_t *p, void *item)
{
int segX, segY, segW, segH;
@@ -301,6 +341,9 @@ void* getObjectFromSpaceWithID(space_t *space, int id)
int min, max;
int point;
+ printf("getObjectFromSpaceWithID %d\n", id);
+ printListID(space);
+
len = space->list->count;
min = 0;
@@ -559,7 +602,7 @@ void test_space()
addObjectToSpace(space, newRecv(3, 0, 0, 1, 1) );
addObjectToSpace(space, newRecv(4, 0, 0, 1, 1) );
- printListID(space);
+ //printListID(space);
/*
recv = getObjectFromSpaceWithID(space, 6);
if( recv != NULL )printf("id = %d\n", recv->id);
diff --git a/src/tux.c b/src/tux.c
index 39094c8..c2db1f2 100644
--- a/src/tux.c
+++ b/src/tux.c
@@ -560,9 +560,9 @@ void eventConflictTuxWithShot(arena_t *arena)
tux_t *thisTux;
int i, j;
- for( i = 0 ; i < arena->listShot->count ; i++ )
+ for( i = 0 ; i < arena->spaceShot->list->count ; i++ )
{
- thisShot = (shot_t *)arena->listShot->list[i];
+ thisShot = (shot_t *)arena->spaceShot->list->list[i];
assert( thisShot != NULL );
listDoEmpty(listHelp);
@@ -592,7 +592,7 @@ void eventConflictTuxWithShot(arena_t *arena)
if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
{
bombBallExplosion(thisShot);
- delListItem(arena->listShot, i, destroyShot);
+ delObjectFromSpaceWithObject(arena->spaceShot, thisShot, destroyShot);
i--;
}
@@ -605,7 +605,7 @@ void eventConflictTuxWithShot(arena_t *arena)
}
}
- delListItem(arena->listShot, i, destroyShot);
+ delObjectFromSpaceWithObject(arena->spaceShot, thisShot, destroyShot);
i--;
continue;